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metaforce/Runtime/World/CPlayerEnergyDrain.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

41 lines
1.2 KiB
C++

#include "Runtime/World/CPlayerEnergyDrain.hpp"
#include "Runtime/CStateManager.hpp"
namespace urde {
CPlayerEnergyDrain::CPlayerEnergyDrain(u32 capacity) { x0_sources.reserve(capacity); }
void CPlayerEnergyDrain::AddEnergyDrainSource(TUniqueId id, float intensity) { x0_sources.emplace_back(id, intensity); }
void CPlayerEnergyDrain::RemoveEnergyDrainSource(TUniqueId id) {
auto it = rstl::binary_find(x0_sources.begin(), x0_sources.end(), id,
[](const CEnergyDrainSource& item) { return item.GetEnergyDrainSourceId(); });
if (it != x0_sources.end())
x0_sources.erase(it);
}
float CPlayerEnergyDrain::GetEnergyDrainIntensity() const {
float intensity = 0.f;
for (const CEnergyDrainSource& src : x0_sources)
intensity += src.GetEnergyDrainIntensity();
return intensity;
}
void CPlayerEnergyDrain::ProcessEnergyDrain(const CStateManager& mgr, float dt) {
auto it = x0_sources.begin();
for (; it != x0_sources.end(); ++it) {
if (mgr.GetObjectById((*it).GetEnergyDrainSourceId()) == nullptr)
RemoveEnergyDrainSource((*it).GetEnergyDrainSourceId());
}
if (x0_sources.empty())
x10_energyDrainTime = 0.f;
else
x10_energyDrainTime += dt;
}
} // namespace urde