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metaforce/Runtime/World/CScriptBallTrigger.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

95 lines
3.3 KiB
C++

#include "Runtime/World/CScriptBallTrigger.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CMorphBall.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
static zeus::CAABox calculate_ball_aabox() {
float extent = 0.33f * g_tweakPlayer->GetPlayerBallHalfExtent();
return {-extent, extent};
}
CScriptBallTrigger::CScriptBallTrigger(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CVector3f& pos, const zeus::CVector3f& scale, bool active, float f1,
float f2, float f3, const zeus::CVector3f& vec, bool b2)
: CScriptTrigger(uid, name, info, pos, calculate_ball_aabox(), CDamageInfo(CWeaponMode::Power(), 0.f, 0.f, 0.f),
zeus::skZero3f, ETriggerFlags::DetectMorphedPlayer, active, false, false)
, x150_force(f1)
, x154_minAngle(f2)
, x158_maxDistance(f3)
, x168_24_canApplyForce(false)
, x168_25_stopPlayer(b2) {
if (vec.canBeNormalized())
x15c_forceAngle = vec.normalized();
}
void CScriptBallTrigger::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptBallTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Deactivate && GetActive()) {
mgr.GetPlayer().GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostAvailable);
x168_24_canApplyForce = false;
}
CScriptTrigger::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptBallTrigger::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
CScriptTrigger::Think(dt, mgr);
CPlayer& player = mgr.GetPlayer();
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
x168_24_canApplyForce = false;
return;
}
const float ballRadius = player.GetMorphBall()->GetBallRadius();
const zeus::CVector3f radiusPosDif =
(player.GetTranslation() - (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRadius}));
const float distance = radiusPosDif.magnitude();
if (!x168_24_canApplyForce) {
if (distance < ballRadius)
x168_24_canApplyForce = true;
else {
zeus::CVector3f offset = radiusPosDif.normalized();
if (std::cos(zeus::degToRad(x154_minAngle)) < (-offset).dot(x15c_forceAngle) && distance < x158_maxDistance) {
float force = zeus::min((1.f / dt * distance), x150_force * (distance * distance));
player.ApplyForceWR(force * (player.GetMass() * offset), zeus::CAxisAngle());
}
}
}
if (x148_28_playerTriggerProc) {
zeus::CVector3f offset = GetTranslation() - zeus::CVector3f(0.f, 0.f, ballRadius);
if (x168_25_stopPlayer)
player.Stop();
player.MoveToWR(offset, dt);
} else
x168_24_canApplyForce = false;
}
void CScriptBallTrigger::InhabitantAdded(CActor& act, CStateManager& /*mgr*/) {
if (TCastToPtr<CPlayer> player = act)
player->GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostDisabled);
}
void CScriptBallTrigger::InhabitantExited(CActor& act, CStateManager&) {
if (TCastToPtr<CPlayer> player = act) {
player->GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostAvailable);
x168_24_canApplyForce = false;
}
}
} // namespace urde