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metaforce/Runtime/World/CScriptGrapplePoint.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

54 lines
1.7 KiB
C++

#include "Runtime/World/CScriptGrapplePoint.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/Collision/CMaterialList.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CScriptGrapplePoint::CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& transform, bool active,
const CGrappleParameters& params)
: CActor(uid, active, name, info, transform, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Orbit),
CActorParameters::None(), kInvalidUniqueId)
, xe8_touchBounds(x34_transform.origin - 0.5f, x34_transform.origin + 0.5f)
, x100_parameters(params) {}
void CScriptGrapplePoint::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptGrapplePoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Activate:
if (!GetActive()) {
AddMaterial(EMaterialTypes::Orbit, mgr);
SetActive(true);
}
break;
case EScriptObjectMessage::Deactivate:
if (GetActive()) {
RemoveMaterial(EMaterialTypes::Orbit, mgr);
SetActive(false);
}
break;
default:
break;
}
}
void CScriptGrapplePoint::Think(float, CStateManager&) {
// Empty
}
void CScriptGrapplePoint::Render(const CStateManager&) const {
// Empty
}
std::optional<zeus::CAABox> CScriptGrapplePoint::GetTouchBounds() const { return {xe8_touchBounds}; }
void CScriptGrapplePoint::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const {
CActor::EnsureRendered(mgr);
}
} // namespace urde