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metaforce/Runtime/World/CScriptMidi.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

77 lines
2.6 KiB
C++

#include "Runtime/World/CScriptMidi.hpp"
#include "Runtime/CInGameTweakManagerBase.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/MP1/CInGameGuiManager.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CScriptMidi::CScriptMidi(TUniqueId id, const CEntityInfo& info, std::string_view name, bool active, CAssetId csng,
float fadeIn, float fadeOut, s32 volume)
: CEntity(id, info, active, name), x40_fadeInTime(fadeIn), x44_fadeOutTime(fadeOut), x48_volume(volume) {
x34_song = g_SimplePool->GetObj(SObjectTag{FOURCC('CSNG'), csng});
}
void CScriptMidi::StopInternal(float fadeTime) {
if (x3c_handle) {
CMidiManager::Stop(x3c_handle, fadeTime);
x3c_handle.reset();
}
}
void CScriptMidi::Stop(CStateManager& mgr, float fadeTime) {
const CWorld* wld = mgr.GetWorld();
const CGameArea* area = wld->GetAreaAlways(x4_areaId);
std::string twkName =
CInGameTweakManagerBase::GetIdentifierForMidiEvent(wld->IGetWorldAssetId(), area->GetAreaAssetId(), x10_name);
if (g_TweakManager->HasTweakValue(twkName)) {
const CTweakValue::Audio& audio = g_TweakManager->GetTweakValue(twkName)->GetAudio();
fadeTime = audio.GetFadeOut();
}
StopInternal(fadeTime);
}
void CScriptMidi::Play(CStateManager& mgr, float fadeTime) {
u32 volume = x48_volume;
const CWorld* wld = mgr.GetWorld();
const CGameArea* area = wld->GetAreaAlways(x4_areaId);
std::string twkName =
CInGameTweakManagerBase::GetIdentifierForMidiEvent(wld->IGetWorldAssetId(), area->GetAreaAssetId(), x10_name);
if (g_TweakManager->HasTweakValue(twkName)) {
const CTweakValue::Audio& audio = g_TweakManager->GetTweakValue(twkName)->GetAudio();
x34_song = g_SimplePool->GetObj(SObjectTag{FOURCC('CSNG'), audio.GetResId()});
fadeTime = audio.GetFadeIn();
volume = audio.GetVolume() * 127.f;
}
x3c_handle = CMidiManager::Play(*x34_song, fadeTime, false, volume / 127.f);
}
void CScriptMidi::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptMidi::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
switch (msg) {
case EScriptObjectMessage::Play:
if (GetActive())
Play(stateMgr, x40_fadeInTime);
break;
case EScriptObjectMessage::Stop:
if (GetActive())
Stop(stateMgr, x44_fadeOutTime);
break;
case EScriptObjectMessage::Deactivate:
StopInternal(0.f);
break;
default:
break;
}
}
} // namespace urde