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metaforce/Runtime/World/CScriptSteam.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

58 lines
2.1 KiB
C++

#include "Runtime/World/CScriptSteam.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CScriptSteam::CScriptSteam(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
const zeus::CAABox& aabb, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
ETriggerFlags flags, bool active, CAssetId texture, float f1, float f2, float f3, float f4,
bool b1)
: CScriptTrigger(uid, name, info, pos, aabb, dInfo, orientedForce, flags, active, false, false)
, x150_(b1)
, x154_texture(texture)
, x158_(f1)
, x15c_alphaInDur(f2 / f1)
, x160_alphaOutDur(f3 / f1) {
float r3 = (aabb.max.z() < aabb.max.y() ? aabb.max.z() : aabb.max.y());
r3 = (r3 < aabb.max.x() ? r3 : aabb.max.x());
if (zeus::close_enough(f4, 0.f))
r3 = (r3 < f2 ? r3 : f4);
x164_ = r3;
x168_ = 1.f / x164_;
}
void CScriptSteam::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptSteam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Deactivate)
mgr.Player()->SetVisorSteam(0.f, x158_, x160_alphaOutDur, CAssetId(), x150_);
CScriptTrigger::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptSteam::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
CScriptTrigger::Think(dt, mgr);
if (x148_28_playerTriggerProc && mgr.GetCameraManager()->GetFluidCounter() == 0) {
zeus::CVector3f eyePos = mgr.GetPlayer().GetEyePosition();
zeus::CVector3f posDiff = (GetTranslation() - eyePos);
float mag = posDiff.magnitude();
float distance = (mag >= x164_ ? 0.f : std::cos((1.5707964f * mag) * x168_) * x158_);
mgr.Player()->SetVisorSteam(distance, x15c_alphaInDur, x160_alphaOutDur, x154_texture, x150_);
if (x150_)
mgr.GetEnvFxManager()->SetSplashRate(2.f * distance);
} else
mgr.Player()->SetVisorSteam(0.f, x15c_alphaInDur, x160_alphaOutDur, CAssetId(), x150_);
}
} // namespace urde