mirror of https://github.com/AxioDL/metaforce.git
646 lines
26 KiB
C++
646 lines
26 KiB
C++
#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include <algorithm>
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#include <array>
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/AutoMapper/CAutoMapper.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiModel.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/Input/IController.hpp"
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#include "Runtime/MP1/CSamusHud.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce::MP1 {
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constexpr std::array InGameGuiDGRPs{
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"InGameGui_DGRP"sv, "Ice_DGRP"sv, "Phazon_DGRP"sv, "Plasma_DGRP"sv,
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"Power_DGRP"sv, "Wave_DGRP"sv, "BallTransition_DGRP"sv, "GravitySuit_DGRP"sv,
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"Ice_Anim_DGRP"sv, "Plasma_Anim_DGRP"sv, "PowerSuit_DGRP"sv, "Power_Anim_DGRP"sv,
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"VariaSuit_DGRP"sv, "Wave_Anim_DGRP"sv,
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};
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constexpr std::array PauseScreenDGRPs{
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"InventorySuitPower_DGRP"sv, "InventorySuitVaria_DGRP"sv, "InventorySuitGravity_DGRP"sv,
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"InventorySuitPhazon_DGRP"sv, "InventorySuitFusionPower_DGRP"sv, "InventorySuitFusionVaria_DGRP"sv,
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"InventorySuitFusionGravity_DGRP"sv, "InventorySuitFusionPhazon_DGRP"sv, "SamusBallANCS_DGRP"sv,
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"SamusSpiderBallANCS_DGRP"sv, "PauseScreenDontDump_DGRP"sv, "PauseScreenDontDump_NoARAM_DGRP"sv,
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"PauseScreenTokens_DGRP"sv,
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};
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std::vector<TLockedToken<CDependencyGroup>> CInGameGuiManager::LockPauseScreenDependencies() {
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std::vector<TLockedToken<CDependencyGroup>> ret;
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ret.reserve(PauseScreenDGRPs.size());
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for (const auto& dgrp : PauseScreenDGRPs) {
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ret.emplace_back(g_SimplePool->GetObj(dgrp));
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}
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return ret;
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}
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bool CInGameGuiManager::CheckDGRPLoadComplete() const {
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const auto isLoaded = [](const auto& entry) { return entry.IsLoaded(); };
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return std::all_of(x5c_pauseScreenDGRPs.cbegin(), x5c_pauseScreenDGRPs.cend(), isLoaded) &&
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std::all_of(xc8_inGameGuiDGRPs.cbegin(), xc8_inGameGuiDGRPs.cend(), isLoaded);
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}
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void CInGameGuiManager::BeginStateTransition(EInGameGuiState state, CStateManager& stateMgr) {
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if (x1c0_nextState == state)
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return;
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x1bc_prevState = x1c0_nextState;
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x1c0_nextState = state;
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switch (state) {
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case EInGameGuiState::InGame: {
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CSfxManager::SetChannel(CSfxManager::ESfxChannels::Game);
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x4c_saveUI.reset();
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x38_autoMapper->UnmuteAllLoopedSounds();
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break;
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}
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case EInGameGuiState::PauseHUDMessage: {
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x44_messageScreen = std::make_unique<CMessageScreen>(x124_pauseGameHudMessage, x128_pauseGameHudTime);
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break;
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}
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case EInGameGuiState::PauseSaveGame: {
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x4c_saveUI = std::make_unique<CSaveGameScreen>(ESaveContext::InGame, g_GameState->GetCardSerial());
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break;
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}
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default: {
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if (x1bc_prevState >= EInGameGuiState::Zero && x1bc_prevState <= EInGameGuiState::InGame)
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x1f8_26_deferTransition = true;
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break;
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}
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}
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x3c_pauseScreenBlur->OnNewInGameGuiState(state, stateMgr);
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if (!x1f8_26_deferTransition)
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DoStateTransition(stateMgr);
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}
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void CInGameGuiManager::EnsureStates(CStateManager& stateMgr) {
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if (x1f8_26_deferTransition) {
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if (!x3c_pauseScreenBlur->IsGameDraw()) {
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DestroyAreaTextures(stateMgr);
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x1f8_26_deferTransition = false;
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DoStateTransition(stateMgr);
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}
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}
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}
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void CInGameGuiManager::DoStateTransition(CStateManager& stateMgr) {
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x34_samusHud->OnNewInGameGuiState(x1c0_nextState, stateMgr);
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x38_autoMapper->OnNewInGameGuiState(x1c0_nextState, stateMgr);
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bool needsLock;
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switch (x1c0_nextState) {
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case EInGameGuiState::PauseGame:
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case EInGameGuiState::PauseLogBook:
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if (!x48_pauseScreen) {
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const auto& pState = stateMgr.GetPlayerState();
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const CPlayerState::EPlayerSuit suit = pState->GetCurrentSuitRaw();
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int suitResIdx;
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if (pState->IsFusionEnabled()) {
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switch (suit) {
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case CPlayerState::EPlayerSuit::Phazon:
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suitResIdx = 7;
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break;
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case CPlayerState::EPlayerSuit::Gravity:
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suitResIdx = 6;
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break;
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case CPlayerState::EPlayerSuit::Varia:
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suitResIdx = 5;
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break;
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default:
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suitResIdx = 4;
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break;
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}
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} else {
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switch (suit) {
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case CPlayerState::EPlayerSuit::Phazon:
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suitResIdx = 3;
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break;
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case CPlayerState::EPlayerSuit::Gravity:
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suitResIdx = 2;
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break;
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case CPlayerState::EPlayerSuit::Varia:
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suitResIdx = 1;
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break;
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default:
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suitResIdx = 0;
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break;
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}
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}
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CPauseScreen::ESubScreen screen = x1c0_nextState == EInGameGuiState::PauseLogBook
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? CPauseScreen::ESubScreen::LogBook
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: CPauseScreen::ESubScreen::Inventory;
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CDependencyGroup* suitGrp = x5c_pauseScreenDGRPs[suitResIdx].GetObj();
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x48_pauseScreen = std::make_unique<CPauseScreen>(screen, *suitGrp, *suitGrp);
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}
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[[fallthrough]];
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case EInGameGuiState::MapScreen:
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case EInGameGuiState::PauseSaveGame:
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case EInGameGuiState::PauseHUDMessage:
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needsLock = true;
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break;
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default:
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needsLock = false;
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break;
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}
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for (CToken& tok : xe8_pauseResources) {
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if (needsLock)
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tok.Lock();
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else
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tok.Unlock();
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}
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}
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void CInGameGuiManager::DestroyAreaTextures(CStateManager& stateMgr) {
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// TODO
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CModel::DisableTextureTimeout();
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}
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void CInGameGuiManager::TryReloadAreaTextures() {}
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CInGameGuiManager::CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue)
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: x0_iggmPreLoad(g_SimplePool->GetObj("PreLoadIGGM_DGRP"))
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, x1c_rand(1234)
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, x20_faceplateDecor(stateMgr)
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, x50_deathDot(g_SimplePool->GetObj("TXTR_DeathDot"))
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, x5c_pauseScreenDGRPs(LockPauseScreenDependencies()) {
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x1e0_helmetVisMode = g_tweakGui->GetHelmetVisMode();
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x1e4_enableTargetingManager = g_tweakGui->GetEnableTargetingManager();
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x1e8_enableAutoMapper = g_tweakGui->GetEnableAutoMapper();
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x1ec_hudVisMode = g_tweakGui->GetHudVisMode();
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x1f0_enablePlayerVisor = g_tweakGui->GetEnablePlayerVisor();
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x1f4_visorStaticAlpha = stateMgr.GetPlayer().GetVisorStaticAlpha();
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xc8_inGameGuiDGRPs.reserve(InGameGuiDGRPs.size());
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for (const auto& dgrp : InGameGuiDGRPs) {
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xc8_inGameGuiDGRPs.emplace_back(g_SimplePool->GetObj(dgrp));
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}
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}
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bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
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switch (x18_loadPhase) {
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case ELoadPhase::LoadDepsGroup: {
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if (!x0_iggmPreLoad.IsLoaded())
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return false;
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const auto& tags = x0_iggmPreLoad->GetObjectTagVector();
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x8_preLoadDeps.reserve(tags.size());
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for (const SObjectTag& tag : tags) {
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x8_preLoadDeps.push_back(g_SimplePool->GetObj(tag));
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x8_preLoadDeps.back().Lock();
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}
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x0_iggmPreLoad.Unlock();
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x18_loadPhase = ELoadPhase::PreLoadDeps;
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[[fallthrough]];
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}
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case ELoadPhase::PreLoadDeps: {
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for (CToken& tok : x8_preLoadDeps)
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if (!tok.IsLoaded())
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return false;
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x18_loadPhase = ELoadPhase::LoadDeps;
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x30_playerVisor = std::make_unique<CPlayerVisor>(stateMgr);
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x34_samusHud = std::make_unique<CSamusHud>(stateMgr);
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x38_autoMapper = std::make_unique<CAutoMapper>(stateMgr);
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x3c_pauseScreenBlur = std::make_unique<CPauseScreenBlur>();
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x40_samusReflection = std::make_unique<CSamusFaceReflection>(stateMgr);
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[[fallthrough]];
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}
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case ELoadPhase::LoadDeps: {
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if (!x38_autoMapper->CheckLoadComplete())
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return false;
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if (!x34_samusHud->CheckLoadComplete(stateMgr))
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return false;
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if (!x50_deathDot.IsLoaded())
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return false;
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if (!CheckDGRPLoadComplete())
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return false;
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x8_preLoadDeps.clear();
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CGuiFrame& baseHud = *x34_samusHud->x274_loadedFrmeBaseHud;
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x144_basewidget_automapper = baseHud.FindWidget("BaseWidget_AutoMapper");
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x148_model_automapper = static_cast<CGuiModel*>(baseHud.FindWidget("Model_AutoMapper"));
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x14c_basehud_camera = baseHud.GetFrameCamera();
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x150_basewidget_functional = baseHud.FindWidget("BaseWidget_Functional");
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x154_automapperRotate = zeus::CQuaternion(x144_basewidget_automapper->GetWorldTransform().basis);
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x164_automapperOffset = x144_basewidget_automapper->GetLocalPosition();
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x170_camRotate = zeus::CQuaternion();
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x180_camOffset =
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x14c_basehud_camera->GetLocalPosition() + zeus::CVector3f(0.f, 2.f, g_tweakAutoMapper->GetCamVerticalOffset());
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zeus::CMatrix3f mtx(x170_camRotate);
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x18c_mapCamXf = zeus::CTransform(mtx, x180_camOffset);
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BeginStateTransition(EInGameGuiState::InGame, stateMgr);
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x18_loadPhase = ELoadPhase::Done;
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[[fallthrough]];
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}
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case ELoadPhase::Done: {
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x34_samusHud->Touch();
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return true;
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}
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default:
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return false;
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}
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}
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void CInGameGuiManager::RefreshHudOptions() { x34_samusHud->RefreshHudOptions(); }
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void CInGameGuiManager::OnNewPauseScreenState(CArchitectureQueue& archQueue) {
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if (x1c0_nextState != EInGameGuiState::PauseGame && x1c0_nextState != EInGameGuiState::PauseLogBook) {
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if (x48_pauseScreen && x48_pauseScreen->IsTransitioning())
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return;
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x48_pauseScreen.reset();
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}
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if (x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame) {
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if (x44_messageScreen)
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x44_messageScreen.reset();
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CModel::EnableTextureTimeout();
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RefreshHudOptions();
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}
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x1bc_prevState = x1c0_nextState;
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}
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void CInGameGuiManager::UpdateAutoMapper(float dt, CStateManager& stateMgr) {
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x38_autoMapper->Update(dt, stateMgr);
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zeus::CTransform xf =
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x148_model_automapper->GetParent()->GetWorldTransform() * x144_basewidget_automapper->GetTransform();
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x154_automapperRotate = zeus::CQuaternion(xf.basis);
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x164_automapperOffset = xf.origin;
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x170_camRotate = zeus::CQuaternion(x14c_basehud_camera->GetWorldTransform().basis);
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x180_camOffset = x14c_basehud_camera->GetWorldTransform().basis[1] * 2.f + x14c_basehud_camera->GetWorldPosition() +
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x14c_basehud_camera->GetWorldTransform().basis[2] * g_tweakAutoMapper->GetCamVerticalOffset();
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float frameLength = std::tan(zeus::degToRad(x14c_basehud_camera->GetProjection().xbc_fov) / 2.f) / 0.7f;
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float scaleX = frameLength * g_tweakAutoMapper->GetAutomapperScaleX();
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float scaleZ = frameLength * g_tweakAutoMapper->GetAutomapperScaleZ();
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if (x38_autoMapper->IsFullyOutOfMiniMapState()) {
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x148_model_automapper->SetO2WTransform(zeus::CTransform(x170_camRotate, x180_camOffset) *
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zeus::CTransform::Scale(scaleX, 1.f, scaleZ));
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x18c_mapCamXf =
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zeus::CTransform(x170_camRotate, x180_camOffset) * zeus::CTransform::Scale(frameLength, 1.f, frameLength);
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x148_model_automapper->SetColor(g_tweakAutoMapper->GetAutomapperWidgetColor());
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} else if (x38_autoMapper->IsFullyInMiniMapState()) {
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x148_model_automapper->SetO2WTransform(zeus::CTransform(x154_automapperRotate, x164_automapperOffset));
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x18c_mapCamXf = x148_model_automapper->GetWorldTransform();
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x148_model_automapper->SetColor(g_tweakAutoMapper->GetAutomapperWidgetMiniColor());
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} else {
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float t;
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if (x38_autoMapper->GetNextState() != CAutoMapper::EAutoMapperState::MiniMap)
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t = x38_autoMapper->GetInterp();
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else
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t = 1.f - x38_autoMapper->GetInterp();
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float st = t * (frameLength - 1.f) + 1.f;
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zeus::CQuaternion rotate = zeus::CQuaternion::slerp(x154_automapperRotate, x170_camRotate, t);
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zeus::CVector3f offset = x164_automapperOffset * (1.f - t) + x180_camOffset * t;
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x18c_mapCamXf = zeus::CTransform(rotate, offset) * zeus::CTransform::Scale(st, 1.f, st);
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x148_model_automapper->SetO2WTransform(
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zeus::CTransform(rotate, offset) *
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zeus::CTransform::Scale(t * (scaleX - 1.f) + 1.f, 1.f, t * (scaleZ - 1.f) + 1.f));
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x148_model_automapper->SetColor(zeus::CColor::lerp(g_tweakAutoMapper->GetAutomapperWidgetMiniColor(),
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g_tweakAutoMapper->GetAutomapperWidgetColor(), t));
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}
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}
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void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQueue& archQueue, bool useHud) {
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EnsureStates(stateMgr);
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if (x1d8_onScreenTexAlpha == 0.f)
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x1dc_onScreenTexTok = TLockedToken<CTexture>();
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if (x1c4_onScreenTex.x0_id != stateMgr.GetPendingScreenTex().x0_id) {
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if (!x1dc_onScreenTexTok) {
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x1c4_onScreenTex = stateMgr.GetPendingScreenTex();
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if (x1c4_onScreenTex.x0_id.IsValid()) {
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x1dc_onScreenTexTok = g_SimplePool->GetObj({FOURCC('TXTR'), x1c4_onScreenTex.x0_id});
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x1d8_onScreenTexAlpha = FLT_EPSILON;
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}
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} else {
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if (!stateMgr.GetPendingScreenTex().x0_id.IsValid() &&
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stateMgr.GetPendingScreenTex().x4_origin == zeus::CVector2i(0, 0)) {
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x1c4_onScreenTex.x4_origin = stateMgr.GetPendingScreenTex().x4_origin;
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x1c4_onScreenTex.x0_id = {};
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x1d8_onScreenTexAlpha = 0.f;
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} else {
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x1d8_onScreenTexAlpha = std::max(0.f, x1d8_onScreenTexAlpha - dt);
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}
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}
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} else if (x1c4_onScreenTex.x0_id.IsValid() && x1dc_onScreenTexTok.IsLoaded()) {
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x1d8_onScreenTexAlpha = std::min(x1d8_onScreenTexAlpha + dt, 1.f);
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}
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if (useHud) {
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if (stateMgr.GetPlayer().GetVisorStaticAlpha() != x1f4_visorStaticAlpha) {
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if (TCastToPtr<CFirstPersonCamera>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr))) {
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if (std::fabs(stateMgr.GetPlayer().GetVisorStaticAlpha() - x1f4_visorStaticAlpha) < 0.5f) {
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if (x1f4_visorStaticAlpha == 0.f)
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CSfxManager::SfxStart(SFXui_hud_reboot, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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else if (x1f4_visorStaticAlpha == 1.f)
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CSfxManager::SfxStart(SFXui_hud_shutdown, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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}
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}
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x1f4_visorStaticAlpha = stateMgr.GetPlayer().GetVisorStaticAlpha();
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x20_faceplateDecor.Update(dt, stateMgr);
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x40_samusReflection->Update(dt, stateMgr, x1c_rand);
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if (x1f0_enablePlayerVisor)
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x30_playerVisor->Update(dt, stateMgr);
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if (x1f8_25_playerAlive)
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x34_samusHud->Update(dt, stateMgr, x1e0_helmetVisMode, x1ec_hudVisMode != EHudVisMode::Zero,
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x1e4_enableTargetingManager);
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}
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if (x1e8_enableAutoMapper)
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UpdateAutoMapper(dt, stateMgr);
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x3c_pauseScreenBlur->Update(dt, stateMgr, !x140_);
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if (x4c_saveUI) {
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CIOWin::EMessageReturn ret = x4c_saveUI->Update(dt);
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if (ret != CIOWin::EMessageReturn::Normal) {
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x1f8_27_exitSaveUI = ret == CIOWin::EMessageReturn::Exit;
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BeginStateTransition(EInGameGuiState::InGame, stateMgr);
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}
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} else if (x44_messageScreen) {
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if (!x44_messageScreen->Update(dt, x3c_pauseScreenBlur->GetBlurAmt()))
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BeginStateTransition(EInGameGuiState::InGame, stateMgr);
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}
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if (x48_pauseScreen) {
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x48_pauseScreen->Update(dt, stateMgr, x1c_rand, archQueue);
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if (x1bc_prevState == x1c0_nextState) {
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if (x48_pauseScreen->ShouldSwitchToMapScreen())
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BeginStateTransition(EInGameGuiState::MapScreen, stateMgr);
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else if (x48_pauseScreen->ShouldSwitchToInGame())
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BeginStateTransition(EInGameGuiState::InGame, stateMgr);
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}
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}
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x34_samusHud->Touch();
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x30_playerVisor->Touch();
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x34_samusHud->GetTargetingManager().Touch();
|
|
|
|
if (x1bc_prevState != x1c0_nextState) {
|
|
if (x1c0_nextState == EInGameGuiState::Zero || x1c0_nextState == EInGameGuiState::InGame)
|
|
TryReloadAreaTextures();
|
|
if ((!x38_autoMapper->IsInMapperStateTransition() || !x1e8_enableAutoMapper) &&
|
|
x3c_pauseScreenBlur->IsNotTransitioning())
|
|
OnNewPauseScreenState(archQueue);
|
|
}
|
|
|
|
xf8_camFilter.Update(dt);
|
|
if (stateMgr.GetCameraManager()->IsInCinematicCamera()) {
|
|
stateMgr.SetViewportScale(zeus::CVector2f(1.f, 1.f));
|
|
} else {
|
|
stateMgr.SetViewportScale(zeus::CVector2f(
|
|
std::min(x30_playerVisor->GetDesiredViewportScaleX(stateMgr), x34_samusHud->GetViewportScale().x()),
|
|
std::min(x30_playerVisor->GetDesiredViewportScaleY(stateMgr), x34_samusHud->GetViewportScale().y())));
|
|
}
|
|
|
|
x1f8_25_playerAlive = stateMgr.GetPlayerState()->IsPlayerAlive();
|
|
}
|
|
|
|
bool CInGameGuiManager::IsInGameStateNotTransitioning() const {
|
|
return (x1bc_prevState >= EInGameGuiState::Zero && x1bc_prevState <= EInGameGuiState::InGame &&
|
|
x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame);
|
|
}
|
|
|
|
bool CInGameGuiManager::IsInPausedStateNotTransitioning() const {
|
|
return (x1bc_prevState >= EInGameGuiState::MapScreen && x1bc_prevState <= EInGameGuiState::PauseHUDMessage &&
|
|
x1c0_nextState >= EInGameGuiState::MapScreen && x1c0_nextState <= EInGameGuiState::PauseHUDMessage);
|
|
}
|
|
|
|
void CInGameGuiManager::ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input,
|
|
CArchitectureQueue& archQueue) {
|
|
if (input.ControllerIdx() == 0) {
|
|
if (!IsInGameStateNotTransitioning()) {
|
|
if (IsInPausedStateNotTransitioning()) {
|
|
if (x1bc_prevState == EInGameGuiState::MapScreen) {
|
|
if (x38_autoMapper->IsInMapperState(CAutoMapper::EAutoMapperState::MapScreen) ||
|
|
x38_autoMapper->IsInMapperState(CAutoMapper::EAutoMapperState::MapScreenUniverse)) {
|
|
x38_autoMapper->ProcessControllerInput(input, stateMgr);
|
|
if (x38_autoMapper->CanLeaveMapScreen(stateMgr))
|
|
BeginStateTransition(EInGameGuiState::InGame, stateMgr);
|
|
}
|
|
return;
|
|
}
|
|
if (x1bc_prevState == EInGameGuiState::PauseSaveGame) {
|
|
x4c_saveUI->ProcessUserInput(input);
|
|
return;
|
|
}
|
|
if (x1bc_prevState == EInGameGuiState::PauseHUDMessage) {
|
|
x44_messageScreen->ProcessControllerInput(input);
|
|
return;
|
|
}
|
|
if (x48_pauseScreen)
|
|
x48_pauseScreen->ProcessControllerInput(stateMgr, input);
|
|
}
|
|
} else {
|
|
x34_samusHud->ProcessControllerInput(input);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameGuiManager::PreDraw(CStateManager& stateMgr, bool cameraActive) {
|
|
if (x48_pauseScreen)
|
|
x48_pauseScreen->PreDraw();
|
|
if (cameraActive)
|
|
x40_samusReflection->PreDraw(stateMgr);
|
|
}
|
|
|
|
void CInGameGuiManager::Draw(CStateManager& stateMgr) {
|
|
SCOPED_GRAPHICS_DEBUG_GROUP("CInGameGuiManager::Draw", zeus::skBlue);
|
|
// if (!GetIsGameDraw())
|
|
// g_Renderer->x318_26_requestRGBA6 = true;
|
|
if (x1d8_onScreenTexAlpha > 0.f && x1dc_onScreenTexTok.IsLoaded()) {
|
|
g_Renderer->SetDepthReadWrite(false, false);
|
|
g_Renderer->SetBlendMode_AlphaBlended();
|
|
CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
|
|
CGraphics::SetTevOp(ERglTevStage::Stage1, CTevCombiners::skPassThru);
|
|
int w = x1c4_onScreenTex.x4_origin.x;
|
|
int h = x1c4_onScreenTex.x4_origin.y;
|
|
int x = CGraphics::GetViewportLeft() + (CGraphics::GetViewportWidth() - w) / 2 + x1c4_onScreenTex.xc_extent.x;
|
|
int y = CGraphics::GetViewportTop() + (CGraphics::GetViewportHeight() - h) / 2 - x1c4_onScreenTex.xc_extent.y;
|
|
CGraphics::Render2D(*x1dc_onScreenTexTok, x, y, w, h, zeus::CColor{1.f, x1d8_onScreenTexAlpha});
|
|
}
|
|
|
|
float staticAlpha = 0.f;
|
|
if (stateMgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
|
stateMgr.GetPlayer().GetDeathTime() > 0.f)
|
|
staticAlpha = zeus::clamp(0.f, stateMgr.GetPlayer().GetDeathTime() / (0.3f * 2.5f), 1.f);
|
|
|
|
bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
|
|
bool drawVisor = false;
|
|
/* Let's always draw the HUD except in cinematic mode */
|
|
if (notInCine /* && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame) */)
|
|
drawVisor = true;
|
|
|
|
// if (x3c_pauseScreenBlur->IsGameDraw())
|
|
{
|
|
x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
|
|
CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
|
|
bool scanVisor = stateMgr.GetPlayerState()->GetActiveVisor(stateMgr) == CPlayerState::EPlayerVisor::Scan;
|
|
if (drawVisor && (x1f0_enablePlayerVisor != 0u)) {
|
|
if (stateMgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson)
|
|
x20_faceplateDecor.Draw(stateMgr);
|
|
CTargetingManager* tgtMgr = nullptr;
|
|
if (scanVisor && x1e4_enableTargetingManager)
|
|
tgtMgr = &x34_samusHud->GetTargetingManager();
|
|
x30_playerVisor->Draw(stateMgr, tgtMgr);
|
|
}
|
|
x40_samusReflection->Draw(stateMgr);
|
|
if (drawVisor) {
|
|
CGraphics::SetDepthRange(DEPTH_HUD, DEPTH_SCREEN_ACTORS);
|
|
if (staticAlpha > 0.f) {
|
|
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::RandomStatic, zeus::CColor{1.f, staticAlpha},
|
|
nullptr, 1.f);
|
|
}
|
|
x34_samusHud->Draw(stateMgr, x1f4_visorStaticAlpha * (1.f - staticAlpha), x1e0_helmetVisMode,
|
|
x1ec_hudVisMode != EHudVisMode::Zero, x1e4_enableTargetingManager && !scanVisor);
|
|
}
|
|
}
|
|
|
|
bool preDrawBlur = true;
|
|
if (x1bc_prevState >= EInGameGuiState::Zero && x1bc_prevState <= EInGameGuiState::InGame)
|
|
if (x1bc_prevState != EInGameGuiState::MapScreen && x1c0_nextState != EInGameGuiState::MapScreen)
|
|
preDrawBlur = false;
|
|
if (preDrawBlur)
|
|
x3c_pauseScreenBlur->Draw(stateMgr);
|
|
|
|
if (notInCine && x1e8_enableAutoMapper &&
|
|
(x3c_pauseScreenBlur->IsGameDraw() || x1bc_prevState == EInGameGuiState::MapScreen ||
|
|
x1c0_nextState == EInGameGuiState::MapScreen)) {
|
|
float t;
|
|
if (stateMgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
|
|
t = stateMgr.GetPlayerState()->GetVisorTransitionFactor();
|
|
else
|
|
t = 0.f;
|
|
|
|
float mapAlpha;
|
|
if (g_tweakGui->GetShowAutomapperInMorphball())
|
|
mapAlpha = 1.f;
|
|
else if (stateMgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed)
|
|
mapAlpha = 1.f;
|
|
else
|
|
mapAlpha = 0.f;
|
|
|
|
x34_samusHud->GetBaseHudFrame()->GetFrameCamera()->Draw(CGuiWidgetDrawParms(0.f, zeus::skZero3f));
|
|
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD);
|
|
x148_model_automapper->SetIsVisible(true);
|
|
x148_model_automapper->Draw(CGuiWidgetDrawParms(1.f, zeus::skZero3f));
|
|
CGraphics::SetDepthWriteMode(true, ERglEnum::GEqual, false);
|
|
x38_autoMapper->Draw(stateMgr, zeus::CTransform::Translate(0.f, 0.02f, 0.f) * x18c_mapCamXf,
|
|
mapAlpha * x1f4_visorStaticAlpha * t);
|
|
CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true);
|
|
x148_model_automapper->SetIsVisible(false);
|
|
}
|
|
|
|
if (!preDrawBlur)
|
|
x3c_pauseScreenBlur->Draw(stateMgr);
|
|
|
|
if (x1e0_helmetVisMode != EHelmetVisMode::ReducedUpdate && notInCine) {
|
|
float camYOff;
|
|
if (!x48_pauseScreen)
|
|
camYOff = 0.f;
|
|
else
|
|
camYOff = x48_pauseScreen->GetHelmetCamYOff();
|
|
x34_samusHud->DrawHelmet(stateMgr, camYOff);
|
|
}
|
|
|
|
if (x4c_saveUI)
|
|
x4c_saveUI->Draw();
|
|
|
|
if (x44_messageScreen)
|
|
x44_messageScreen->Draw();
|
|
|
|
if (x48_pauseScreen)
|
|
x48_pauseScreen->Draw();
|
|
|
|
xf8_camFilter.Draw();
|
|
|
|
if (stateMgr.GetPlayer().GetDeathTime() > 0.f) {
|
|
float dieDur;
|
|
if (stateMgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed)
|
|
dieDur = 2.5f;
|
|
else
|
|
dieDur = 6.f;
|
|
|
|
float alpha = zeus::clamp(0.f, stateMgr.GetPlayer().GetDeathTime() / dieDur, 1.f);
|
|
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::Fullscreen, zeus::CColor{1.f, alpha}, nullptr, 1.f);
|
|
|
|
float zStart = dieDur - 0.5f - 0.5f - 1.f;
|
|
float xStart = 0.5f - zStart;
|
|
float colStart = 0.5f - xStart;
|
|
if (stateMgr.GetPlayer().GetDeathTime() > zStart) {
|
|
float zT = 1.f - zeus::clamp(0.f, (stateMgr.GetPlayer().GetDeathTime() - zStart) / 0.5f, 1.f);
|
|
float xT = 1.f - zeus::clamp(0.f, (stateMgr.GetPlayer().GetDeathTime() - xStart) / 0.5f, 1.f);
|
|
float colT = 1.f - zeus::clamp(0.f, (stateMgr.GetPlayer().GetDeathTime() - colStart) / 0.5f, 1.f);
|
|
SClipScreenRect rect(CGraphics::g_Viewport);
|
|
CGraphics::ResolveSpareTexture(rect);
|
|
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::Fullscreen, zeus::skBlack, nullptr, 1.f);
|
|
float z = 0.5f * (zT * zT * zT * zT * zT * (CGraphics::GetViewportHeight() - 12.f) + 12.f);
|
|
float x = 0.5f * (xT * (CGraphics::GetViewportWidth() - 12.f) + 12.f);
|
|
|
|
// const std::array<CTexturedQuadFilter::Vert, 4> verts{{
|
|
// {{-x, 0.f, z}, {0.f, 0.f}},
|
|
// {{-x, 0.f, -z}, {0.f, 1.f}},
|
|
// {{x, 0.f, z}, {1.f, 0.f}},
|
|
// {{x, 0.f, -z}, {1.f, 1.f}},
|
|
// }};
|
|
|
|
// if (!m_deathRenderTexQuad)
|
|
// m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
|
|
// m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts);
|
|
|
|
// if (!m_deathDotQuad)
|
|
// m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
|
|
// m_deathDotQuad->drawVerts(zeus::CColor(1.f, colT), verts);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameGuiManager::ShowPauseGameHudMessage(CStateManager& stateMgr, CAssetId pauseMsg, float time) {
|
|
x124_pauseGameHudMessage = pauseMsg;
|
|
x128_pauseGameHudTime = time;
|
|
PauseGame(stateMgr, EInGameGuiState::PauseHUDMessage);
|
|
}
|
|
|
|
void CInGameGuiManager::PauseGame(CStateManager& stateMgr, EInGameGuiState state) {
|
|
g_Controller->SetMotorState(EIOPort::Player1, EMotorState::Stop);
|
|
CSfxManager::SetChannel(CSfxManager::ESfxChannels::PauseScreen);
|
|
BeginStateTransition(state, stateMgr);
|
|
}
|
|
|
|
void CInGameGuiManager::StartFadeIn() {
|
|
xf8_camFilter.SetFilter(EFilterType::Multiply, EFilterShape::Fullscreen, 0.f, zeus::skBlack, {});
|
|
xf8_camFilter.DisableFilter(0.5f);
|
|
}
|
|
|
|
bool CInGameGuiManager::GetIsGameDraw() const {
|
|
// Always draw world for URDE, even while paused
|
|
return true;
|
|
// return x3c_pauseScreenBlur->IsGameDraw();
|
|
}
|
|
|
|
} // namespace metaforce::MP1
|