mirror of https://github.com/AxioDL/metaforce.git
91 lines
3.7 KiB
C++
91 lines
3.7 KiB
C++
#pragma once
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#include "DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
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namespace hecl {
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class CVar;
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} // namespace hecl
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namespace DataSpec::DNAMP1 {
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#define DEFINE_CVAR_GLOBAL(name) \
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extern hecl::CVar* tw_##name;
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DEFINE_CVAR_GLOBAL(WorldPrefix);
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DEFINE_CVAR_GLOBAL(FieldOfView);
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DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
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DEFINE_CVAR_GLOBAL(PressStartDelay);
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DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
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DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
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DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
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DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
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DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
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DEFINE_CVAR_GLOBAL(RippleIntensityLava);
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DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
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DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
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DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
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DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
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DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
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DEFINE_CVAR_GLOBAL(HardModeDamageMult);
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DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
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#undef DEFINE_CVAR_GLOBAL
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struct CTweakGame final : ITweakGame {
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AT_DECL_DNA_YAML
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String<-1> x4_worldPrefix;
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String<-1> x14_defaultRoom;
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Value<float> x24_fov;
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Value<bool> x28_unknown1;
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Value<bool> x29_unknown2;
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Value<bool> x2a_unknown3;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_pressStartDelay;
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Value<float> x34_wavecapIntensityNormal;
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Value<float> x38_wavecapIntensityPoison;
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Value<float> x3c_wavecapIntensityLava;
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Value<float> x40_rippleIntensityNormal;
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Value<float> x44_rippleIntensityPoison;
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Value<float> x48_rippleIntensityLava;
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Value<float> x4c_fluidEnvBumpScale;
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Value<float> x50_waterFogDistanceBase;
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Value<float> x54_waterFogDistanceRange;
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Value<float> x58_gravityWaterFogDistanceBase;
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Value<float> x5c_gravityWaterFogDistanceRange;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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std::string_view GetWorldPrefix() const override { return x4_worldPrefix; }
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std::string_view GetDefaultRoom() const { return x14_defaultRoom; }
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bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const override { return x24_fov; }
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float GetPressStartDelay() const override { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
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float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
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float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; }
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float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in) {
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this->read(in);
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#ifdef NDEBUG
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x2b_splashScreensDisabled = false;
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#endif
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}
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void initCVars(hecl::CVarManager* mgr) override;
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private:
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void _tweakListener(hecl::CVar* cv);
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};
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} // namespace DataSpec::DNAMP1
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