metaforce/DataSpec/DNAMP1/CMDLMaterials.cpp

746 lines
32 KiB
C++

#include "CMDLMaterials.hpp"
#include "../DNAMP2/CMDLMaterials.hpp"
using Stream = HECL::BlenderConnection::PyOutStream;
namespace Retro
{
namespace DNAMP1
{
void MaterialSet::RegisterMaterialProps(Stream& out)
{
out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n"
"bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n"
"bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n"
"bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection Perspective')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_samus_reflection_indirect = bpy.props.BoolProperty(name='Retro: Samus Reflection Indirect Texture')\n"
"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
"bpy.types.Material.retro_lightmap = bpy.props.StringProperty(name='Retro: Lightmap')\n"
"bpy.types.Mesh.cmdl_material_count = bpy.props.IntProperty(name='CMDL: Material Count')\n"
"\n";
}
static void AddTexture(Stream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx)
{
char mtxLabel[64];
if (mtxIdx == -1)
strncpy(mtxLabel, "IDENTITY", 64);
else
snprintf(mtxLabel, 64, "MTX_%u", mtxIdx);
out.format("# Texture\n"
"tex_uv_node = new_nodetree.nodes.new('ShaderNodeGeometry')\n"
"tex_uv_node.label = '%s'\n"
"tex_node = new_nodetree.nodes.new('ShaderNodeTexture')\n"
"tex_node.label = 'Texture %u'\n"
"texture_nodes.append(tex_node)\n"
"gridder.place_node(tex_uv_node, 1)\n"
"gridder.place_node(tex_node, 1)\n"
"tex_uv_node.location[0] -= 120\n"
"tex_node.location[0] += 120\n"
"tex_node.location[1] += 176\n", mtxLabel, texIdx);
if (texIdx != 0xff)
out.format("tex_node.texture = tex_maps[%u]\n",
texIdx);
if (type == GX::TG_POS)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['View'], tex_node.inputs['Vector']))\n");
else if (type == GX::TG_NRM)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n");
else if (type >= GX::TG_TEX0 && type <= GX::TG_TEX7) {
uint8_t texIdx = type - GX::TG_TEX0;
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_layer = 'UV_%u'\n", texIdx);
}
out << "\n";
}
static void AddTextureAnim(Stream& out,
MaterialSet::Material::UVAnimation::Mode type,
unsigned idx, const float* vals)
{
switch (type)
{
case MaterialSet::Material::UVAnimation::ANIM_MV_INV_NOTRANS:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode0Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_MV_INV:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode1Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_SCROLL:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode2Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = (%f,%f,0)\n"
" node.inputs[2].default_value = (%f,%f,0)\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case MaterialSet::Material::UVAnimation::ANIM_ROTATION:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode3Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
case MaterialSet::Material::UVAnimation::ANIM_HSTRIP:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode4Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case MaterialSet::Material::UVAnimation::ANIM_VSTRIP:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode5Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[3], vals[2]);
break;
case MaterialSet::Material::UVAnimation::ANIM_MODEL:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode6Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode7Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
default:
break;
}
}
static void AddKcolor(Stream& out, const GX::Color& col, unsigned idx)
{
out.format("# KColor\n"
"kc_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
"kc_node.label = 'KColor %u'\n"
"kc_node.outputs['Color'].default_value[0] = %f\n"
"kc_node.outputs['Color'].default_value[1] = %f\n"
"kc_node.outputs['Color'].default_value[2] = %f\n"
"kc_node.outputs['Color'].default_value[3] = %f\n"
"gridder.place_node(kc_node, 1)\n"
"\n"
"ka_node = new_nodetree.nodes.new('ShaderNodeValue')\n"
"ka_node.label = 'KAlpha %u'\n"
"ka_node.outputs['Value'].default_value = %f\n"
"gridder.place_node(ka_node, 1)\n"
"\n"
"kcolor_nodes.append((kc_node,ka_node))\n"
"\n",
idx,
(float)col.r / (float)0xff, (float)col.g / (float)0xff,
(float)col.b / (float)0xff, (float)col.a / (float)0xff,
idx,
(float)col.a / (float)0xff);
}
static void add_link(Stream& out, const char* a, const char* b)
{
out.format("new_nodetree.links.new(%s, %s)\n", a, b);
}
enum CombinerType
{
COMB_ADD,
COMB_SUB,
COMB_MULT
};
static void AddColorCombiner(Stream& out, CombinerType type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMixRGB')\n"
"combiner_node.inputs[0].default_value = 1.0\n"
"gridder.place_node_right(combiner_node, 2, 0)\n";
if (type == COMB_ADD)
out << "combiner_node.blend_type = 'ADD'\n";
else if (type == COMB_SUB)
out << "combiner_node.blend_type = 'SUBTRACT'\n";
else if (type == COMB_MULT)
out << "combiner_node.blend_type = 'MULTIPLY'\n";
if (a) {
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs['Color1'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs['Color1'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs['Color1'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strlen(a))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color1'])\n", a);
}
if (b) {
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs['Color2'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs['Color2'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs['Color2'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strlen(b))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color2'])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs['Color'], %s)\n", v);
out << "color_combiner_nodes.append(combiner_node)\n\n";
}
static void AddAlphaCombiner(Stream& out, enum CombinerType type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMath')\n"
"gridder.place_node_right(combiner_node, 2, 1)\n";
if (type == COMB_ADD)
out << "combiner_node.operation = 'ADD'\n";
else if (type == COMB_SUB)
out << "combiner_node.operation = 'SUBTRACT'\n";
else if (type == COMB_MULT)
out << "combiner_node.operation = 'MULTIPLY'\n";
if (a) {
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs[0].default_value = 0.0\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs[0].default_value = 0.5\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs[0].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[0])\n", a);
}
if (b) {
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs[1].default_value = 0.0\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs[1].default_value = 0.5\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs[1].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[1])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs[0], %s)\n", v);
out << "alpha_combiner_nodes.append(combiner_node)\n\n";
}
static void AddLightmap(Stream& out, const char* tex, unsigned& c_combiner_idx)
{
out << "world_light_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
"gridder.place_node(world_light_node, 1)\n"
"world_light_node.label = 'WORLD_LIGHTING'\n"
"world_light_node.outputs[0].default_value = (1.0,1.0,1.0,1.0)\n";
AddColorCombiner(out, COMB_MULT, tex, "world_light_node.outputs[0]", nullptr);
AddColorCombiner(out, COMB_ADD,
"color_combiner_nodes[-1].outputs[0]",
"material_node.outputs['Color']", nullptr);
c_combiner_idx += 2;
}
static void TranslateColorSocket(char* socketOut, GX::TevColorArg arg,
GX::TevKColorSel kcolor,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64]) {
if (arg == GX::CC_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX::CC_HALF)
strcpy(socketOut, "HALF");
else if (arg == GX::CC_ONE)
strcpy(socketOut, "ONE");
else if (arg == GX::CC_TEXC) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Color']", stageTex.tcgSlot);
} else if (arg == GX::CC_TEXA) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
} else if (arg == GX::CC_RASC)
strcpy(socketOut, "material_node.outputs['Color']");
else if (arg == GX::CC_RASA) {
strcpy(socketOut, "material_node.outputs['Alpha']");
} else if (arg == GX::CC_KONST) {
int kreg = (kcolor - GX::TEV_KCSEL_K0) % 4;
if (kcolor < GX::TEV_KCSEL_K0)
strcpy(socketOut, "ONE");
else if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][0].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][0].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][0].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][0].outputs[0]");
else
strcpy(socketOut, "ONE");
} else if (arg == GX::CC_CPREV)
strcpy(socketOut, c_regs[GX::TEVPREV]);
else if (arg == GX::CC_APREV) {
strcpy(socketOut, a_regs[GX::TEVPREV]);
} else if (arg == GX::CC_C0)
strcpy(socketOut, c_regs[GX::TEVREG0]);
else if (arg == GX::CC_A0) {
strcpy(socketOut, a_regs[GX::TEVREG0]);
} else if (arg == GX::CC_C1)
strcpy(socketOut, c_regs[GX::TEVREG1]);
else if (arg == GX::CC_A1) {
strcpy(socketOut, a_regs[GX::TEVREG1]);
} else if (arg == GX::CC_C2)
strcpy(socketOut, c_regs[GX::TEVREG2]);
else if (arg == GX::CC_A2) {
strcpy(socketOut, a_regs[GX::TEVREG2]);
}
}
static void TranslateAlphaSocket(char* socketOut, GX::TevAlphaArg arg,
GX::TevKAlphaSel kalpha,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char a_regs[4][64]) {
if (arg == GX::CA_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX::CA_TEXA) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
} else if (arg == GX::CA_RASA)
strcpy(socketOut, "material_node.outputs['Alpha']");
else if (arg == GX::CA_KONST) {
int kreg = kalpha - GX::TEV_KASEL_K0_A;
if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][1].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][1].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][1].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][1].outputs[0]");
else
strcpy(socketOut, "ONE");
} else if (arg == GX::CA_APREV)
strcpy(socketOut, a_regs[GX::TEVPREV]);
else if (arg == GX::CA_A0)
strcpy(socketOut, a_regs[GX::TEVREG0]);
else if (arg == GX::CA_A1)
strcpy(socketOut, a_regs[GX::TEVREG1]);
else if (arg == GX::CA_A2)
strcpy(socketOut, a_regs[GX::TEVREG2]);
}
static void AddTEVStage(Stream& out, const MaterialSet::Material::TEVStage& stage,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64],
unsigned& c_combiner_idx, unsigned& a_combiner_idx)
{
char ca[64];
char cb[64];
char cc[64];
char cd[64];
TranslateColorSocket(ca, stage.colorInA(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cb, stage.colorInB(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cc, stage.colorInC(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cd, stage.colorInD(), stage.kColorIn(), stageTex, c_regs, a_regs);
char aa[64];
char ab[64];
char ac[64];
char ad[64];
TranslateAlphaSocket(aa, stage.alphaInA(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ab, stage.alphaInB(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ac, stage.alphaInC(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ad, stage.alphaInD(), stage.kAlphaIn(), stageTex, a_regs);
/* Apply color optimizations */
unsigned c_tev_opts = 0;
if (stage.colorInA() == GX::CC_ZERO || stage.colorInC() == GX::CC_ONE)
c_tev_opts |= 1;
if (stage.colorInB() == GX::CC_ZERO || stage.colorInC() == GX::CC_ZERO)
c_tev_opts |= 2;
if (c_tev_opts & 1 || c_tev_opts & 2)
c_tev_opts |= 4;
if (stage.colorInD() == GX::CC_ZERO || (c_tev_opts & 7) == 7)
c_tev_opts |= 8;
if (!(c_tev_opts & 1))
{
/* A nodes */
AddColorCombiner(out, COMB_SUB, "ONE", ca, NULL);
++c_combiner_idx;
AddColorCombiner(out, COMB_MULT, "color_combiner_nodes[-1].outputs[0]", cc, NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 2))
{
/* B nodes */
AddColorCombiner(out, COMB_MULT, cb, cc, NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 4))
{
/* A+B node */
AddColorCombiner(out, COMB_ADD, "color_combiner_nodes[-2].outputs[0]", "color_combiner_nodes[-1].outputs[0]", NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 8))
{
/* +D node */
AddColorCombiner(out, COMB_ADD, "color_combiner_nodes[-1].outputs[0]", cd, NULL);
++c_combiner_idx;
}
/* Apply alpha optimizations */
unsigned a_tev_opts = 0;
if (stage.alphaInA() == GX::CA_ZERO)
a_tev_opts |= 1;
if (stage.alphaInB() == GX::CA_ZERO || stage.alphaInC() == GX::CA_ZERO)
a_tev_opts |= 2;
if (a_tev_opts & 1 || a_tev_opts & 2)
a_tev_opts |= 4;
if (stage.alphaInD() == GX::CA_ZERO || (a_tev_opts & 7) == 7)
a_tev_opts |= 8;
if (!(a_tev_opts & 1))
{
/* A nodes */
AddAlphaCombiner(out, COMB_SUB, "ONE", aa, NULL);
++a_combiner_idx;
AddAlphaCombiner(out, COMB_MULT, "alpha_combiner_nodes[-1].outputs[0]", ac, NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 2))
{
/* B nodes */
AddAlphaCombiner(out, COMB_MULT, ab, ac, NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 4))
{
/* A+B node */
AddAlphaCombiner(out, COMB_ADD, "alpha_combiner_nodes[-2].outputs[0]", "alpha_combiner_nodes[-1].outputs[0]", NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 8)) {
/* +D node */
AddAlphaCombiner(out, COMB_ADD, "alpha_combiner_nodes[-1].outputs[0]", ad, NULL);
++a_combiner_idx;
}
/* Update TEV regs */
if (c_tev_opts == 0xf)
{
if (stage.colorInD() != GX::CC_ZERO)
strncpy(c_regs[stage.colorOpOutReg()], cd, 64);
} else
snprintf(c_regs[stage.colorOpOutReg()], 64, "color_combiner_nodes[%u].outputs[0]", c_combiner_idx - 1);
if (a_tev_opts == 0xf)
{
if (stage.alphaInD() != GX::CA_ZERO)
strncpy(a_regs[stage.alphaOpOutReg()], ad, 64);
} else
snprintf(a_regs[stage.alphaOpOutReg()], 64, "alpha_combiner_nodes[%u].outputs[0]", a_combiner_idx - 1);
/* Row Break in gridder */
out << "gridder.row_break(2)\n";
}
template <class MAT>
void _ConstructMaterial(Stream& out,
const MAT& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{
unsigned i;
out.format("new_material = bpy.data.materials.new('MAT_%u_%u')\n"
"new_material.use_shadows = True\n"
"new_material.use_transparent_shadows = True\n"
"new_material.diffuse_color = (1.0,1.0,1.0)\n"
"new_material.diffuse_intensity = 1.0\n"
"new_material.specular_intensity = 0.0\n"
"new_material.use_nodes = True\n"
"new_nodetree = new_material.node_tree\n"
"material_node = new_nodetree.nodes['Material']\n"
"final_node = new_nodetree.nodes['Output']\n"
"\n"
"gridder = hecl.Nodegrid(new_nodetree)\n"
"gridder.place_node(final_node, 3)\n"
"gridder.place_node(material_node, 0)\n"
"material_node.material = new_material\n"
"\n"
"texture_nodes = []\n"
"kcolor_nodes = []\n"
"color_combiner_nodes = []\n"
"alpha_combiner_nodes = []\n"
"tex_links = []\n"
"tev_reg_sockets = [None]*4\n"
"\n", groupIdx, matIdx);
/* Material Flags */
out.format("new_material.retro_depth_sort = %s\n"
"new_material.retro_punchthrough_alpha = %s\n"
"new_material.retro_samus_reflection = %s\n"
"new_material.retro_depth_write = %s\n"
"new_material.retro_samus_reflection_persp = %s\n"
"new_material.retro_shadow_occluder = %s\n"
"new_material.retro_samus_reflection_indirect = %s\n"
"new_material.retro_lightmapped = %s\n"
"new_material.game_settings.invisible = %s\n",
material.flags.depthSorting() ? "True" : "False",
material.flags.punchthroughAlpha() ? "True" : "False",
material.flags.samusReflection() ? "True" : "False",
material.flags.depthWrite() ? "True" : "False",
material.flags.samusReflectionSurfaceEye() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False",
material.flags.samusReflectionIndirectTexture() ? "True" : "False",
material.flags.lightmap() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False");
/* Texture Indices */
out << "tex_maps = []\n";
for (atUint32 idx : material.texureIdxs)
out.format("tex_maps.append(texmap_list[%u])\n", idx);
/* Vertex Attribute Flags */
uvCountOut = 0;
if (material.vaFlags.tex0())
++uvCountOut;
if (material.vaFlags.tex1())
++uvCountOut;
if (material.vaFlags.tex2())
++uvCountOut;
if (material.vaFlags.tex3())
++uvCountOut;
if (material.vaFlags.tex4())
++uvCountOut;
if (material.vaFlags.tex5())
++uvCountOut;
if (material.vaFlags.tex6())
++uvCountOut;
/* KColor entries */
if (material.flags.konstValuesEnabled())
{
unsigned i=0;
for (const GX::Color& col : material.konstColors)
AddKcolor(out, col, i++);
}
/* Blend factors */
using BlendFactor = MaterialSet::Material::BlendFactor;
if (material.blendDestFactor() != BlendFactor::GX_BL_ZERO)
{
if (material.blendDestFactor() == BlendFactor::GX_BL_ZERO)
out << "new_material.game_settings.alpha_blend = 'ADD'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
else
out << "new_material.game_settings.alpha_blend = 'ALPHA'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
}
/* Color channels (for combining dynamic lighting) */
for (const MaterialSet::Material::ColorChannel& chan : material.colorChannels)
{
if (!chan.lighting())
out << "new_material.use_shadeless = True\n";
}
/* Add texture maps/tcgs */
unsigned addedTcgs = 0;
for (i=0 ; i<material.tevStageCount ; ++i)
{
if (material.tevStageTexInfo[i].tcgSlot != 0xff &&
!(addedTcgs >> material.tevStageTexInfo[i].tcgSlot & 1))
{
const MaterialSet::Material::TexCoordGen& tcg = material.tcgs[material.tevStageTexInfo[i].tcgSlot];
GX::TexMtx mtx = tcg.mtx();
int mtxIdx = -1;
if (mtx >= GX::TEXMTX0 && mtx <= GX::TEXMTX9)
mtxIdx = (mtx - GX::TEXMTX0) / 3;
AddTexture(out, tcg.source(), mtxIdx, material.tevStageTexInfo[i].texSlot);
addedTcgs |= 1 << material.tevStageTexInfo[i].tcgSlot;
}
}
/* TEV-emulation combiner-node index context */
unsigned c_combiner_idx = 0;
unsigned a_combiner_idx = 0;
/* Initialze TEV register sockets */
char c_regs[4][64] = {"ONE", "ONE", "ONE", "ONE"};
char a_regs[4][64] = {"ONE", "ONE", "ONE", "ONE"};
/* Has Lightmap? */
if (material.tevStages[0].colorInB() == GX::CC_C1)
{
if (material.tevStageTexInfo[0].texSlot != 0xff)
out << "new_material.retro_lightmap = tex_maps[0].name\n"
"tex_maps[0].image.use_fake_user = True\n";
AddLightmap(out, "texture_nodes[0].outputs['Color']", c_combiner_idx);
strncpy(c_regs[GX::TEVREG1], "world_light_node.outputs[0]", 64);
}
/* Add TEV stages */
for (i=0 ; i<material.tevStageCount ; ++i)
{
const MaterialSet::Material::TEVStage& stage = material.tevStages[i];
const MaterialSet::Material::TEVStageTexInfo& stage_tex = material.tevStageTexInfo[i];
AddTEVStage(out, stage, stage_tex, c_regs, a_regs, c_combiner_idx, a_combiner_idx);
}
/* Connect final prev register */
out.format("new_nodetree.links.new(%s, final_node.inputs['Color'])\n", c_regs[GX::TEVPREV]);
if (!strcmp(a_regs[GX::TEVPREV], "ONE"))
out << "final_node.inputs['Alpha'].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, final_node.inputs['Alpha'])\n", a_regs[GX::TEVPREV]);
/* Texmtx Animation Section */
i=0;
for (const MaterialSet::Material::UVAnimation& anim : material.uvAnims)
AddTextureAnim(out, anim.mode, i++, anim.vals);
}
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{_ConstructMaterial(out, material, groupIdx, matIdx, uvCountOut);}
}
}
namespace Retro
{
namespace DNAMP2
{
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{Retro::DNAMP1::_ConstructMaterial(out, material, groupIdx, matIdx, uvCountOut);}
}
}