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			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __URDE_CUVELEMENT_HPP__
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| #define __URDE_CUVELEMENT_HPP__
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| 
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| #include "IElement.hpp"
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| #include "CToken.hpp"
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| #include "Graphics/CTexture.hpp"
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| 
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| /* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#UV_Elements */
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| 
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| namespace urde
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| {
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| class CToken;
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| 
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| struct SUVElementSet
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| {
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|     float xMin, yMin, xMax, yMax;
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| };
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| 
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| class CUVElement : public IElement
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| {
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| public:
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|     virtual TLockedToken<CTexture> GetValueTexture(int frame) const=0;
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|     virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0;
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|     virtual bool HasConstantTexture() const=0;
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|     virtual bool HasConstantUV() const=0;
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| };
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| 
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| struct CUVEConstant : public CUVElement
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| {
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|     TLockedToken<CTexture> x4_tex;
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| public:
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|     CUVEConstant(TToken<CTexture>&& tex)
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|     : x4_tex(std::move(tex))
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|     {
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| 
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|     }
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|     TLockedToken<CTexture> GetValueTexture(int frame) const
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|     {
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|         return TLockedToken<CTexture>(x4_tex);
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|     }
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|     void GetValueUV(int frame, SUVElementSet& valOut) const
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|     {
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|         valOut = {0.f, 0.f, 1.f, 1.f};
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|     }
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|     bool HasConstantTexture() const {return true;}
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|     bool HasConstantUV() const {return true;}
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| };
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| 
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| struct CUVEAnimTexture : public CUVElement
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| {
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|     TLockedToken<CTexture> x4_tex;
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|     int x10_tileW, x14_tileH, x18_strideW, x1c_strideH;
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|     int x20_tiles;
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|     bool x24_loop;
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|     std::unique_ptr<CIntElement> x28_cycleFrames;
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|     std::vector<SUVElementSet> x2c_uvElems;
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| public:
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|     CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
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|                     CIntElement* c, CIntElement* d, CIntElement* e, bool f);
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|     TLockedToken<CTexture> GetValueTexture(int frame) const
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|     {
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|         return TLockedToken<CTexture>(x4_tex);
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|     }
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|     void GetValueUV(int frame, SUVElementSet& valOut) const;
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|     bool HasConstantTexture() const {return true;}
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|     bool HasConstantUV() const {return false;}
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| };
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| 
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| }
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| 
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| #endif // __URDE_CUVELEMENT_HPP__
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