mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-05-13 13:11:22 +00:00
- Texture binding is now handled by GX calls - More CCubeMaterial / CCubeRenderer impl - Semi-working thermal visor rendering - More CGraphicsPalette impl - Some CWorldShadow impl - Start work on indirect texturing - Stub out CTextRenderBuffer
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include "common.hpp"
|
|
|
|
// TODO make this shared?
|
|
#include "../../../Runtime/Graphics/GX.hpp"
|
|
|
|
#include <bit>
|
|
#include <cstdint>
|
|
#include <utility>
|
|
|
|
#include <zeus/CAABox.hpp>
|
|
#include <zeus/CColor.hpp>
|
|
#include <zeus/CMatrix4f.hpp>
|
|
#include <zeus/CRectangle.hpp>
|
|
#include <zeus/CVector2f.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
#include <zeus/CVector4f.hpp>
|
|
|
|
namespace metaforce {
|
|
enum class ETexelFormat {
|
|
Invalid = -1,
|
|
I4 = 0,
|
|
I8 = 1,
|
|
IA4 = 2,
|
|
IA8 = 3,
|
|
C4 = 4,
|
|
C8 = 5,
|
|
C14X2 = 6,
|
|
RGB565 = 7,
|
|
RGB5A3 = 8,
|
|
RGBA8 = 9,
|
|
CMPR = 10,
|
|
// Metaforce addition: non-converting formats
|
|
RGBA8PC = 11,
|
|
R8PC = 12,
|
|
};
|
|
|
|
enum class EStreamFlagBits : u8 {
|
|
fHasNormal = 0x1,
|
|
fHasColor = 0x2,
|
|
fHasTexture = 0x4,
|
|
};
|
|
using EStreamFlags = Flags<EStreamFlagBits>;
|
|
} // namespace metaforce
|
|
|
|
namespace aurora::gfx {
|
|
struct TextureRef;
|
|
using TextureHandle = std::shared_ptr<TextureRef>;
|
|
|
|
struct ClipRect {
|
|
int32_t x;
|
|
int32_t y;
|
|
int32_t width;
|
|
int32_t height;
|
|
};
|
|
|
|
struct Light {
|
|
zeus::CVector3f pos{0.f, 0.f, 0.f};
|
|
zeus::CVector3f dir{0.f, 0.f, -1.f};
|
|
zeus::CColor color{0.f, 1.f};
|
|
zeus::CVector3f cosAtt{1.f, 0.f, 0.f};
|
|
zeus::CVector3f distAtt{1.f, 0.f, 0.f};
|
|
};
|
|
|
|
#ifndef NDEBUG
|
|
#define AURORA_GFX_DEBUG_GROUPS
|
|
#endif
|
|
void push_debug_group(zstring_view label) noexcept;
|
|
void pop_debug_group() noexcept;
|
|
struct ScopedDebugGroup {
|
|
inline ScopedDebugGroup(zstring_view label) noexcept { push_debug_group(label); }
|
|
inline ~ScopedDebugGroup() noexcept { pop_debug_group(); }
|
|
};
|
|
|
|
void set_viewport(float left, float top, float width, float height, float znear, float zfar) noexcept;
|
|
void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept;
|
|
|
|
void resolve_color(const ClipRect& rect, uint32_t bindIdx, GX::TextureFormat fmt, bool clear_depth) noexcept;
|
|
void resolve_depth(const ClipRect& rect, uint32_t bindIdx, GX::TextureFormat fmt) noexcept;
|
|
|
|
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v, float h_pad,
|
|
float v_pad) noexcept;
|
|
|
|
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, GX::TextureFormat format,
|
|
ArrayRef<uint8_t> data, zstring_view label) noexcept;
|
|
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, GX::TextureFormat format,
|
|
zstring_view label) noexcept;
|
|
TextureHandle new_render_texture(uint32_t width, uint32_t height, GX::TextureFormat fmt, zstring_view label) noexcept;
|
|
void write_texture(const TextureRef& handle, ArrayRef<uint8_t> data) noexcept;
|
|
} // namespace aurora::gfx
|