mirror of https://github.com/AxioDL/metaforce.git
3722 lines
152 KiB
C++
3722 lines
152 KiB
C++
#include "Runtime/World/ScriptLoader.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CCinematicCamera.hpp"
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#include "Runtime/Camera/CPathCamera.hpp"
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#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/MP1/World/CActorContraption.hpp"
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#include "Runtime/MP1/World/CAtomicAlpha.hpp"
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#include "Runtime/MP1/World/CAtomicBeta.hpp"
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#include "Runtime/MP1/World/CBabygoth.hpp"
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#include "Runtime/MP1/World/CBeetle.hpp"
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#include "Runtime/MP1/World/CBloodFlower.hpp"
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#include "Runtime/MP1/World/CBurrower.hpp"
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#include "Runtime/MP1/World/CChozoGhost.hpp"
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#include "Runtime/MP1/World/CElitePirate.hpp"
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#include "Runtime/MP1/World/CEnergyBall.hpp"
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#include "Runtime/MP1/World/CEyeball.hpp"
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#include "Runtime/MP1/World/CFireFlea.hpp"
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#include "Runtime/MP1/World/CFlaahgra.hpp"
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#include "Runtime/MP1/World/CFlaahgraTentacle.hpp"
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#include "Runtime/MP1/World/CFlickerBat.hpp"
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#include "Runtime/MP1/World/CFlyingPirate.hpp"
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#include "Runtime/MP1/World/CJellyZap.hpp"
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#include "Runtime/MP1/World/CMagdolite.hpp"
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#include "Runtime/MP1/World/CMetaree.hpp"
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#include "Runtime/MP1/World/CMetroid.hpp"
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#include "Runtime/MP1/World/CMetroidBeta.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
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#include "Runtime/MP1/World/CNewIntroBoss.hpp"
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#include "Runtime/MP1/World/CParasite.hpp"
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#include "Runtime/MP1/World/CPuddleSpore.hpp"
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#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
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#include "Runtime/MP1/World/CPuffer.hpp"
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#include "Runtime/MP1/World/CRidley.hpp"
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#include "Runtime/MP1/World/CRipper.hpp"
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#include "Runtime/MP1/World/CSeedling.hpp"
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#include "Runtime/MP1/World/CSpacePirate.hpp"
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#include "Runtime/MP1/World/CSpankWeed.hpp"
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#include "Runtime/MP1/World/CThardus.hpp"
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#include "Runtime/MP1/World/CThardusRockProjectile.hpp"
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#include "Runtime/MP1/World/CTryclops.hpp"
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#include "Runtime/MP1/World/CWarWasp.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAmbientAI.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/World/CFishCloud.hpp"
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#include "Runtime/World/CFishCloudModifier.hpp"
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#include "Runtime/World/CFluidUVMotion.hpp"
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#include "Runtime/World/CGrappleParameters.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/World/CRepulsor.hpp"
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#include "Runtime/World/CScriptActor.hpp"
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#include "Runtime/World/CScriptActorKeyframe.hpp"
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#include "Runtime/World/CScriptActorRotate.hpp"
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#include "Runtime/World/CScriptAiJumpPoint.hpp"
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#include "Runtime/World/CScriptAreaAttributes.hpp"
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#include "Runtime/World/CScriptBallTrigger.hpp"
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#include "Runtime/World/CScriptBeam.hpp"
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#include "Runtime/World/CScriptCameraBlurKeyframe.hpp"
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#include "Runtime/World/CScriptCameraFilterKeyframe.hpp"
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#include "Runtime/World/CScriptCameraHint.hpp"
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#include "Runtime/World/CScriptCameraHintTrigger.hpp"
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#include "Runtime/World/CScriptCameraPitchVolume.hpp"
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#include "Runtime/World/CScriptCameraShaker.hpp"
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#include "Runtime/World/CScriptCameraWaypoint.hpp"
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#include "Runtime/World/CScriptColorModulate.hpp"
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#include "Runtime/World/CScriptControllerAction.hpp"
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#include "Runtime/World/CScriptCounter.hpp"
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#include "Runtime/World/CScriptCoverPoint.hpp"
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#include "Runtime/World/CScriptDamageableTrigger.hpp"
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#include "Runtime/World/CScriptDebris.hpp"
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#include "Runtime/World/CScriptDebugCameraWaypoint.hpp"
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#include "Runtime/World/CScriptDistanceFog.hpp"
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#include "Runtime/World/CScriptDock.hpp"
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#include "Runtime/World/CScriptDockAreaChange.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptEMPulse.hpp"
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#include "Runtime/World/CScriptEffect.hpp"
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#include "Runtime/World/CScriptGenerator.hpp"
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#include "Runtime/World/CScriptGrapplePoint.hpp"
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#include "Runtime/World/CScriptGunTurret.hpp"
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#include "Runtime/World/CScriptHUDMemo.hpp"
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#include "Runtime/World/CScriptMazeNode.hpp"
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#include "Runtime/World/CScriptMemoryRelay.hpp"
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#include "Runtime/World/CScriptMidi.hpp"
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#include "Runtime/World/CScriptPickup.hpp"
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#include "Runtime/World/CScriptPickupGenerator.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "Runtime/World/CScriptPlayerActor.hpp"
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#include "Runtime/World/CScriptPlayerHint.hpp"
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#include "Runtime/World/CScriptPlayerStateChange.hpp"
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#include "Runtime/World/CScriptPointOfInterest.hpp"
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#include "Runtime/World/CScriptRandomRelay.hpp"
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#include "Runtime/World/CScriptRelay.hpp"
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#include "Runtime/World/CScriptRipple.hpp"
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#include "Runtime/World/CScriptRoomAcoustics.hpp"
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#include "Runtime/World/CScriptShadowProjector.hpp"
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#include "Runtime/World/CScriptSound.hpp"
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#include "Runtime/World/CScriptSpawnPoint.hpp"
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#include "Runtime/World/CScriptSpecialFunction.hpp"
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#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
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#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
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#include "Runtime/World/CScriptSpindleCamera.hpp"
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#include "Runtime/World/CScriptSteam.hpp"
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#include "Runtime/World/CScriptStreamedMusic.hpp"
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#include "Runtime/World/CScriptSwitch.hpp"
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#include "Runtime/World/CScriptTargetingPoint.hpp"
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#include "Runtime/World/CScriptTimer.hpp"
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#include "Runtime/World/CScriptVisorFlare.hpp"
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#include "Runtime/World/CScriptVisorGoo.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/World/CScriptWaypoint.hpp"
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#include "Runtime/World/CScriptWorldTeleporter.hpp"
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#include "Runtime/World/CSnakeWeedSwarm.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "Runtime/World/CWorld.hpp"
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namespace urde {
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static logvisor::Module Log("urde::ScriptLoader");
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constexpr SObjectTag MorphballDoorANCS = {FOURCC('ANCS'), 0x1F9DA858};
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static bool EnsurePropertyCount(int count, int expected, const char* structName) {
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if (count < expected) {
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Log.report(logvisor::Warning, fmt("Insufficient number of props ({}/{}) for {} entity"), count, expected,
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structName);
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return false;
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}
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return true;
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}
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struct SActorHead {
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std::string x0_name;
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zeus::CTransform x10_transform;
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};
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struct SScaledActorHead : SActorHead {
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zeus::CVector3f x40_scale;
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SScaledActorHead(SActorHead&& head) : SActorHead(std::move(head)) {}
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};
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static zeus::CTransform LoadEditorTransform(CInputStream& in) {
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zeus::CVector3f position;
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position.readBig(in);
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zeus::CVector3f orientation;
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orientation.readBig(in);
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return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
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}
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static zeus::CTransform LoadEditorTransformPivotOnly(CInputStream& in) {
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zeus::CVector3f position;
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position.readBig(in);
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zeus::CVector3f orientation;
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orientation.readBig(in);
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orientation.x() = 0.f;
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orientation.y() = 0.f;
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return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
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}
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static SActorHead LoadActorHead(CInputStream& in, CStateManager& stateMgr) {
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SActorHead ret;
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ret.x0_name = stateMgr.HashInstanceName(in);
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ret.x10_transform = LoadEditorTransform(in);
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return ret;
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}
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static SScaledActorHead LoadScaledActorHead(CInputStream& in, CStateManager& stateMgr) {
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SScaledActorHead ret = LoadActorHead(in, stateMgr);
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ret.x40_scale.readBig(in);
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return ret;
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}
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static zeus::CAABox GetCollisionBox(CStateManager& stateMgr, TAreaId id, const zeus::CVector3f& extent,
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const zeus::CVector3f& offset) {
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zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset);
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const zeus::CTransform& rot = stateMgr.GetWorld()->GetGameAreas()[id]->GetTransform().getRotation();
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return box.getTransformedAABox(rot);
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}
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u32 ScriptLoader::LoadParameterFlags(CInputStream& in) {
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u32 count = in.readUint32Big();
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u32 ret = 0;
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for (u32 i = 0; i < count; ++i)
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if (in.readBool())
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ret |= 1 << i;
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return ret;
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}
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CGrappleParameters ScriptLoader::LoadGrappleParameters(CInputStream& in) {
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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float e = in.readFloatBig();
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float f = in.readFloatBig();
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float g = in.readFloatBig();
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float h = in.readFloatBig();
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float i = in.readFloatBig();
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float j = in.readFloatBig();
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float k = in.readFloatBig();
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bool l = in.readBool();
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return CGrappleParameters(a, b, c, d, e, f, g, h, i, j, k, l);
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}
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CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in) {
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u32 propCount = in.readUint32Big();
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if (propCount >= 5 && propCount <= 0xe) {
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CLightParameters lParms = ScriptLoader::LoadLightParameters(in);
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CScannableParameters sParams;
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if (propCount > 5)
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sParams = LoadScannableParameters(in);
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CAssetId xrayModel = in.readUint32Big();
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CAssetId xraySkin = in.readUint32Big();
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CAssetId infraModel = in.readUint32Big();
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CAssetId infraSkin = in.readUint32Big();
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bool globalTimeProvider = true;
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if (propCount > 7)
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globalTimeProvider = in.readBool();
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float fadeInTime = 1.f;
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if (propCount > 8)
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fadeInTime = in.readFloatBig();
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float fadeOutTime = 1.f;
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if (propCount > 9)
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fadeOutTime = in.readFloatBig();
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CVisorParameters vParms;
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if (propCount > 6)
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vParms = LoadVisorParameters(in);
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bool thermalHeat = false;
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if (propCount > 10)
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thermalHeat = in.readBool();
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bool renderUnsorted = false;
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if (propCount > 11)
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renderUnsorted = in.readBool();
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bool noSortThermal = false;
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if (propCount > 12)
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noSortThermal = in.readBool();
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float thermalMag = 1.f;
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if (propCount > 13)
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thermalMag = in.readFloatBig();
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std::pair<CAssetId, CAssetId> xray = {};
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if (g_ResFactory->GetResourceTypeById(xrayModel).IsValid())
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xray = {xrayModel, xraySkin};
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std::pair<CAssetId, CAssetId> infra = {};
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if (g_ResFactory->GetResourceTypeById(infraModel).IsValid())
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infra = {infraModel, infraSkin};
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return CActorParameters(lParms, sParams, xray, infra, vParms, globalTimeProvider, thermalHeat, renderUnsorted,
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noSortThermal, fadeInTime, fadeOutTime, thermalMag);
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}
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return CActorParameters::None();
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}
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CVisorParameters ScriptLoader::LoadVisorParameters(CInputStream& in) {
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u32 propCount = in.readUint32Big();
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if (propCount >= 1 && propCount <= 3) {
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bool b1 = in.readBool();
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bool scanPassthrough = false;
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u8 mask = 0xf;
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if (propCount > 2)
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scanPassthrough = in.readBool();
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if (propCount >= 2)
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mask = u8(in.readUint32Big());
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return CVisorParameters(mask, b1, scanPassthrough);
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}
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return CVisorParameters();
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}
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CScannableParameters ScriptLoader::LoadScannableParameters(CInputStream& in) {
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u32 propCount = in.readUint32Big();
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if (propCount == 1)
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return CScannableParameters(in.readUint32Big());
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return CScannableParameters();
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}
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CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in) {
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u32 propCount = in.readUint32Big();
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if (propCount == 14) {
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bool a = in.readBool();
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float b = in.readFloatBig();
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CLightParameters::EShadowTesselation shadowTess = CLightParameters::EShadowTesselation(in.readUint32Big());
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float d = in.readFloatBig();
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float e = in.readFloatBig();
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zeus::CColor noLightsAmbient;
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noLightsAmbient.readRGBABig(in);
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bool makeLights = in.readBool();
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CLightParameters::EWorldLightingOptions lightOpts = CLightParameters::EWorldLightingOptions(in.readUint32Big());
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CLightParameters::ELightRecalculationOptions recalcOpts =
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CLightParameters::ELightRecalculationOptions(in.readUint32Big());
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zeus::CVector3f actorPosBias;
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actorPosBias.readBig(in);
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s32 maxDynamicLights = -1;
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s32 maxAreaLights = -1;
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if (propCount >= 12) {
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maxDynamicLights = in.readUint32Big();
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maxAreaLights = in.readUint32Big();
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}
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bool ambientChannelOverflow = false;
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if (propCount >= 13)
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ambientChannelOverflow = in.readBool();
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s32 layerIdx = 0;
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if (propCount >= 14)
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layerIdx = in.readUint32Big();
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return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts, actorPosBias,
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maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
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}
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return CLightParameters::None();
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}
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CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in) {
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CAssetId ancs = in.readUint32Big();
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s32 charIdx = in.readUint32Big();
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u32 defaultAnim = in.readUint32Big();
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return CAnimationParameters(ancs, charIdx, defaultAnim);
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}
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CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in) {
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auto motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion pattern1Layer(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion pattern2Layer(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion colorLayer(motion, a, b, c, d);
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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return CFluidUVMotion(a, b, colorLayer, pattern1Layer, pattern2Layer);
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}
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zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
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const zeus::CVector3f& position) {
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zeus::simd_floats f(orientation.mSimd);
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return zeus::CTransform::RotateZ(zeus::degToRad(f[2])) * zeus::CTransform::RotateY(zeus::degToRad(f[1])) *
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zeus::CTransform::RotateX(zeus::degToRad(f[0])) +
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position;
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}
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CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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if (!EnsurePropertyCount(propCount, 24, "Actor"))
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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zeus::CVector3f collisionExtent;
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collisionExtent.readBig(in);
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zeus::CVector3f centroid;
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centroid.readBig(in);
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float mass = in.readFloatBig();
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float zMomentum = in.readFloatBig();
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CHealthInfo hInfo(in);
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CDamageVulnerability dVuln(in);
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CAssetId staticId = in.readUint32Big();
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CAnimationParameters aParms = LoadAnimationParameters(in);
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CActorParameters actParms = LoadActorParameters(in);
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bool looping = in.readBool();
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bool immovable = in.readBool();
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bool solid = in.readBool();
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bool cameraPassthrough = in.readBool();
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bool active = in.readBool();
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u32 shaderIdx = in.readUint32Big();
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float xrayAlpha = in.readFloatBig();
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bool noThermalHotZ = in.readBool();
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bool castsShadow = in.readBool();
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bool scaleAdvancementDelta = in.readBool();
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bool materialFlag54 = in.readBool();
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FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
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if (!g_ResFactory->GetResourceTypeById(staticId).IsValid() && !animType.IsValid())
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return nullptr;
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, centroid);
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CMaterialList list;
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if (immovable) // Bool 2
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list.Add(EMaterialTypes::Immovable);
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if (solid) // Bool 3
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list.Add(EMaterialTypes::Solid);
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if (cameraPassthrough) // Bool 4
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list.Add(EMaterialTypes::CameraPassthrough);
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CModelData data;
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if (animType == SBIG('ANCS'))
|
|
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
|
|
else
|
|
data = CStaticRes(staticId, head.x40_scale);
|
|
|
|
if ((collisionExtent.x() < 0.f || collisionExtent.y() < 0.f || collisionExtent.z() < 0.f) || collisionExtent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CScriptActor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), aabb, mass,
|
|
zMomentum, list, hInfo, dVuln, actParms, looping, active, shaderIdx, xrayAlpha, noThermalHotZ,
|
|
castsShadow, scaleAdvancementDelta, materialFlag54);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 13, "Waypoint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool active = in.readBool();
|
|
float speed = in.readFloatBig();
|
|
float pause = in.readFloatBig();
|
|
u32 patternTranslate = in.readUint32Big();
|
|
u32 patternOrient = in.readUint32Big();
|
|
u32 patternFit = in.readUint32Big();
|
|
u32 behaviour = in.readUint32Big();
|
|
u32 behaviourOrient = in.readUint32Big();
|
|
u32 behaviourModifiers = in.readUint32Big();
|
|
u32 animation = in.readUint32Big();
|
|
|
|
return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, speed, pause,
|
|
patternTranslate, patternOrient, patternFit, behaviour, behaviourOrient,
|
|
behaviourModifiers, animation);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 13, "Door") || propCount > 14)
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
CAnimationParameters aParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
zeus::CVector3f orbitPos;
|
|
orbitPos.readBig(in);
|
|
zeus::CVector3f collisionExtent;
|
|
collisionExtent.readBig(in);
|
|
zeus::CVector3f offset;
|
|
offset.readBig(in);
|
|
|
|
bool active = in.readBool();
|
|
bool open = in.readBool();
|
|
bool projectilesCollide = in.readBool();
|
|
float animationLength = in.readFloatBig();
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, offset);
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(aParms.GetACSFile()).IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, 0, false);
|
|
if (collisionExtent.isZero())
|
|
aabb = mData.GetBounds(head.x10_transform.getRotation());
|
|
|
|
bool isMorphballDoor = false;
|
|
if (propCount == 13) {
|
|
if (aParms.GetACSFile() == MorphballDoorANCS.id)
|
|
isMorphballDoor = true;
|
|
} else if (propCount == 14)
|
|
isMorphballDoor = in.readBool();
|
|
|
|
return new CScriptDoor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), actParms,
|
|
orbitPos, aabb, active, open, projectilesCollide, animationLength, isMorphballDoor);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "Trigger"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f position = zeus::CVector3f::ReadBig(in);
|
|
|
|
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
zeus::CVector3f forceVec = zeus::CVector3f::ReadBig(in);
|
|
|
|
ETriggerFlags flags = ETriggerFlags(in.readUint32Big());
|
|
bool active = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
|
|
|
|
const zeus::CTransform& areaXf = mgr.GetWorld()->GetGameAreas()[info.GetAreaId()]->GetTransform();
|
|
zeus::CVector3f orientedForce = areaXf.basis * forceVec;
|
|
|
|
return new CScriptTrigger(mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, flags, active, b2,
|
|
b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTimer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "Timer"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
return new CScriptTimer(mgr.AllocateUniqueId(), name, info, f1, f2, b1, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCounter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "Counter"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
u32 initial = in.readUint32Big();
|
|
u32 max = in.readUint32Big();
|
|
bool autoReset = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptCounter(mgr.AllocateUniqueId(), name, info, initial, max, autoReset, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 24, "Effect"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
CAssetId partId(in);
|
|
CAssetId elscId(in);
|
|
bool hotInThermal = in.readBool();
|
|
bool noTimerUnlessAreaOccluded = in.readBool();
|
|
bool rebuildSystemsOnActivate = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
if (!partId.IsValid() && !elscId.IsValid())
|
|
return nullptr;
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(partId).IsValid() && !g_ResFactory->GetResourceTypeById(elscId).IsValid())
|
|
return nullptr;
|
|
|
|
bool useRateInverseCamDist = in.readBool();
|
|
float rateInverseCamDist = in.readFloatBig();
|
|
float rateInverseCamDistRate = in.readFloatBig();
|
|
float duration = in.readFloatBig();
|
|
float durationResetWhileVisible = in.readFloatBig();
|
|
bool useRateCamDistRange = in.readBool();
|
|
float rateCamDistRangeMin = in.readFloatBig();
|
|
float rateCamDistRangeMax = in.readFloatBig();
|
|
float rateCamDistRangeFarRate = in.readFloatBig();
|
|
bool combatVisorVisible = in.readBool();
|
|
bool thermalVisorVisible = in.readBool();
|
|
bool xrayVisorVisible = in.readBool();
|
|
bool dieWhenSystemsDone = in.readBool();
|
|
|
|
CLightParameters lParms = LoadLightParameters(in);
|
|
|
|
return new CScriptEffect(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, head.x40_scale, partId,
|
|
elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
|
|
useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
|
|
durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
|
|
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
|
|
dieWhenSystemsDone);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 19, "Platform"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
zeus::CVector3f extent;
|
|
extent.readBig(in);
|
|
|
|
zeus::CVector3f centroid;
|
|
centroid.readBig(in);
|
|
|
|
CAssetId staticId = in.readUint32Big();
|
|
CAnimationParameters aParms = LoadAnimationParameters(in);
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
float speed = in.readFloatBig();
|
|
bool active = in.readBool();
|
|
CAssetId dclnId = in.readUint32Big();
|
|
|
|
CHealthInfo hInfo(in);
|
|
|
|
CDamageVulnerability dInfo(in);
|
|
|
|
bool detectCollision = in.readBool();
|
|
float xrayAlpha = in.readFloatBig();
|
|
bool rainSplashes = in.readBool();
|
|
u32 maxRainSplashes = in.readUint32Big();
|
|
u32 rainGenRate = in.readUint32Big();
|
|
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (!g_ResFactory->GetResourceTypeById(staticId).IsValid() && !animType.IsValid())
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, centroid);
|
|
|
|
FourCC dclnType = g_ResFactory->GetResourceTypeById(dclnId);
|
|
std::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> dclnToken;
|
|
if (dclnType.IsValid()) {
|
|
dclnToken.emplace(g_SimplePool->GetObj({SBIG('DCLN'), dclnId}));
|
|
dclnToken->GetObj();
|
|
}
|
|
|
|
CModelData data;
|
|
if (animType == SBIG('ANCS'))
|
|
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), true);
|
|
else
|
|
data = CStaticRes(staticId, head.x40_scale);
|
|
|
|
if (extent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CScriptPlatform(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), actParms,
|
|
aabb, speed, detectCollision, xrayAlpha, active, hInfo, dInfo, dclnToken, rainSplashes,
|
|
maxRainSplashes, rainGenRate);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 20, "Sound"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
s32 soundId = in.readInt32Big();
|
|
bool active = in.readBool();
|
|
float maxDist = in.readFloatBig();
|
|
float distComp = in.readFloatBig();
|
|
float startDelay = in.readFloatBig();
|
|
u32 minVol = in.readUint32Big();
|
|
u32 vol = in.readUint32Big();
|
|
u32 prio = in.readUint32Big();
|
|
u32 pan = in.readUint32Big();
|
|
bool loop = in.readBool();
|
|
bool nonEmitter = in.readBool();
|
|
bool autoStart = in.readBool();
|
|
bool occlusionTest = in.readBool();
|
|
bool acoustics = in.readBool();
|
|
bool worldSfx = in.readBool();
|
|
bool allowDuplicates = in.readBool();
|
|
s32 pitch = in.readInt32Big();
|
|
|
|
if (soundId < 0) {
|
|
Log.report(logvisor::Warning, fmt("Invalid sound ID specified in Sound {} ({}), dropping..."), head.x0_name,
|
|
info.GetEditorId());
|
|
return nullptr;
|
|
}
|
|
|
|
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active, maxDist,
|
|
distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
|
|
occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "Generator"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
u32 spawnCount = in.readUint32Big();
|
|
bool noReuseFollowers = in.readBool();
|
|
bool noInheritXf = in.readBool();
|
|
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
|
|
bool active = in.readBool();
|
|
float minScale = in.readFloatBig();
|
|
float maxScale = in.readFloatBig();
|
|
|
|
return new CScriptGenerator(mgr.AllocateUniqueId(), name, info, spawnCount, noReuseFollowers, offset, noInheritXf,
|
|
active, minScale, maxScale);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDock(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "Dock"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
zeus::CVector3f scale;
|
|
scale.readBig(in);
|
|
u32 dock = in.readUint32Big();
|
|
TAreaId area = in.readUint32Big();
|
|
bool loadConnected = in.readBool();
|
|
return new CScriptDock(mgr.AllocateUniqueId(), name, info, position, scale, dock, area, active, 0, loadConnected);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 14, "Camera"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool active = in.readBool();
|
|
float shotDuration = in.readFloatBig();
|
|
bool lookAtPlayer = in.readBool();
|
|
bool outOfPlayerEye = in.readBool();
|
|
bool intoPlayerEye = in.readBool();
|
|
bool drawPlayer = in.readBool();
|
|
bool disableInput = in.readBool();
|
|
bool b7 = in.readBool();
|
|
bool finishCineSkip = in.readBool();
|
|
float fov = in.readFloatBig();
|
|
bool checkFailsafe = in.readBool();
|
|
|
|
bool disableOutOfInto = false;
|
|
if (propCount > 14)
|
|
disableOutOfInto = in.readBool();
|
|
|
|
s32 flags = s32(lookAtPlayer) | s32(outOfPlayerEye) << 1 | s32(intoPlayerEye) << 2 | s32(b7) << 3 |
|
|
s32(finishCineSkip) << 4 | s32(disableInput) << 5 | s32(drawPlayer) << 6 | s32(checkFailsafe) << 7 |
|
|
s32(disableOutOfInto) << 9;
|
|
|
|
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, shotDuration,
|
|
fov / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
|
|
CCameraManager::Aspect(), flags);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "CameraWaypoint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
u32 w1 = in.readUint32Big();
|
|
|
|
return new CScriptCameraWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, f1, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 13, "NewIntroBoss"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pcount.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pcount.second);
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
float minTurnAngle = in.readFloatBig();
|
|
CAssetId projectile(in);
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
CAssetId beamContactFxId(in);
|
|
CAssetId beamPulseFxId(in);
|
|
CAssetId beamTextureId(in);
|
|
CAssetId beamGlowTextureId(in);
|
|
|
|
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), true);
|
|
|
|
return new MP1::CNewIntroBoss(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, res, pInfo, actParms,
|
|
minTurnAngle, projectile, dInfo, beamContactFxId, beamPulseFxId, beamTextureId,
|
|
beamGlowTextureId);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 35, "SpawnPoint"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
|
|
zeus::CVector3f rotation;
|
|
rotation.readBig(in);
|
|
|
|
rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> itemCounts;
|
|
itemCounts.resize(size_t(CPlayerState::EItemType::Max));
|
|
for (int i = 0; i < propCount - 6; ++i)
|
|
itemCounts[i] = in.readUint32Big();
|
|
|
|
bool defaultSpawn = in.readBool();
|
|
bool active = in.readBool();
|
|
bool morphed = false;
|
|
if (propCount > 34)
|
|
morphed = in.readBool();
|
|
|
|
return new CScriptSpawnPoint(mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(rotation, position),
|
|
itemCounts, defaultSpawn, active, morphed);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (propCount > 25) {
|
|
Log.report(logvisor::Warning, fmt("Too many props ({} > 25) for CameraHint entity"), propCount);
|
|
return nullptr;
|
|
}
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool active = in.readBool();
|
|
u32 prio = in.readUint32Big();
|
|
auto behaviour = CBallCamera::EBallCameraBehaviour(in.readUint32Big());
|
|
u32 overrideFlags = LoadParameterFlags(in);
|
|
overrideFlags |= in.readBool() << 22;
|
|
float minDist = in.readFloatBig();
|
|
overrideFlags |= in.readBool() << 23;
|
|
float maxDist = in.readFloatBig();
|
|
overrideFlags |= in.readBool() << 24;
|
|
float backwardsDist = in.readFloatBig();
|
|
overrideFlags |= in.readBool() << 25;
|
|
zeus::CVector3f lookAtOffset;
|
|
lookAtOffset.readBig(in);
|
|
overrideFlags |= in.readBool() << 26;
|
|
zeus::CVector3f chaseLookAtOffset;
|
|
chaseLookAtOffset.readBig(in);
|
|
zeus::CVector3f ballToCam;
|
|
ballToCam.readBig(in);
|
|
overrideFlags |= in.readBool() << 27;
|
|
float fov = in.readFloatBig();
|
|
overrideFlags |= in.readBool() << 28;
|
|
float attitudeRange = zeus::degToRad(in.readFloatBig());
|
|
overrideFlags |= in.readBool() << 29;
|
|
float azimuthRange = zeus::degToRad(in.readFloatBig());
|
|
overrideFlags |= in.readBool() << 30;
|
|
float anglePerSecond = zeus::degToRad(in.readFloatBig());
|
|
float clampVelRange = in.readFloatBig();
|
|
float clampRotRange = zeus::degToRad(in.readFloatBig());
|
|
overrideFlags |= in.readBool() << 31;
|
|
float elevation = in.readFloatBig();
|
|
float interpolateTime = in.readFloatBig();
|
|
float clampVelTime = in.readFloatBig();
|
|
float controlInterpDur = in.readFloatBig();
|
|
|
|
return new CScriptCameraHint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, prio, behaviour,
|
|
overrideFlags, minDist, maxDist, backwardsDist, lookAtOffset, chaseLookAtOffset,
|
|
ballToCam, fov, attitudeRange, azimuthRange, anglePerSecond, clampVelRange,
|
|
clampRotRange, elevation, interpolateTime, clampVelTime, controlInterpDur);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 18, "Pickup"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
CPlayerState::EItemType itemType = CPlayerState::EItemType(in.readUint32Big());
|
|
u32 capacity = in.readUint32Big();
|
|
u32 amount = in.readUint32Big();
|
|
float possibility = in.readFloatBig();
|
|
float lifeTime = in.readFloatBig();
|
|
float fadeInTime = in.readFloatBig();
|
|
CAssetId staticModel = in.readUint32Big();
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actorParms = LoadActorParameters(in);
|
|
bool active = in.readBool();
|
|
float startDelay = in.readFloatBig();
|
|
CAssetId pickupEffect(in);
|
|
|
|
FourCC acsType = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
|
|
if (g_ResFactory->GetResourceTypeById(staticModel) == 0 && acsType == 0)
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, offset);
|
|
|
|
CModelData data;
|
|
|
|
if (acsType == SBIG('ANCS'))
|
|
data = CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale, animParms.GetInitialAnimation(),
|
|
true);
|
|
else
|
|
data = CStaticRes(staticModel, head.x40_scale);
|
|
|
|
if (extent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CScriptPickup(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), actorParms,
|
|
aabb, itemType, amount, capacity, pickupEffect, possibility, lifeTime, fadeInTime,
|
|
startDelay, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 3, "MemoryRelay") || propCount > 4)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = false;
|
|
if (propCount > 3)
|
|
b3 = in.readBool();
|
|
|
|
return new CScriptMemoryRelay(mgr.AllocateUniqueId(), name, info, b1, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRandomRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "RandomRelay"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
u32 sendSetSize = in.readUint32Big();
|
|
u32 sendSetVariance = in.readUint32Big();
|
|
bool percentSize = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptRandomRelay(mgr.AllocateUniqueId(), name, info, sendSetSize, sendSetVariance, percentSize, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 2, "Relay") || propCount > 3)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
if (propCount >= 3)
|
|
in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
|
|
return new CScriptRelay(mgr.AllocateUniqueId(), name, info, b1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "Beetle"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xfrm = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pcount.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pcount.second);
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CDamageInfo touchDamage(in);
|
|
zeus::CVector3f tailAimReference = zeus::CVector3f::ReadBig(in);
|
|
float unused = in.readFloatBig();
|
|
CDamageVulnerability tailVuln(in);
|
|
CDamageVulnerability platingVuln(in);
|
|
CAssetId tailModel = in.readUint32Big();
|
|
MP1::CBeetle::EEntranceType entranceType = MP1::CBeetle::EEntranceType(in.readUint32Big());
|
|
float initialAttackDelay = in.readFloatBig();
|
|
float retreatTime = in.readFloatBig();
|
|
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
std::optional<CStaticRes> tailRes;
|
|
if (flavor == CPatterned::EFlavorType::One)
|
|
tailRes.emplace(CStaticRes(tailModel, scale));
|
|
|
|
const CAnimationParameters& animParams = pInfo.GetAnimationParameters();
|
|
CAnimRes animRes(animParams.GetACSFile(), animParams.GetCharacter(), scale, animParams.GetInitialAnimation(), true);
|
|
|
|
return new MP1::CBeetle(mgr.AllocateUniqueId(), name, info, xfrm, animRes, pInfo, flavor, entranceType, touchDamage,
|
|
platingVuln, tailAimReference, initialAttackDelay, retreatTime, unused, tailVuln, aParams,
|
|
tailRes);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (propCount != 5 && !EnsurePropertyCount(propCount, 6, "HUDMemo")) {
|
|
return nullptr;
|
|
}
|
|
|
|
const std::string name = mgr.HashInstanceName(in);
|
|
const CHUDMemoParms hParms(in);
|
|
auto displayType = CScriptHUDMemo::EDisplayType::MessageBox;
|
|
if (propCount == 6) {
|
|
displayType = CScriptHUDMemo::EDisplayType(in.readUint32Big());
|
|
}
|
|
const CAssetId message = in.readUint32Big();
|
|
const bool active = in.readBool();
|
|
|
|
return new CScriptHUDMemo(mgr.AllocateUniqueId(), name, info, hParms, displayType, message, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 10, "CameraFilterKeyframe"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
EFilterType ftype = EFilterType(in.readUint32Big());
|
|
EFilterShape shape = EFilterShape(in.readUint32Big());
|
|
u32 filterIdx = in.readUint32Big();
|
|
u32 unk = in.readUint32Big();
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
float timeIn = in.readFloatBig();
|
|
float timeOut = in.readFloatBig();
|
|
CAssetId txtr = in.readUint32Big();
|
|
|
|
return new CScriptCameraFilterKeyframe(mgr.AllocateUniqueId(), name, info, ftype, shape, filterIdx, unk, color,
|
|
timeIn, timeOut, txtr, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "CameraBlurKeyframe"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
EBlurType type = EBlurType(in.readUint32Big());
|
|
float amount = in.readFloatBig();
|
|
u32 unk = in.readUint32Big();
|
|
float timeIn = in.readFloatBig();
|
|
float timeOut = in.readFloatBig();
|
|
|
|
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), name, info, type, amount, unk, timeIn, timeOut, active);
|
|
}
|
|
|
|
u32 ClassifyVector(const zeus::CVector3f& dir) {
|
|
zeus::CVector3f absDir(std::fabs(dir.x()), std::fabs(dir.y()), std::fabs(dir.z()));
|
|
u32 max = (absDir.x() > absDir.y() ? 0 : 1);
|
|
max = (absDir[max] > absDir.z() ? max : 2);
|
|
|
|
bool positive = (absDir[max] == dir[max]);
|
|
if (max == 0)
|
|
return (positive ? 0x08 : 0x04);
|
|
else if (max == 1)
|
|
return (positive ? 0x01 : 0x02);
|
|
else if (max == 2)
|
|
return (positive ? 0x10 : 0x20);
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags) {
|
|
CGameArea* area = mgr.GetWorld()->GetGameAreas().at(u32(aId)).get();
|
|
zeus::CTransform rotation = area->GetTransform().getRotation();
|
|
|
|
u32 ret = 0;
|
|
if (flags & 0x01)
|
|
ret |= ClassifyVector(rotation * zeus::skForward);
|
|
if (flags & 0x02)
|
|
ret |= ClassifyVector(rotation * zeus::skBack);
|
|
if (flags & 0x04)
|
|
ret |= ClassifyVector(rotation * zeus::skLeft);
|
|
if (flags & 0x08)
|
|
ret |= ClassifyVector(rotation * zeus::skRight);
|
|
if (flags & 0x10)
|
|
ret |= ClassifyVector(rotation * zeus::skUp);
|
|
if (flags & 0x20)
|
|
ret |= ClassifyVector(rotation * zeus::skDown);
|
|
return ret;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 12, "DamageableTrigger"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
|
|
zeus::CVector3f volume(zeus::CVector3f::ReadBig(in));
|
|
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
u32 triggerFlags = in.readUint32Big();
|
|
triggerFlags = TransformDamagableTriggerFlags(mgr, info.GetAreaId(), triggerFlags);
|
|
CAssetId patternTex1 = in.readUint32Big();
|
|
CAssetId patternTex2 = in.readUint32Big();
|
|
CAssetId colorTex = in.readUint32Big();
|
|
CScriptDamageableTrigger::ECanOrbit canOrbit = CScriptDamageableTrigger::ECanOrbit(in.readBool());
|
|
bool active = in.readBool();
|
|
CVisorParameters vParms = LoadVisorParameters(in);
|
|
return new CScriptDamageableTrigger(mgr.AllocateUniqueId(), name, info, position, volume, hInfo, dVuln, triggerFlags,
|
|
patternTex1, patternTex2, colorTex, canOrbit, active, vParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 18, "Debris"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
float zImpulse = in.readFloatBig();
|
|
zeus::CVector3f velocity = zeus::CVector3f::ReadBig(in);
|
|
zeus::CColor endsColor;
|
|
endsColor.readRGBABig(in);
|
|
float mass = in.readFloatBig();
|
|
float restitution = in.readFloatBig();
|
|
float duration = in.readFloatBig();
|
|
CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
|
|
bool randomAngImpulse = in.readBool();
|
|
CAssetId model = in.readUint32Big();
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CAssetId particleId = in.readUint32Big();
|
|
zeus::CVector3f particleScale = zeus::CVector3f::ReadBig(in);
|
|
bool b1 = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(model).IsValid())
|
|
return nullptr;
|
|
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
|
|
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
|
|
endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "CameraShaker"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CCameraShakeData shakeData = CCameraShakeData::LoadCameraShakeData(in);
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptCameraShaker(mgr.AllocateUniqueId(), name, info, active, shakeData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "ActorKeyframe"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
s32 animId = in.readInt32Big();
|
|
bool looping = in.readBool();
|
|
float lifetime = in.readFloatBig();
|
|
bool active = in.readBool();
|
|
u32 fadeOut = in.readUint32Big();
|
|
float totalPlayback = in.readFloatBig();
|
|
|
|
if (animId == -1)
|
|
return nullptr;
|
|
|
|
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut, active,
|
|
totalPlayback);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 63, "Water"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
zeus::CVector3f extent;
|
|
extent.readBig(in);
|
|
CDamageInfo dInfo(in);
|
|
zeus::CVector3f orientedForce;
|
|
orientedForce.readBig(in);
|
|
ETriggerFlags triggerFlags = ETriggerFlags(in.readUint32Big()) | ETriggerFlags::DetectProjectiles1 |
|
|
ETriggerFlags::DetectProjectiles2 | ETriggerFlags::DetectProjectiles3 |
|
|
ETriggerFlags::DetectProjectiles4 | ETriggerFlags::DetectBombs |
|
|
ETriggerFlags::DetectPowerBombs | ETriggerFlags::DetectProjectiles5 |
|
|
ETriggerFlags::DetectProjectiles6 | ETriggerFlags::DetectProjectiles7;
|
|
bool thermalCold = in.readBool();
|
|
bool displaySurface = in.readBool();
|
|
CAssetId patternMap1 = in.readUint32Big();
|
|
CAssetId patternMap2 = in.readUint32Big();
|
|
CAssetId colorMap = in.readUint32Big();
|
|
CAssetId bumpMap = in.readUint32Big();
|
|
CAssetId _envMap = in.readUint32Big();
|
|
CAssetId _envBumpMap = in.readUint32Big();
|
|
zeus::CVector3f _bumpLightDir;
|
|
_bumpLightDir.readBig(in);
|
|
|
|
zeus::CVector3f bumpLightDir = _bumpLightDir;
|
|
if (!bumpLightDir.canBeNormalized())
|
|
bumpLightDir.assign(0.f, 0.f, -1.f);
|
|
|
|
float bumpScale = 1.f / in.readFloatBig();
|
|
float morphInTime = in.readFloatBig();
|
|
float morphOutTime = in.readFloatBig();
|
|
bool active = in.readBool();
|
|
auto fluidType = EFluidType(in.readUint32Big());
|
|
bool b4 = in.readBool();
|
|
float alpha = in.readFloatBig();
|
|
CFluidUVMotion uvMotion = LoadFluidUVMotion(in);
|
|
|
|
float turbSpeed = in.readFloatBig();
|
|
float turbDistance = in.readFloatBig();
|
|
float turbFreqMax = in.readFloatBig();
|
|
float turbFreqMin = in.readFloatBig();
|
|
float turbPhaseMax = zeus::degToRad(in.readFloatBig());
|
|
float turbPhaseMin = zeus::degToRad(in.readFloatBig());
|
|
float turbAmplitudeMax = in.readFloatBig();
|
|
float turbAmplitudeMin = in.readFloatBig();
|
|
zeus::CColor splashColor;
|
|
splashColor.readRGBABig(in);
|
|
zeus::CColor insideFogColor;
|
|
insideFogColor.readRGBABig(in);
|
|
CAssetId splashParticle1 = in.readUint32Big();
|
|
CAssetId splashParticle2 = in.readUint32Big();
|
|
CAssetId splashParticle3 = in.readUint32Big();
|
|
CAssetId visorRunoffParticle = in.readUint32Big();
|
|
CAssetId unmorphVisorRunoffParticle = in.readUint32Big();
|
|
u32 visorRunoffSfx = in.readUint32Big();
|
|
u32 unmorphVisorRunoffSfx = in.readUint32Big();
|
|
u32 splashSfx1 = in.readUint32Big();
|
|
u32 splashSfx2 = in.readUint32Big();
|
|
u32 splashSfx3 = in.readUint32Big();
|
|
float tileSize = in.readFloatBig();
|
|
u32 tileSubdivisions = in.readUint32Big();
|
|
float specularMin = in.readFloatBig();
|
|
float specularMax = in.readFloatBig();
|
|
float reflectionSize = in.readFloatBig();
|
|
float rippleIntensity = in.readFloatBig();
|
|
float reflectionBlend = in.readFloatBig();
|
|
float fogBias = in.readFloatBig();
|
|
float fogMagnitude = in.readFloatBig();
|
|
float fogSpeed = in.readFloatBig();
|
|
zeus::CColor fogColor;
|
|
fogColor.readRGBABig(in);
|
|
CAssetId lightmap = in.readUint32Big();
|
|
float unitsPerLightmapTexel = in.readFloatBig();
|
|
float alphaInTime = in.readFloatBig();
|
|
float alphaOutTime = in.readFloatBig();
|
|
u32 w21 = in.readUint32Big();
|
|
u32 w22 = in.readUint32Big();
|
|
bool b5 = in.readBool();
|
|
|
|
std::unique_ptr<u32[]> bitset;
|
|
u32 bitVal0 = 0;
|
|
u32 bitVal1 = 0;
|
|
|
|
if (b5) {
|
|
bitVal0 = in.readUint16Big();
|
|
bitVal1 = in.readUint16Big();
|
|
u32 len = ((bitVal0 * bitVal1) + 31) / 31;
|
|
bitset.reset(new u32[len]);
|
|
in.readBytesToBuf(bitset.get(), len * 4);
|
|
}
|
|
|
|
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
|
|
|
|
CAssetId envBumpMap;
|
|
if (!bumpMap.IsValid())
|
|
envBumpMap = _envBumpMap;
|
|
|
|
CAssetId envMap;
|
|
if (!bumpMap.IsValid())
|
|
envMap = _envMap;
|
|
|
|
return new CScriptWater(mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags,
|
|
thermalCold, displaySurface, patternMap1, patternMap2, colorMap, bumpMap, envMap, envBumpMap,
|
|
{}, bumpLightDir, bumpScale, morphInTime, morphOutTime, active, fluidType, b4, alpha,
|
|
uvMotion, turbSpeed, turbDistance, turbFreqMax, turbFreqMin, turbPhaseMax, turbPhaseMin,
|
|
turbAmplitudeMax, turbAmplitudeMin, splashColor, insideFogColor, splashParticle1,
|
|
splashParticle2, splashParticle3, visorRunoffParticle, unmorphVisorRunoffParticle,
|
|
visorRunoffSfx, unmorphVisorRunoffSfx, splashSfx1, splashSfx2, splashSfx3, tileSize,
|
|
tileSubdivisions, specularMin, specularMax, reflectionSize, rippleIntensity, reflectionBlend,
|
|
fogBias, fogMagnitude, fogSpeed, fogColor, lightmap, unitsPerLightmapTexel, alphaInTime,
|
|
alphaOutTime, w21, w22, b5, bitVal0, bitVal1, std::move(bitset));
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 13, "WarWasp"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransformPivotOnly(in);
|
|
zeus::CVector3f scale;
|
|
scale.readBig(in);
|
|
|
|
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!verifyPair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, verifyPair.second);
|
|
CActorParameters actorParms = LoadActorParameters(in);
|
|
CPatterned::EColliderType collider = CPatterned::EColliderType(in.readBool());
|
|
CDamageInfo damageInfo1(in);
|
|
CAssetId projectileWeapon = in.readUint32Big();
|
|
CDamageInfo projectileDamage(in);
|
|
CAssetId projectileVisorParticle = in.readUint32Big();
|
|
u32 projectileVisorSfx = in.readUint32Big();
|
|
|
|
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), scale, aParms.GetInitialAnimation(), true);
|
|
CModelData mData(res);
|
|
return new MP1::CWarWasp(mgr.AllocateUniqueId(), name, info, xf, std::move(mData), pInfo, flavor, collider,
|
|
damageInfo1, actorParms, projectileWeapon, projectileDamage, projectileVisorParticle,
|
|
projectileVisorSfx);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 34, "SpacePirate"))
|
|
return nullptr;
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!verifyPair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, verifyPair.second);
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
if (animParms.GetCharacter() == 0) {
|
|
Log.report(logvisor::Warning,
|
|
fmt("SpacePirate <{}> has AnimationInformation property with invalid character selected"), head.x0_name);
|
|
animParms.SetCharacter(2);
|
|
}
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CSpacePirate(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData),
|
|
aParams, pInfo, in, propCount);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 35, "FlyingPirate"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CFlyingPirate(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
actParms, pInfo, in, propCount);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 41, "ElitePirate"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
MP1::CElitePirateData elitePirateData(in, propCount);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CElitePirate(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
pInfo, actParms, elitePirateData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 23, "MetroidBeta"))
|
|
return nullptr;
|
|
|
|
#if 0
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
MP1::CMetroidBetaData metData(in);
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CMetroidBeta(mgr.AllocateUniqueId(), name, info, xf, std::move(mData), pInfo, actParms, metData);
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 31, "ChozoGhost"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
CAssetId wpsc1(in);
|
|
CDamageInfo dInfo1(in);
|
|
CAssetId wpsc2(in);
|
|
CDamageInfo dInfo2(in);
|
|
MP1::CChozoGhost::CBehaveChance behaveChance1(in);
|
|
MP1::CChozoGhost::CBehaveChance behaveChance2(in);
|
|
MP1::CChozoGhost::CBehaveChance behaveChance3(in);
|
|
s16 sId1 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
float f5 = in.readFloatBig();
|
|
s16 sId2 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
s16 sId3 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
u32 w1 = in.readUint32Big();
|
|
float f6 = in.readFloatBig();
|
|
u32 w2 = in.readUint32Big();
|
|
float f7 = in.readFloatBig();
|
|
CAssetId partId(in);
|
|
s16 sId4 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
u32 w3 = in.readUint32Big();
|
|
u32 w4 = in.readUint32Big();
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), 0, actorHead.x40_scale, animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CChozoGhost(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform,
|
|
std::move(mData), actParms, pInfo, f1, f2, f3, f4, wpsc1, dInfo1, wpsc2, dInfo2,
|
|
behaveChance1, behaveChance2, behaveChance3, sId1, f5, sId2, sId3, w1, f6, w2, f7, partId,
|
|
sId4, f8, f9, w3, w4);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "CoverPoint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 flags = in.readUint32Big();
|
|
bool crouch = in.readBool();
|
|
float horizontalAngle = in.readFloatBig();
|
|
float verticalAngle = in.readFloatBig();
|
|
float coverTime = in.readFloatBig();
|
|
|
|
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, flags, crouch,
|
|
horizontalAngle, verticalAngle, coverTime);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "SpiderBallWaypoint"))
|
|
return nullptr;
|
|
|
|
SActorHead actHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
|
|
return new CScriptSpiderBallWaypoint(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, active,
|
|
w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBloodFlower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 18, "BloodFlower"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CAssetId partId1(in);
|
|
CAssetId wpsc1(in);
|
|
CAssetId wpsc2(in);
|
|
CDamageInfo dInfo1(in);
|
|
CDamageInfo dInfo2(in);
|
|
CDamageInfo dInfo3(in);
|
|
CAssetId partId2(in);
|
|
CAssetId partId3(in);
|
|
CAssetId partId4(in);
|
|
float f1 = in.readFloatBig();
|
|
CAssetId partId5(in);
|
|
u32 soundId = in.readUint32Big();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CBloodFlower(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
pInfo, partId1, wpsc1, actParms, wpsc2, dInfo1, dInfo2, dInfo3, partId2, partId3,
|
|
partId4, f1, partId5, soundId);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 10, "FlickerBat"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
bool collider = in.readBool();
|
|
bool excludePlayer = in.readBool();
|
|
bool enableLineOfSight = in.readBool();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CFlickerBat(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
|
|
CPatterned::EColliderType(collider), excludePlayer, actParms, enableLineOfSight);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (propCount > 15) {
|
|
Log.report(logvisor::Warning, fmt("Too many props ({} > 15) for PathCamera entity"), propCount);
|
|
return nullptr;
|
|
}
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
float lengthExtent = in.readFloatBig();
|
|
float filterMag = in.readFloatBig();
|
|
float filterProportion = in.readFloatBig();
|
|
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
|
|
float minEaseDist = in.readFloatBig();
|
|
float maxEaseDist = in.readFloatBig();
|
|
|
|
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, lengthExtent,
|
|
filterMag, filterProportion, minEaseDist, maxEaseDist, flags, initPos);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "GrapplePoint"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CTransform grappleXf = LoadEditorTransform(in);
|
|
bool active = in.readBool();
|
|
CGrappleParameters parameters = LoadGrappleParameters(in);
|
|
return new CScriptGrapplePoint(mgr.AllocateUniqueId(), name, info, grappleXf, active, parameters);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "PuddleSpore"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
bool b1 = in.readBool();
|
|
CAssetId w1(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
CAssetId w2(in);
|
|
CDamageInfo dInfo(in);
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CPuddleSpore(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
|
|
CPatterned::EColliderType(b1), w1, f1, f2, f3, f4, f5, actParms, w2, dInfo);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "DebugCameraWaypoint"))
|
|
return nullptr;
|
|
|
|
SActorHead actHead = LoadActorHead(in, mgr);
|
|
u32 w1 = in.readUint32Big();
|
|
return new CScriptDebugCameraWaypoint(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "SpiderBallAttractionSurface"))
|
|
return nullptr;
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
return new CScriptSpiderBallAttractionSurface(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
|
|
aHead.x40_scale, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 17, "PuddleToadGamma"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
float suckForceMultiplier = in.readFloatBig();
|
|
float suckAngle = in.readFloatBig();
|
|
float playerSuckRange = in.readFloatBig();
|
|
zeus::CVector3f localShootDir = zeus::CVector3f::ReadBig(in);
|
|
float playerShootSpeed = in.readFloatBig();
|
|
float shouldAttackWaitTime = in.readFloatBig();
|
|
float spotPlayerWaitTime = in.readFloatBig();
|
|
CDamageInfo playerShootDamage(in);
|
|
CDamageInfo dInfo2(in);
|
|
CAssetId collisionData(in);
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CPuddleToadGamma(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, actParms,
|
|
suckForceMultiplier, suckAngle, playerSuckRange, localShootDir, playerShootSpeed,
|
|
shouldAttackWaitTime, spotPlayerWaitTime, playerShootDamage, dInfo2, collisionData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "DistanceFog"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
u32 mode = in.readUint32Big();
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
zeus::CVector2f range;
|
|
range.readBig(in);
|
|
float colorDelta = in.readFloatBig();
|
|
zeus::CVector2f rangeDelta;
|
|
rangeDelta.readBig(in);
|
|
bool expl = in.readBool();
|
|
bool active = in.readBool();
|
|
ERglFogMode realMode = ERglFogMode::None;
|
|
|
|
if (mode == 0)
|
|
realMode = ERglFogMode::None;
|
|
else if (mode == 1)
|
|
realMode = ERglFogMode::PerspLin;
|
|
else if (mode == 2)
|
|
realMode = ERglFogMode::PerspExp;
|
|
else if (mode == 3)
|
|
realMode = ERglFogMode::PerspExp2;
|
|
else if (mode == 4)
|
|
realMode = ERglFogMode::PerspRevExp;
|
|
else if (mode == 5)
|
|
realMode = ERglFogMode::PerspRevExp2;
|
|
|
|
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, realMode, color, range, colorDelta, rangeDelta,
|
|
expl, active, 0.f, 0.f, 0.f, 0.f);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "FireFlea"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead acthead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
in.readBool();
|
|
in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
acthead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CFireFlea(mgr.AllocateUniqueId(), acthead.x0_name, info, acthead.x10_transform, std::move(mData),
|
|
actParms, pInfo, f1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetaree(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 12, "Metaree"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters aParms = LoadActorParameters(in);
|
|
CDamageInfo dInfo(in);
|
|
float f1 = in.readFloatBig();
|
|
zeus::CVector3f vec = zeus::CVector3f::ReadBig(in);
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
float f4 = in.readFloatBig();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CMetaree(mgr.AllocateUniqueId(), name, CPatterned::EFlavorType::Zero, info, xf, std::move(mData),
|
|
pInfo, dInfo, f1, vec, f2, EBodyType::Invalid, f3, f4, aParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 3, "DockAreaChange"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
s32 w1 = in.readInt32Big();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptDockAreaChange(mgr.AllocateUniqueId(), name, info, w1, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "ActorRotate"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
|
float scale = in.readFloatBig();
|
|
bool updateActors = in.readBool();
|
|
bool updateOnCreation = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, updateActors, updateOnCreation,
|
|
active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 15, "SpecialFunction"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
CScriptSpecialFunction::ESpecialFunction specialFunction =
|
|
CScriptSpecialFunction::ESpecialFunction(in.readUint32Big());
|
|
std::string str = in.readString();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
CPlayerState::EItemType w4 = CPlayerState::EItemType(in.readUint32Big());
|
|
bool active1 = in.readBool();
|
|
float f4 = in.readFloatBig();
|
|
s16 w5 = in.readUint32Big() & 0xFFFF;
|
|
s16 w6 = in.readUint32Big() & 0xFFFF;
|
|
s16 w7 = in.readUint32Big() & 0xFFFF;
|
|
if (specialFunction == CScriptSpecialFunction::ESpecialFunction::FogVolume ||
|
|
specialFunction == CScriptSpecialFunction::ESpecialFunction::RadialDamage)
|
|
return nullptr;
|
|
|
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, specialFunction,
|
|
str, f1, f2, f3, f4, zeus::skZero3f, zeus::skBlack, active1, CDamageInfo(), w2, w3,
|
|
w4, w5, w6, w7);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 11, "SpankWeed"))
|
|
return nullptr;
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
in.readBool();
|
|
float maxDetectionRange = in.readFloatBig();
|
|
float maxHearingRange = in.readFloatBig();
|
|
float maxSightRange = in.readFloatBig();
|
|
float hideTime = in.readFloatBig();
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (!animParms.GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
return new MP1::CSpankWeed(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
|
|
actParms, pInfo, maxDetectionRange, maxHearingRange, maxSightRange, hideTime);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 25, "Parasite"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
|
|
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pcount.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pcount.second);
|
|
CActorParameters aParms = LoadActorParameters(in);
|
|
float maxTelegraphReactDist = in.readFloatBig();
|
|
float advanceWpRadius = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float alignAngVel = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float stuckTimeThreshold = in.readFloatBig();
|
|
float collisionCloseMargin = in.readFloatBig();
|
|
float parasiteSearchRadius = in.readFloatBig();
|
|
float parasiteSeparationDist = in.readFloatBig();
|
|
float parasiteSeparationWeight = in.readFloatBig();
|
|
float parasiteAlignmentWeight = in.readFloatBig();
|
|
float parasiteCohesionWeight = in.readFloatBig();
|
|
float destinationSeekWeight = in.readFloatBig();
|
|
float forwardMoveWeight = in.readFloatBig();
|
|
float playerSeparationDist = in.readFloatBig();
|
|
float playerSeparationWeight = in.readFloatBig();
|
|
float playerObstructionMinDist = in.readFloatBig();
|
|
bool disableMove = in.readBool();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
|
|
EBodyType::WallWalker, maxTelegraphReactDist, advanceWpRadius, f3, alignAngVel, f5,
|
|
stuckTimeThreshold, collisionCloseMargin, parasiteSearchRadius, parasiteSeparationDist,
|
|
parasiteSeparationWeight, parasiteAlignmentWeight, parasiteCohesionWeight,
|
|
destinationSeekWeight, forwardMoveWeight, playerSeparationDist, playerSeparationWeight,
|
|
playerObstructionMinDist, 0.f, disableMove, CWallWalker::EWalkerType::Parasite,
|
|
CDamageVulnerability::NormalVulnerabilty(), CDamageInfo(), -1, -1, -1, {}, {}, 0.f, aParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "PlayerHint"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 overrideFlags = LoadParameterFlags(in);
|
|
u32 priority = in.readUint32Big();
|
|
|
|
return new CScriptPlayerHint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, priority,
|
|
overrideFlags);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "Ripper"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType type = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CGrappleParameters grappleParms = LoadGrappleParameters(in);
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
|
|
if (!animParms.GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CRipper(mgr.AllocateUniqueId(), name, type, info, xf, std::move(mData), pInfo, actParms,
|
|
grappleParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "PickupGenerator"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
return new CScriptPickupGenerator(mgr.AllocateUniqueId(), name, info, pos, f1, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (CScriptActorKeyframe* kf = static_cast<CScriptActorKeyframe*>(LoadActorKeyframe(mgr, in, propCount, info))) {
|
|
kf->SetIsPassive(true);
|
|
return kf;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "PointOfInterest"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
CScannableParameters sParms = LoadScannableParameters(in);
|
|
float pointSize = in.readFloatBig();
|
|
|
|
return new CScriptPointOfInterest(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, sParms,
|
|
pointSize);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, MP1::CMetroidData::GetNumProperties(), "Metroid"))
|
|
return nullptr;
|
|
#if 0
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
MP1::CMetroidData metData(in);
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (!animParms.GetACSFile().IsValid() || flavor == CPatterned::EFlavorType::One)
|
|
return nullptr;
|
|
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CMetroid(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, actParms,
|
|
metData,
|
|
kInvalidUniqueId);
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 39, "DebrisExtended"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
|
|
float linConeAngle = in.readFloatBig();
|
|
float linMinMag = in.readFloatBig();
|
|
float linMaxMag = in.readFloatBig();
|
|
float angMinMag = in.readFloatBig();
|
|
float angMaxMag = in.readFloatBig();
|
|
float minDuration = in.readFloatBig();
|
|
float maxDuration = in.readFloatBig();
|
|
float colorInT = in.readFloatBig();
|
|
float colorOutT = in.readFloatBig();
|
|
|
|
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
|
|
zeus::CColor endsColor = zeus::CColor::ReadRGBABig(in);
|
|
|
|
float scaleOutT = in.readFloatBig();
|
|
|
|
zeus::CVector3f endScale = zeus::CVector3f::ReadBig(in);
|
|
|
|
float restitution = in.readFloatBig();
|
|
float downwardSpeed = in.readFloatBig();
|
|
|
|
zeus::CVector3f localOffset = zeus::CVector3f::ReadBig(in);
|
|
|
|
CAssetId model = in.readUint32Big();
|
|
|
|
CActorParameters aParam = LoadActorParameters(in);
|
|
|
|
CAssetId particle1 = in.readUint32Big();
|
|
zeus::CVector3f particle1Scale = zeus::CVector3f::ReadBig(in);
|
|
bool particle1GlobalTranslation = in.readBool();
|
|
bool deferDeleteTillParticle1Done = in.readBool();
|
|
CScriptDebris::EOrientationType particle1Or = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
CAssetId particle2 = in.readUint32Big();
|
|
zeus::CVector3f particle2Scale = zeus::CVector3f::ReadBig(in);
|
|
bool particle2GlobalTranslation = in.readBool();
|
|
bool deferDeleteTillParticle2Done = in.readBool();
|
|
CScriptDebris::EOrientationType particle2Or = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
CAssetId particle3 = in.readUint32Big();
|
|
/*zeus::CVector3f particle3Scale =*/(void)zeus::CVector3f::ReadBig(in); /* Not actually used, go figure */
|
|
CScriptDebris::EOrientationType particle3Or = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
bool solid = in.readBool();
|
|
bool dieOnProjectile = in.readBool();
|
|
bool noBounce = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
CModelData modelData;
|
|
if (g_ResFactory->GetResourceTypeById(model).IsValid())
|
|
modelData = CModelData(CStaticRes(model, aHead.x40_scale));
|
|
|
|
return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(modelData),
|
|
aParam, linConeAngle, linMinMag, linMaxMag, angMinMag, angMaxMag, minDuration, maxDuration,
|
|
colorInT, colorOutT, color, endsColor, scaleOutT, aHead.x40_scale, endScale, restitution,
|
|
downwardSpeed, localOffset, particle1, particle1Scale, particle1GlobalTranslation,
|
|
deferDeleteTillParticle1Done, particle1Or, particle2, particle2Scale,
|
|
particle2GlobalTranslation, deferDeleteTillParticle2Done, particle2Or, particle3,
|
|
particle2Scale, particle3Or, solid, dieOnProjectile, noBounce, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 11, "Steam"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
zeus::CVector3f v3 = zeus::CVector3f::ReadBig(in);
|
|
|
|
ETriggerFlags w1 = ETriggerFlags(in.readUint32Big());
|
|
bool b1 = in.readBool();
|
|
u32 w2 = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
bool b2 = in.readBool();
|
|
|
|
zeus::CAABox aabb(-v2 * 0.5f, v2 * 0.5f);
|
|
|
|
return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo, v3, w1, b1, w2, f1, f2, f3, f4, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "Ripple"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
float mag = in.readFloatBig();
|
|
return new CScriptRipple(mgr.AllocateUniqueId(), name, info, center, active, mag);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "BallTrigger"))
|
|
return nullptr;
|
|
|
|
std::string name = in.readString();
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
zeus::CVector3f vec = zeus::CVector3f::ReadBig(in);
|
|
bool b2 = in.readBool();
|
|
return new CScriptBallTrigger(mgr.AllocateUniqueId(), name, info, pos, scale, b1, f1, f2, f3, vec, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptTargetingPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 12, "EMPulse"))
|
|
return nullptr;
|
|
|
|
SActorHead actorHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
CAssetId particleId(in);
|
|
|
|
return new CScriptEMPulse(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform, active, f1, f2,
|
|
f3, f4, f5, f6, f7, particleId);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 19, "PlayerActor"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f extents = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
float mass = in.readFloatBig();
|
|
float zMomentum = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
in.readUint32Big();
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
bool loop = in.readBool();
|
|
bool snow = in.readBool();
|
|
bool solid = in.readBool();
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
CPlayerState::EBeamId beam = CPlayerState::EBeamId(in.readUint32Big() - 1);
|
|
|
|
FourCC fcc = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
|
|
if (!fcc.IsValid() || fcc != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), extents, offset);
|
|
CMaterialList list;
|
|
if (snow)
|
|
list.Add(EMaterialTypes::Snow);
|
|
|
|
if (solid)
|
|
list.Add(EMaterialTypes::Solid);
|
|
|
|
if ((extents.x() < 0.f || extents.y() < 0.f || extents.z() < 0.f) || extents.isZero())
|
|
aabox = zeus::CAABox(-.5f, 0.5f);
|
|
|
|
return new CScriptPlayerActor(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), loop),
|
|
CModelData::CModelDataNull(), aabox, true, list, mass, zMomentum, hInfo, dVuln,
|
|
actParms, loop, active, flags, beam);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, MP1::CFlaahgraData::GetNumProperties(), "Flaahgra"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
MP1::CFlaahgraData flaahgraData(in);
|
|
|
|
CAnimRes animRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid()) {
|
|
animRes = CAnimRes(flaahgraData.GetAnimationParameters().GetACSFile(),
|
|
flaahgraData.GetAnimationParameters().GetCharacter(), actHead.x40_scale,
|
|
flaahgraData.GetAnimationParameters().GetInitialAnimation(), true);
|
|
}
|
|
|
|
if (!animRes.GetId().IsValid())
|
|
return nullptr;
|
|
|
|
return new MP1::CFlaahgra(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, animRes, pInfo,
|
|
actParms, flaahgraData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "AreaAttributes"))
|
|
return nullptr;
|
|
|
|
bool load = in.readUint32Big() != 0;
|
|
if (!load)
|
|
return nullptr;
|
|
|
|
bool showSkybox = in.readBool();
|
|
EEnvFxType fxType = EEnvFxType(in.readUint32Big());
|
|
float envFxDensity = in.readFloatBig();
|
|
float thermalHeat = in.readFloatBig();
|
|
float xrayFogDistance = in.readFloatBig();
|
|
float worldLightingLevel = in.readFloatBig();
|
|
CAssetId skybox = in.readUint32Big();
|
|
EPhazonType phazonType = EPhazonType(in.readUint32Big());
|
|
|
|
return new CScriptAreaAttributes(mgr.AllocateUniqueId(), info, showSkybox, fxType, envFxDensity, thermalHeat,
|
|
xrayFogDistance, worldLightingLevel, skybox, phazonType);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 36, "FishCloud"))
|
|
return nullptr;
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
CAssetId model(in);
|
|
CAnimationParameters animParms(in);
|
|
u32 numBoids = u32(in.readFloatBig());
|
|
float speed = in.readFloatBig();
|
|
float separationRadius = in.readFloatBig();
|
|
float cohesionMagnitude = in.readFloatBig();
|
|
float alignmentWeight = in.readFloatBig();
|
|
float separationMagnitude = in.readFloatBig();
|
|
float weaponRepelMagnitude = in.readFloatBig();
|
|
float playerRepelMagnitude = in.readFloatBig();
|
|
float containmentMagnitude = in.readFloatBig();
|
|
float scatterVel = in.readFloatBig();
|
|
float maxScatterAngle = in.readFloatBig();
|
|
float weaponRepelDampingSpeed = in.readFloatBig();
|
|
float playerRepelDampingSpeed = in.readFloatBig();
|
|
float containmentRadius = in.readFloatBig();
|
|
u32 updateShift = in.readUint32Big();
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(model).IsValid())
|
|
return nullptr;
|
|
|
|
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
|
|
bool killable = in.readBool();
|
|
float weaponKillRadius = in.readFloatBig();
|
|
CAssetId part1 = in.readUint32Big();
|
|
u32 partCount1 = in.readUint32Big();
|
|
CAssetId part2 = in.readUint32Big();
|
|
u32 partCount2 = in.readUint32Big();
|
|
CAssetId part3 = in.readUint32Big();
|
|
u32 partCount3 = in.readUint32Big();
|
|
CAssetId part4 = in.readUint32Big();
|
|
u32 partCount4 = in.readUint32Big();
|
|
u32 deathSfx = in.readUint32Big();
|
|
bool repelFromThreats = in.readBool();
|
|
bool hotInThermal = in.readBool();
|
|
|
|
CModelData mData(CStaticRes(model, zeus::skOne3f));
|
|
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f, animParms.GetInitialAnimation(),
|
|
true);
|
|
return new CFishCloud(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
|
|
std::move(mData), animRes, numBoids, speed, separationRadius, cohesionMagnitude,
|
|
alignmentWeight, separationMagnitude, weaponRepelMagnitude, playerRepelMagnitude,
|
|
containmentMagnitude, scatterVel, maxScatterAngle, weaponRepelDampingSpeed,
|
|
playerRepelDampingSpeed, containmentRadius, updateShift, color, killable, weaponKillRadius,
|
|
part1, partCount1, part2, partCount2, part3, partCount3, part4, partCount4, deathSfx,
|
|
repelFromThreats, hotInThermal);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (propCount < 6 || !EnsurePropertyCount(propCount, 7, "FishCloudModifier"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
bool repulsor = in.readBool();
|
|
bool swirl = propCount > 6 ? in.readBool() : false;
|
|
float radius = in.readFloatBig();
|
|
float priority = in.readFloatBig();
|
|
|
|
return new CFishCloudModifier(mgr.AllocateUniqueId(), active, name, info, pos, repulsor, swirl, radius, priority);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 14, "VisorFlare")) {
|
|
return nullptr;
|
|
}
|
|
|
|
const std::string name = mgr.HashInstanceName(in);
|
|
const zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
const bool b1 = in.readBool();
|
|
const auto w1 = CVisorFlare::EBlendMode(in.readUint32Big());
|
|
const bool b2 = in.readBool();
|
|
const float f1 = in.readFloatBig();
|
|
const float f2 = in.readFloatBig();
|
|
const float f3 = in.readFloatBig();
|
|
const u32 w2 = in.readUint32Big();
|
|
|
|
std::vector<CVisorFlare::CFlareDef> flares;
|
|
flares.reserve(5);
|
|
for (size_t i = 0; i < flares.capacity(); ++i) {
|
|
if (auto flare = CVisorFlare::LoadFlareDef(in)) {
|
|
flares.push_back(*flare);
|
|
}
|
|
}
|
|
|
|
return new CScriptVisorFlare(mgr.AllocateUniqueId(), name, info, b1, pos, w1, b2, f1, f2, f3, 2, w2,
|
|
std::move(flares));
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (propCount < 4 || propCount > 26) {
|
|
Log.report(logvisor::Warning, fmt("Incorrect number of props for WorldTeleporter"));
|
|
return nullptr;
|
|
}
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
CAssetId worldId = in.readUint32Big();
|
|
CAssetId areaId = in.readUint32Big();
|
|
|
|
if (propCount == 4)
|
|
return new CScriptWorldTeleporter(mgr.AllocateUniqueId(), name, info, active, worldId, areaId);
|
|
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
zeus::CVector3f playerScale = zeus::CVector3f::ReadBig(in);
|
|
CAssetId platformModel = in.readUint32Big();
|
|
zeus::CVector3f platformScale = zeus::CVector3f::ReadBig(in);
|
|
CAssetId backgroundModel = in.readUint32Big();
|
|
zeus::CVector3f backgroundScale = zeus::CVector3f::ReadBig(in);
|
|
bool upElevator = in.readBool();
|
|
|
|
s16 elevatorSound = (propCount < 12 ? s16(-1) : s16(in.readUint32Big()));
|
|
u8 volume = (propCount < 13 ? u8(127) : u8(in.readUint32Big()));
|
|
u8 panning = (propCount < 14 ? u8(64) : u8(in.readUint32Big()));
|
|
bool showText = (propCount < 15 ? false : in.readBool());
|
|
CAssetId fontId = (propCount < 16 ? CAssetId() : in.readUint32Big());
|
|
CAssetId stringId = (propCount < 17 ? CAssetId() : in.readUint32Big());
|
|
bool fadeWhite = (propCount < 18 ? false : in.readBool());
|
|
float charFadeInTime = (propCount < 19 ? 0.1f : in.readFloatBig());
|
|
float charsPerSecond = (propCount < 20 ? 16.f : in.readFloatBig());
|
|
float showDelay = (propCount < 21 ? 0.f : in.readFloatBig());
|
|
std::string str1 = (propCount < 22 ? "" : in.readString());
|
|
std::string str2 = (propCount < 23 ? "" : in.readString());
|
|
/*float f1 =*/(propCount < 24 ? 0.f : in.readFloatBig());
|
|
/*float f2 =*/(propCount < 25 ? 0.f : in.readFloatBig());
|
|
/*float f3 =*/(propCount < 26 ? 0.f : in.readFloatBig());
|
|
|
|
if (showText)
|
|
return new CScriptWorldTeleporter(mgr.AllocateUniqueId(), name, info, active, worldId, areaId, elevatorSound,
|
|
volume, panning, fontId, stringId, fadeWhite, charFadeInTime, charsPerSecond,
|
|
showDelay);
|
|
|
|
return new CScriptWorldTeleporter(mgr.AllocateUniqueId(), name, info, active, worldId, areaId, animParms.GetACSFile(),
|
|
animParms.GetCharacter(), animParms.GetInitialAnimation(), playerScale,
|
|
platformModel, platformScale, backgroundModel, backgroundScale, upElevator,
|
|
elevatorSound, volume, panning);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 11, "VisorGoo"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
zeus::CTransform xf = zeus::CTransform::Translate(position);
|
|
CAssetId particle(in);
|
|
CAssetId electric(in);
|
|
float minDist = in.readFloatBig();
|
|
float maxDist = in.readFloatBig();
|
|
float nearProb = in.readFloatBig();
|
|
float farProb = in.readFloatBig();
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
s32 sfx = in.readInt32Big();
|
|
bool forceShow = in.readBool();
|
|
|
|
if (!particle.IsValid() && !electric.IsValid())
|
|
return nullptr;
|
|
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist, nearProb,
|
|
farProb, color, sfx, forceShow, false);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadJellyZap(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 20, "JellyZap"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CDamageInfo dInfo(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
float f10 = in.readFloatBig();
|
|
float f11 = in.readFloatBig();
|
|
float f12 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
return new MP1::CJellyZap(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData), dInfo,
|
|
b1, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, pInfo, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadControllerAction(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "ControllerAction") || propCount > 6)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
ControlMapper::ECommands w1 = ControlMapper::ECommands(in.readUint32Big());
|
|
bool b1 = false;
|
|
u32 w2 = 0;
|
|
if (propCount == 6) {
|
|
b1 = in.readBool();
|
|
w2 = in.readUint32Big();
|
|
}
|
|
bool b2 = in.readBool();
|
|
|
|
return new CScriptControllerAction(mgr.AllocateUniqueId(), name, info, active, w1, b1, w2, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSwitch(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "Switch"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
return new CScriptSwitch(mgr.AllocateUniqueId(), name, info, active, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "PlayerStateChange"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
s32 itemType = in.readUint32Big();
|
|
s32 itemCount = in.readInt32Big();
|
|
s32 itemCapacity = in.readInt32Big();
|
|
CScriptPlayerStateChange::EControl ctrl = CScriptPlayerStateChange::EControl(in.readUint32Big());
|
|
CScriptPlayerStateChange::EControlCommandOption ctrlCmdOpt =
|
|
CScriptPlayerStateChange::EControlCommandOption(in.readUint32Big());
|
|
return new CScriptPlayerStateChange(mgr.AllocateUniqueId(), name, info, active, itemType, itemCount, itemCapacity,
|
|
ctrl, ctrlCmdOpt);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
|
|
if (!EnsurePropertyCount(propCount, 43, "Thardus")) {
|
|
return nullptr;
|
|
}
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
const auto [isValid, patternedCount] = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!isValid)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, patternedCount);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
in.readBool();
|
|
in.readBool();
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (!animParms.GetACSFile().IsValid())
|
|
return nullptr;
|
|
CStaticRes staticRes[2][7];
|
|
staticRes[0][6] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][5] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][4] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][3] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][2] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][1] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[0][0] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][6] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][5] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][4] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][3] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][2] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][1] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
staticRes[1][0] = CStaticRes(CAssetId(in), zeus::skOne3f);
|
|
CAssetId particle1(in);
|
|
CAssetId particle2(in);
|
|
CAssetId particle3(in);
|
|
CAssetId stateMachine(in);
|
|
CAssetId particle4(in);
|
|
CAssetId particle5(in);
|
|
CAssetId particle6(in);
|
|
CAssetId particle7(in);
|
|
CAssetId particle8(in);
|
|
CAssetId particle9(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
CAssetId texture(in);
|
|
int sfxID1 = in.readUint32Big();
|
|
CAssetId particle10 = (propCount < 44) ? CAssetId() : CAssetId(in);
|
|
int sfxID2 = in.readUint32Big();
|
|
int sfxID3 = in.readUint32Big();
|
|
int sfxID4 = in.readUint32Big();
|
|
std::vector<CStaticRes> mData1(std::rbegin(staticRes[0]), std::rend(staticRes[0]));
|
|
std::vector<CStaticRes> mData2(std::rbegin(staticRes[1]), std::rend(staticRes[1]));
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), 0, actHead.x40_scale, animParms.GetInitialAnimation(), true));
|
|
return new MP1::CThardus(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
actParms, pInfo, std::move(mData1), std::move(mData2), particle1, particle2, particle3, f1,
|
|
f2, f3, f4, f5, f6, stateMachine, particle4, particle5, particle6, particle7, particle8,
|
|
particle9, texture, sfxID1, particle10, sfxID2, sfxID3, sfxID4);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 39, "WallCrawlerSwarm"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CWallCrawlerSwarm::EFlavor flavor = CWallCrawlerSwarm::EFlavor(in.readUint32Big());
|
|
u32 actor = in.readUint32Big();
|
|
u32 charIdx = in.readUint32Big();
|
|
u32 defaultAnim = in.readUint32Big();
|
|
u32 launchAnim = in.readUint32Big();
|
|
u32 attractAnim = in.readUint32Big();
|
|
u32 part1 = in.readUint32Big();
|
|
u32 part2 = in.readUint32Big();
|
|
u32 part3 = in.readUint32Big();
|
|
u32 part4 = in.readUint32Big();
|
|
CDamageInfo crabDamage(in);
|
|
float crabDamageCooldown = in.readFloatBig();
|
|
CDamageInfo scarabExplodeDamage(in);
|
|
float boidRadius = in.readFloatBig();
|
|
float touchRadius = in.readFloatBig();
|
|
float playerTouchRadius = in.readFloatBig();
|
|
float animPlaybackSpeed = in.readFloatBig();
|
|
u32 numBoids = in.readUint32Big();
|
|
u32 maxCreatedBoids = in.readUint32Big();
|
|
float separationRadius = in.readFloatBig();
|
|
float cohesionMagnitude = in.readFloatBig();
|
|
float alignmentWeight = in.readFloatBig();
|
|
float separationMagnitude = in.readFloatBig();
|
|
float moveToWaypointWeight = in.readFloatBig();
|
|
float attractionMagnitude = in.readFloatBig();
|
|
float attractionRadius = in.readFloatBig();
|
|
float boidGenRate = in.readFloatBig();
|
|
u32 maxLaunches = in.readUint32Big();
|
|
float scarabBoxMargin = in.readFloatBig();
|
|
float scarabScatterXYVelocity = in.readFloatBig();
|
|
float scarabTimeToExplode = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVulns(in);
|
|
u32 launchSfx = in.readUint32Big();
|
|
u32 scatterSfx = in.readUint32Big();
|
|
|
|
return new CWallCrawlerSwarm(
|
|
mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, flavor,
|
|
CAnimRes(actor, charIdx, zeus::CVector3f(1.5f), defaultAnim, true), launchAnim, attractAnim, part1, part2, part3,
|
|
part4, crabDamage, scarabExplodeDamage, crabDamageCooldown, boidRadius, touchRadius, playerTouchRadius, numBoids,
|
|
maxCreatedBoids, animPlaybackSpeed, separationRadius, cohesionMagnitude, alignmentWeight, separationMagnitude,
|
|
moveToWaypointWeight, attractionMagnitude, attractionRadius, boidGenRate, maxLaunches, scarabBoxMargin,
|
|
scarabScatterXYVelocity, scarabTimeToExplode, hInfo, dVulns, launchSfx, scatterSfx, aParams);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "AiJumpPoint"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
float apex = in.readFloat();
|
|
|
|
return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, apex);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
|
|
if (!EnsurePropertyCount(propCount, 6, "FlaahgraTentacle"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CFlaahgraTentacle(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform,
|
|
std::move(mData), pInfo, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 32, "RoomAcoustics"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool a = in.readBool();
|
|
u32 b = in.readUint32Big();
|
|
bool c = in.readBool();
|
|
bool d = in.readBool();
|
|
float e = in.readFloatBig();
|
|
float f = in.readFloatBig();
|
|
float g = in.readFloatBig();
|
|
float h = in.readFloatBig();
|
|
float i = in.readFloatBig();
|
|
float j = in.readFloatBig();
|
|
bool k = in.readBool();
|
|
float l = in.readFloatBig();
|
|
float m = in.readFloatBig();
|
|
float n = in.readFloatBig();
|
|
bool o = in.readBool();
|
|
bool p = in.readBool();
|
|
float q = in.readFloatBig();
|
|
float r = in.readFloatBig();
|
|
float s = in.readFloatBig();
|
|
float t = in.readFloatBig();
|
|
float u = in.readFloatBig();
|
|
bool v = in.readBool();
|
|
u32 w = in.readUint32Big();
|
|
u32 x = in.readUint32Big();
|
|
u32 y = in.readUint32Big();
|
|
u32 z = in.readUint32Big();
|
|
u32 _a = in.readUint32Big();
|
|
u32 _b = in.readUint32Big();
|
|
u32 _c = in.readUint32Big();
|
|
u32 _d = in.readUint32Big();
|
|
u32 _e = in.readUint32Big();
|
|
|
|
return new CScriptRoomAcoustics(mgr.AllocateUniqueId(), name, info, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q,
|
|
r, s, t, u, v, w, x, y, z, _a, _b, _c, _d, _e);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 12, "ColorModulate"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CColor colorA;
|
|
colorA.readRGBABig(in);
|
|
zeus::CColor colorB;
|
|
colorB.readRGBABig(in);
|
|
CScriptColorModulate::EBlendMode blendMode = CScriptColorModulate::EBlendMode(in.readUint32Big());
|
|
float timeA2B = in.readFloatBig();
|
|
float timeB2A = in.readFloatBig();
|
|
bool doReverse = in.readBool();
|
|
bool resetTargetWhenDone = in.readBool();
|
|
bool depthCompare = in.readBool();
|
|
bool depthUpdate = in.readBool();
|
|
bool depthBackwards = in.readBool();
|
|
bool active = in.readBool();
|
|
return new CScriptColorModulate(mgr.AllocateUniqueId(), name, info, colorA, colorB, blendMode, timeA2B, timeB2A,
|
|
doReverse, resetTargetWhenDone, depthCompare, depthUpdate, depthBackwards, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 3, "ThardusRockProjectile"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
|
auto [pInfoValid, pInfoCount] = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pInfoValid)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pInfoCount);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
in.readBool();
|
|
in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
CAssetId modelId(in);
|
|
CAssetId stateMachine(in);
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
std::vector<std::unique_ptr<CModelData>> mDataVec;
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), 0, actorHead.x40_scale,
|
|
pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
mDataVec.reserve(3);
|
|
mDataVec.emplace_back(std::make_unique<CModelData>(CStaticRes(modelId, zeus::skOne3f)));
|
|
return new MP1::CThardusRockProjectile(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform,
|
|
std::move(mData), actParms, pInfo, std::move(mDataVec), stateMachine, f1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMidi(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "Midi"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
u32 csng = in.readUint32Big();
|
|
float fadeIn = in.readFloatBig();
|
|
float fadeOut = in.readFloatBig();
|
|
u32 vol = in.readUint32Big();
|
|
return new CScriptMidi(mgr.AllocateUniqueId(), info, name, active, csng, fadeIn, fadeOut, vol);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 9, "StreamedAudio"))
|
|
return nullptr;
|
|
|
|
const std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
std::string fileName = in.readString();
|
|
bool noStopOnDeactivate = in.readBool();
|
|
float fadeIn = in.readFloatBig();
|
|
float fadeOut = in.readFloatBig();
|
|
u32 volume = in.readUint32Big();
|
|
u32 oneShot = in.readUint32Big();
|
|
bool music = in.readBool();
|
|
|
|
return new CScriptStreamedMusic(mgr.AllocateUniqueId(), info, name, active, fileName, noStopOnDeactivate, fadeIn,
|
|
fadeOut, volume, !oneShot, music);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "Repulsor"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = in.readVec3fBig();
|
|
bool active = in.readBool();
|
|
float radius = in.readFloatBig();
|
|
|
|
return new CRepulsor(mgr.AllocateUniqueId(), active, name, info, center, radius);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, CScriptGunTurretData::GetMinProperties(), "GunTurret"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CScriptGunTurret::ETurretComponent component = CScriptGunTurret::ETurretComponent(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
CScriptGunTurretData turretData(in, propCount);
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()).IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
|
|
|
|
if ((collisionExtent.x() < 0.f || collisionExtent.y() < 0.f || collisionExtent.z() < 0.f) || collisionExtent.isZero())
|
|
aabb = mData.GetBounds(xf.getRotation());
|
|
|
|
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
|
|
actParms, turretData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "FogVolume"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f volume = zeus::CVector3f::ReadBig(in);
|
|
float flickerSpeed = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
zeus::CColor fogColor = zeus::CColor::ReadRGBABig(in);
|
|
bool active = in.readBool();
|
|
|
|
volume.x() = std::fabs(volume.x());
|
|
volume.y() = std::fabs(volume.y());
|
|
volume.z() = std::fabs(volume.z());
|
|
|
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(center, {}),
|
|
CScriptSpecialFunction::ESpecialFunction::FogVolume, "", flickerSpeed, f2, 0.f, 0.f,
|
|
volume, fogColor, active, CDamageInfo(), -1, -1, CPlayerState::EItemType::Invalid,
|
|
-1, -1, -1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 33, "Babygoth"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
MP1::CBabygothData babyData(in);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CBabygoth(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
pInfo, actParms, babyData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 21, "Eyeball"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
float attackDelay = in.readFloatBig();
|
|
float attackStartTime = in.readFloatBig();
|
|
CAssetId wpsc(in);
|
|
CDamageInfo dInfo(in);
|
|
CAssetId beamContactFxId(in);
|
|
CAssetId beamPulseFxId(in);
|
|
CAssetId beamTextureId(in);
|
|
CAssetId beamGlowTextureId(in);
|
|
u32 anim0 = in.readUint32Big();
|
|
u32 anim1 = in.readUint32Big();
|
|
u32 anim2 = in.readUint32Big();
|
|
u32 anim3 = in.readUint32Big();
|
|
u32 beamSfx = in.readUint32Big();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
bool attackDisabled = in.readBool();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CEyeball(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, attackDelay,
|
|
attackStartTime, wpsc, dInfo, beamContactFxId, beamPulseFxId, beamTextureId,
|
|
beamGlowTextureId, anim0, anim1, anim2, anim3, beamSfx, attackDisabled, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 5, "RadialDamage"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
CDamageInfo dInfo(in);
|
|
float radius = in.readFloatBig();
|
|
zeus::CTransform xf = ConvertEditorEulerToTransform4f(zeus::skZero3f, center);
|
|
|
|
return new CScriptSpecialFunction(
|
|
mgr.AllocateUniqueId(), name, info, xf, CScriptSpecialFunction::ESpecialFunction::RadialDamage, "", radius, 0.f,
|
|
0.f, 0.f, zeus::skZero3f, zeus::skBlack, active, dInfo, -1, -1, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "CameraPitchVolume"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
zeus::CRelAngle upPitch = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
|
zeus::CRelAngle downPitch = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
|
float scale = in.readFloatBig();
|
|
|
|
return new CScriptCameraPitchVolume(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
|
|
aHead.x10_transform, upPitch, downPitch, scale);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "EnvFxDensityController"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
float density = in.readFloatBig();
|
|
u32 maxDensityDeltaSpeed = in.readUint32Big();
|
|
|
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform(),
|
|
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
|
|
maxDensityDeltaSpeed, 0.f, 0.f, zeus::skZero3f, zeus::skBlack, active,
|
|
CDamageInfo(), -1, -1, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 22, "Magdolite"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actorParameters = LoadActorParameters(in);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
CDamageInfo damageInfo1(in);
|
|
CDamageInfo damageInfo2(in);
|
|
CDamageVulnerability damageVulnerability1(in);
|
|
CDamageVulnerability damageVulnerability2(in);
|
|
CAssetId modelId(in);
|
|
CAssetId skinId(in);
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
MP1::CMagdolite::CMagdoliteData magData(in);
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
|
|
CModelData modelData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(),
|
|
pInfo.GetAnimationParameters().GetCharacter(), actorHead.x40_scale,
|
|
pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CMagdolite(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform,
|
|
std::move(modelData), pInfo, actorParameters, f1, f2, damageInfo1, damageInfo2,
|
|
damageVulnerability1, damageVulnerability2, modelId, skinId, f3, f4, f5, f6, magData, f7,
|
|
f8, f9);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "TeamAiMgr"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CTeamAiData data(in, propCount);
|
|
return new CTeamAiMgr(mgr.AllocateUniqueId(), name, info, data);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 25, "SnakeWeedSwarm") || propCount > 29)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
float spacing = in.readFloatBig();
|
|
float height = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float weaponDamageRadius = in.readFloatBig();
|
|
float maxPlayerDistance = in.readFloatBig();
|
|
float loweredTime = in.readFloatBig();
|
|
float loweredTimeVariation = in.readFloatBig();
|
|
float maxZOffset = in.readFloatBig();
|
|
float speed = in.readFloatBig();
|
|
float speedVariation = in.readFloatBig();
|
|
float f11 = in.readFloatBig();
|
|
float scaleMin = in.readFloatBig();
|
|
float scaleMax = in.readFloatBig();
|
|
float distanceBelowGround = in.readFloatBig();
|
|
CDamageInfo dInfo(in);
|
|
float unused = in.readFloatBig();
|
|
u32 sfxId1 = in.readUint32Big();
|
|
u32 sfxId2 = in.readUint32Big();
|
|
u32 sfxId3 = in.readUint32Big();
|
|
CAssetId particleGenDesc1 = (propCount < 29 ? CAssetId() : CAssetId(in));
|
|
u32 w5 = (propCount < 29 ? 0 : in.readUint32Big());
|
|
CAssetId particleGenDesc2 = (propCount < 29 ? CAssetId() : CAssetId(in));
|
|
float f16 = (propCount < 29 ? 0.f : in.readFloatBig());
|
|
|
|
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f, animParms.GetInitialAnimation(),
|
|
true);
|
|
return new CSnakeWeedSwarm(mgr.AllocateUniqueId(), active, name, info, pos, scale, animRes, actParms, spacing, height,
|
|
f3, weaponDamageRadius, maxPlayerDistance, loweredTime, loweredTimeVariation, maxZOffset,
|
|
speed, speedVariation, f11, scaleMin, scaleMax, distanceBelowGround, dInfo, unused, sfxId1,
|
|
sfxId2, sfxId3, particleGenDesc1, w5, particleGenDesc2, f16);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 15, "ActorContraption"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f collisionOrigin = zeus::CVector3f::ReadBig(in);
|
|
float mass = in.readFloatBig();
|
|
float zMomentum = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
CAnimationParameters animParams(in);
|
|
CActorParameters actParams = LoadActorParameters(in);
|
|
CAssetId flameFxId = in.readUint32Big();
|
|
CDamageInfo dInfo(in);
|
|
bool active = in.readBool();
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(animParams.GetACSFile()).IsValid())
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOrigin);
|
|
CMaterialList list;
|
|
list.Add(EMaterialTypes::Immovable);
|
|
list.Add(EMaterialTypes::Solid);
|
|
|
|
CModelData data(CAnimRes(animParams.GetACSFile(), animParams.GetCharacter(), head.x40_scale,
|
|
animParams.GetInitialAnimation(), true));
|
|
|
|
if ((collisionExtent.x() < 0.f || collisionExtent.y() < 0.f || collisionExtent.z() < 0.f) || collisionExtent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new MP1::CActorContraption(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
|
|
aabb, list, mass, zMomentum, hInfo, dVuln, actParams, flameFxId, dInfo, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 15, "Oculus"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
CDamageVulnerability dVuln(in);
|
|
float f7 = in.readFloatBig();
|
|
CDamageInfo dInfo(in);
|
|
const CAnimationParameters animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CParasite(
|
|
mgr.AllocateUniqueId(), aHead.x0_name, CPatterned::EFlavorType::Zero, info, aHead.x10_transform, std::move(mData),
|
|
pInfo, EBodyType::WallWalker, 0.f, f1, f2, f3, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, f7, 0.f, 0.f, f5, f6,
|
|
false, CWallWalker::EWalkerType::Oculus, dVuln, dInfo, -1, -1, -1, CAssetId(), CAssetId(), 0.f, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "Geemer"))
|
|
return nullptr;
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
if (pInfo.GetAnimationParameters().GetACSFile() == CAssetId())
|
|
return nullptr;
|
|
|
|
float advanceWpRadius = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float alignAngVel = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float playerObstructionMinDist = in.readFloatBig();
|
|
float haltDelay = in.readFloatBig();
|
|
float forwardMoveWeight = in.readFloatBig();
|
|
u16 haltSfx = in.readUint32Big() & 0xFFFF;
|
|
u16 getUpSfx = in.readUint32Big() & 0xFFFF;
|
|
u16 crouchSfx = in.readUint32Big() & 0xFFFF;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CParasite(mgr.AllocateUniqueId(), actHead.x0_name, CPatterned::EFlavorType::Zero, info,
|
|
actHead.x10_transform, std::move(mData), pInfo, EBodyType::WallWalker, 0.f, advanceWpRadius,
|
|
f2, alignAngVel, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, forwardMoveWeight, 0.f, 0.f,
|
|
playerObstructionMinDist, haltDelay, false, CWallWalker::EWalkerType::Geemer,
|
|
CDamageVulnerability::NormalVulnerabilty(), CDamageInfo(), haltSfx, getUpSfx, crouchSfx, -1,
|
|
-1, 0.f, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
float hintToCamDistMin = in.readFloatBig();
|
|
float hintToCamDistMax = in.readFloatBig();
|
|
float hintToCamVOffMin = in.readFloatBig();
|
|
float hintToCamVOffMax = in.readFloatBig();
|
|
|
|
SSpindleProperty targetHintToCamDeltaAngleVel(in);
|
|
targetHintToCamDeltaAngleVel.FixupAngles();
|
|
SSpindleProperty deltaAngleScaleWithCamDist(in);
|
|
SSpindleProperty hintToCamDist(in);
|
|
SSpindleProperty distOffsetFromBallDist(in);
|
|
SSpindleProperty hintBallToCamAzimuth(in);
|
|
hintBallToCamAzimuth.FixupAngles();
|
|
SSpindleProperty unused(in);
|
|
unused.FixupAngles();
|
|
SSpindleProperty maxHintBallToCamAzimuth(in);
|
|
maxHintBallToCamAzimuth.FixupAngles();
|
|
SSpindleProperty camLookRelAzimuth(in);
|
|
camLookRelAzimuth.FixupAngles();
|
|
SSpindleProperty lookPosZOffset(in);
|
|
SSpindleProperty camPosZOffset(in);
|
|
SSpindleProperty clampedAzimuthFromHintDir(in);
|
|
clampedAzimuthFromHintDir.FixupAngles();
|
|
SSpindleProperty dampingAzimuthSpeed(in);
|
|
dampingAzimuthSpeed.FixupAngles();
|
|
SSpindleProperty targetHintToCamDeltaAngleVelRange(in);
|
|
targetHintToCamDeltaAngleVelRange.FixupAngles();
|
|
SSpindleProperty deleteHintBallDist(in);
|
|
SSpindleProperty recoverClampedAzimuthFromHintDir(in);
|
|
recoverClampedAzimuthFromHintDir.FixupAngles();
|
|
|
|
return new CScriptSpindleCamera(
|
|
mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, hintToCamDistMin,
|
|
hintToCamDistMax, hintToCamVOffMin, hintToCamVOffMax, targetHintToCamDeltaAngleVel, deltaAngleScaleWithCamDist,
|
|
hintToCamDist, distOffsetFromBallDist, hintBallToCamAzimuth, unused, maxHintBallToCamAzimuth, camLookRelAzimuth,
|
|
lookPosZOffset, camPosZOffset, clampedAzimuthFromHintDir, dampingAzimuthSpeed, targetHintToCamDeltaAngleVelRange,
|
|
deleteHintBallDist, recoverClampedAzimuthFromHintDir);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 14, "AtomicAlpha"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
CAssetId wpsc(in);
|
|
CAssetId model(in);
|
|
CDamageInfo dInfo(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CAtomicAlpha(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
|
|
actParms, pInfo, wpsc, dInfo, f1, f2, f3, model, b1, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "CameraHintTrigger"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
zeus::CVector3f scale = 0.5f * zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
bool deactivateOnEnter = in.readBool();
|
|
bool deactivateOnExit = in.readBool();
|
|
|
|
zeus::CTransform xfRot = aHead.x10_transform.getRotation();
|
|
if (xfRot == zeus::CTransform())
|
|
return new CScriptTrigger(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform.origin,
|
|
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::skZero3f, ETriggerFlags::DetectPlayer,
|
|
active, deactivateOnEnter, deactivateOnExit);
|
|
|
|
return new CScriptCameraHintTrigger(mgr.AllocateUniqueId(), active, aHead.x0_name, info, scale, aHead.x10_transform,
|
|
deactivateOnEnter, deactivateOnExit);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 6, "RumbleEffect"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
u32 w1 = in.readUint32Big();
|
|
u32 pFlags = LoadParameterFlags(in);
|
|
|
|
return new CScriptSpecialFunction(
|
|
mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::skZero3f, position),
|
|
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::skZero3f, zeus::skBlack,
|
|
active, {}, {}, {}, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
|
|
float mass = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
float alertRange = in.readFloatBig();
|
|
float impactRange = in.readFloatBig();
|
|
s32 alertAnim = in.readInt32Big();
|
|
s32 impactAnim = in.readInt32Big();
|
|
bool active = in.readBool();
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()).IsValid())
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
|
|
|
|
CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
if ((collisionExtent.x() < 0.f || collisionExtent.y() < 0.f || collisionExtent.z() < 0.f) || collisionExtent.isZero())
|
|
aabox = mData.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
|
|
matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 21, "AtomicBeta"))
|
|
return nullptr;
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CAssetId electricId(in);
|
|
CAssetId weaponId(in);
|
|
CDamageInfo dInfo(in);
|
|
CAssetId particleId(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
CDamageVulnerability dVuln(in);
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
s16 sId1 = s16(in.readInt32Big() & 0xFFFF);
|
|
s16 sId2 = s16(in.readInt32Big() & 0xFFFF);
|
|
s16 sId3 = s16(in.readInt32Big() & 0xFFFF);
|
|
float f7 = in.readFloatBig();
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
return new MP1::CAtomicBeta(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
|
|
actParms, pInfo, electricId, weaponId, dInfo, particleId, f1, f2, f3, dVuln, f4, f5, f6,
|
|
sId1, sId2, sId3, f7);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "IceZoomer"))
|
|
return nullptr;
|
|
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
if (!animParms.GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
float advanceWpRadius = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float alignAngleVel = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float playerObstructionMinDist = in.readFloatBig();
|
|
float moveFowardWeight = in.readFloatBig();
|
|
CAssetId modelRes(in.readUint32Big());
|
|
CAssetId skinRes(in.readUint32Big());
|
|
CDamageVulnerability dVuln(in);
|
|
float iceZoomerJointHP = in.readFloatBig();
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
return new MP1::CParasite(mgr.AllocateUniqueId(), actHead.x0_name, CPatterned::EFlavorType::Zero, info,
|
|
actHead.x10_transform, std::move(mData), pInfo, EBodyType::WallWalker, 0.f, advanceWpRadius,
|
|
f2, alignAngleVel, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, moveFowardWeight, 0.f, 0.f,
|
|
playerObstructionMinDist, 0.f, false, CWallWalker::EWalkerType::IceZoomer, dVuln,
|
|
CDamageInfo(), 0xFFFF, 0xFFFF, 0xFFFF, modelRes, skinRes, iceZoomerJointHP, actParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuffer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "Puffer"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CActorParameters actorParameters = LoadActorParameters(in);
|
|
float hoverSpeed = in.readFloatBig();
|
|
CAssetId cloudEffect(in);
|
|
CDamageInfo cloudDamage(in);
|
|
CAssetId cloudSteam(in);
|
|
float f2 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
CDamageInfo explosionDamage(in);
|
|
s16 sfxId = in.readUint16Big();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
aHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CPuffer(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
|
|
actorParameters, pInfo, hoverSpeed, cloudEffect, cloudDamage, cloudSteam, f2, b1, b2, b3,
|
|
explosionDamage, sfxId);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTryclops(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 10, "Tryclops"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CActorParameters actorParameters = LoadActorParameters(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
actorHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CTryclops(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform, std::move(mData),
|
|
pInfo, actorParameters, f1, f2, f3, f4);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRidley(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 47, "Ridley"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
aHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CRidley(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData), pInfo,
|
|
actParms, in, propCount);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 14, "Seedling"))
|
|
return nullptr;
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CAssetId needleId(in);
|
|
CAssetId weaponId(in);
|
|
CDamageInfo dInfo1(in);
|
|
CDamageInfo dInfo2(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
aHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
return new MP1::CSeedling(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData), pInfo,
|
|
actParms, needleId, weaponId, dInfo1, dInfo2, f1, f2, f3, f4);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "ThermalHeatFader"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
float fadedLevel = in.readFloatBig();
|
|
float initialLevel = in.readFloatBig();
|
|
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack, zeus::CVector2f(),
|
|
0.f, zeus::CVector2f(), false, active, fadedLevel, initialLevel, 0.f, 0.f);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 13, "Burrower"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pair.second);
|
|
|
|
if (!pInfo.GetAnimationParameters().GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
CAssetId w1(in);
|
|
CAssetId w2(in);
|
|
CAssetId w3(in);
|
|
CDamageInfo dInfo(in);
|
|
|
|
CAssetId w4(in);
|
|
u32 w5 = in.readUint32Big();
|
|
CAssetId w6(in);
|
|
|
|
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
|
aHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
|
|
|
return new MP1::CBurrower(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData), pInfo,
|
|
actParms, w1, w2, w3, dInfo, w4, w5, w6);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 7, "Beam"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 weaponDescId = in.readUint32Big();
|
|
if (!g_ResFactory->GetResourceTypeById(weaponDescId).IsValid())
|
|
return nullptr;
|
|
|
|
CBeamInfo beamInfo(in);
|
|
CDamageInfo dInfo(in);
|
|
TToken<CWeaponDescription> weaponDesc = g_SimplePool->GetObj({SBIG('WPSC'), weaponDescId});
|
|
|
|
return new CScriptBeam(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, weaponDesc, beamInfo,
|
|
dInfo);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 4, "WorldLightFader"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
|
|
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack, zeus::skZero2f,
|
|
0.f, zeus::skZero2f, false, active, 0.f, 0.f, f1, f2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 22, "MetroidPrimeStage1"))
|
|
return nullptr;
|
|
u32 version = in.readUint32Big();
|
|
if (version != 3)
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
u32 w1 = in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
u32 w2 = in.readUint32Big();
|
|
CHealthInfo hInfo1(in);
|
|
CHealthInfo hInfo2(in);
|
|
u32 w3 = in.readUint32Big();
|
|
rstl::reserved_vector<MP1::SPrimeExoRoomParameters, 4> roomParms;
|
|
for (int i = 0; i < 4; ++i)
|
|
roomParms.emplace_back(in);
|
|
u32 w4 = in.readUint32Big();
|
|
u32 w5 = in.readUint32Big();
|
|
MP1::SPrimeExoParameters primeParms(in);
|
|
|
|
return new MP1::CMetroidPrimeRelay(mgr.AllocateUniqueId(), aHead.x0_name, info, active, aHead.x10_transform,
|
|
aHead.x40_scale, std::move(primeParms), f1, f2, f3, w1, b1, w2, hInfo1, hInfo2, w3,
|
|
w4, w5, std::move(roomParms));
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 10, "MazeNode"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
zeus::CVector3f vec1 = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f vec2 = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f vec3 = zeus::CVector3f::ReadBig(in);
|
|
|
|
return new CScriptMazeNode(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, w1, w2, w3, vec1,
|
|
vec2, vec3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 8, "NewCameraShaker"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f sfxPos = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
float duration = in.readFloatBig();
|
|
float sfxDist = in.readFloatBig();
|
|
CCameraShakerComponent shakerX = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
CCameraShakerComponent shakerY = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
CCameraShakerComponent shakerZ = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
|
|
CCameraShakeData shakeData(duration, sfxDist, flags, sfxPos, shakerX, shakerY, shakerZ);
|
|
|
|
return new CScriptCameraShaker(mgr.AllocateUniqueId(), name, info, active, shakeData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 10, "ShadowProjector"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
zeus::CVector3f vec2(zeus::CVector3f::ReadBig(in));
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
bool b2 = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
return new CScriptShadowProjector(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Translate(position), b1, vec2,
|
|
b2, f1, f2, f3, f4, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
|
if (!EnsurePropertyCount(propCount, 16, "EnergyBall"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
|
const auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pair.first)
|
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return nullptr;
|
|
|
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CPatternedInfo pInfo(in, pair.second);
|
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const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
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if (!animParms.GetACSFile().IsValid())
|
|
return nullptr;
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
u32 w1 = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
CDamageInfo dInfo1(in);
|
|
float f2 = in.readFloatBig();
|
|
CAssetId a1(in);
|
|
s16 sfxId1 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
CAssetId a2(in);
|
|
CAssetId a3(in);
|
|
s16 sfxId2 = CSfxManager::TranslateSFXID(in.readUint32Big());
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
CAssetId a4(in);
|
|
|
|
CDamageInfo dInfo2 = propCount >= 19 ? CDamageInfo(in) : CDamageInfo();
|
|
float f5 = propCount >= 20 ? in.readFloatBig() : 3.0f;
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actorHead.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
return new MP1::CEnergyBall(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform,
|
|
std::move(mData), actParms, pInfo, w1, f1, dInfo1, f2, a1, sfxId1, a2, a3, sfxId2, f3, f4,
|
|
a4, dInfo2, f5);
|
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}
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} // namespace urde
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