mirror of https://github.com/AxioDL/metaforce.git
319 lines
13 KiB
C++
319 lines
13 KiB
C++
#include "CMDLMaterials.hpp"
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using Stream = hecl::BlenderConnection::PyOutStream;
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namespace DataSpec
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{
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namespace DNAMP3
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{
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using Material = MaterialSet::Material;
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void MaterialSet::RegisterMaterialProps(Stream& out)
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{
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out << "bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
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"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
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"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
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"bpy.types.Material.retro_opac = bpy.props.IntProperty(name='Retro: OPAC')\n"
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"bpy.types.Material.retro_blod = bpy.props.IntProperty(name='Retro: BLOD')\n"
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"bpy.types.Material.retro_bloi = bpy.props.IntProperty(name='Retro: BLOI')\n"
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"bpy.types.Material.retro_bnif = bpy.props.IntProperty(name='Retro: BNIF')\n"
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"bpy.types.Material.retro_xrbr = bpy.props.IntProperty(name='Retro: XRBR')\n"
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"\n";
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}
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void MaterialSet::ConstructMaterial(Stream& out,
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const PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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const Material& material,
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unsigned groupIdx,
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unsigned matIdx)
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{
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unsigned i;
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out.format("new_material = bpy.data.materials.new('MAT_%u_%u')\n"
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"new_material.use_shadows = True\n"
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"new_material.use_transparent_shadows = True\n"
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"new_material.diffuse_color = (1.0,1.0,1.0)\n"
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"new_material.diffuse_intensity = 1.0\n"
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"new_material.specular_intensity = 0.0\n"
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"new_material.use_nodes = True\n"
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"new_nodetree = new_material.node_tree\n"
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"material_node = new_nodetree.nodes['Material']\n"
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"final_node = new_nodetree.nodes['Output']\n"
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"\n"
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"gridder = hecl.Nodegrid(new_nodetree)\n"
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"gridder.place_node(final_node, 3)\n"
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"gridder.place_node(material_node, 0)\n"
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"material_node.material = new_material\n"
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"\n"
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"texture_nodes = []\n"
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"kcolor_nodes = []\n"
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"color_combiner_nodes = []\n"
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"alpha_combiner_nodes = []\n"
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"tex_links = []\n"
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"tev_reg_sockets = [None]*4\n"
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"\n", groupIdx, matIdx);
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/* Material Flags */
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out.format("new_material.retro_punchthrough_alpha = %s\n"
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"new_material.retro_shadow_occluder = %s\n"
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"new_material.game_settings.invisible = %s\n",
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material.header.flags.punchthroughAlpha() ? "True" : "False",
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material.header.flags.shadowOccluderMesh() ? "True" : "False",
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material.header.flags.shadowOccluderMesh() ? "True" : "False");
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/* Blend factors */
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if (material.header.flags.alphaBlending())
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out << "new_material.game_settings.alpha_blend = 'ALPHA'\n"
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"new_material.use_transparency = True\n"
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"new_material.transparency_method = 'RAYTRACE'\n"
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"new_material.alpha = 1.0\n";
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else if (material.header.flags.additiveBlending())
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out << "new_material.game_settings.alpha_blend = 'ADD'\n"
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"new_material.use_transparency = True\n"
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"new_material.transparency_method = 'RAYTRACE'\n"
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"new_material.alpha = 1.0\n";
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/* Texmap list */
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out << "tex_maps = []\n"
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"pnode = None\n"
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"anode = None\n"
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"rflv_tex_node = None\n";
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/* Add PASSes */
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i=0;
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unsigned texMapIdx = 0;
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unsigned texMtxIdx = 0;
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unsigned kColorIdx = 0;
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Material::ISection* prevSection = nullptr;
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for (const Material::SectionFactory& factory : material.sections)
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{
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factory.section->constructNode(out, pakRouter, entry, prevSection, i++, texMapIdx, texMtxIdx, kColorIdx);
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Material::SectionPASS* pass = dynamic_cast<Material::SectionPASS*>(factory.section.get());
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if (!pass || (pass && Material::SectionPASS::Subtype(pass->subtype.toUint32()) != Material::SectionPASS::Subtype::RFLV))
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prevSection = factory.section.get();
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}
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/* Connect final PASS */
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out << "if pnode:\n"
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" new_nodetree.links.new(pnode.outputs['Next Color'], final_node.inputs['Color'])\n"
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"else:\n"
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" new_nodetree.links.new(kcolor_nodes[-1][0].outputs[0], final_node.inputs['Color'])\n"
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"if anode:\n"
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" new_nodetree.links.new(anode.outputs['Value'], final_node.inputs['Alpha'])\n"
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"elif pnode:\n"
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" new_nodetree.links.new(pnode.outputs['Next Alpha'], final_node.inputs['Alpha'])\n"
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"else:\n"
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" new_nodetree.links.new(kcolor_nodes[-1][1].outputs[0], final_node.inputs['Alpha'])\n";
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}
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void Material::SectionPASS::constructNode(hecl::BlenderConnection::PyOutStream& out,
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const PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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const Material::ISection* prevSection,
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unsigned idx,
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unsigned& texMapIdx,
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unsigned& texMtxIdx,
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unsigned& kColorIdx) const
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{
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/* Add Texture nodes */
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if (txtrId)
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{
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std::string texName = pakRouter.getBestEntryName(txtrId);
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const nod::Node* node;
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const PAK::Entry* texEntry = pakRouter.lookupEntry(txtrId, &node);
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hecl::ProjectPath txtrPath = pakRouter.getWorking(texEntry);
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if (txtrPath.isNone())
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{
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PAKEntryReadStream rs = texEntry->beginReadStream(*node);
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TXTR::Extract(rs, txtrPath);
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}
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hecl::SystemString resPath = pakRouter.getResourceRelativePath(entry, txtrId);
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hecl::SystemUTF8View resPathView(resPath);
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out.format("if '%s' in bpy.data.textures:\n"
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" image = bpy.data.images['%s']\n"
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" texture = bpy.data.textures[image.name]\n"
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"else:\n"
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" image = bpy.data.images.load('''//%s''')\n"
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" image.name = '%s'\n"
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" texture = bpy.data.textures.new(image.name, 'IMAGE')\n"
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" texture.image = image\n"
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"tex_maps.append(texture)\n"
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"\n", texName.c_str(), texName.c_str(),
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resPathView.str().c_str(), texName.c_str());
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if (uvAnim.size())
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{
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const UVAnimation& uva = uvAnim[0];
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uva.unk1 + (uva.unk1 < 2 ? 0 : 2)), texMtxIdx, texMapIdx++);
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DNAMP1::MaterialSet::Material::AddTextureAnim(out, uva.anim.mode, texMtxIdx++, uva.anim.vals);
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}
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else
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uvSrc + 4), -1, texMapIdx++);
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}
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/* Special case for RFLV (environment UV mask) */
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if (Subtype(subtype.toUint32()) == Subtype::RFLV)
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{
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if (txtrId)
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out << "rflv_tex_node = texture_nodes[-1]\n";
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return;
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}
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/* Add PASS node */
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bool linkRAS = false;
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out << "prev_pnode = pnode\n"
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"pnode = new_nodetree.nodes.new('ShaderNodeGroup')\n";
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switch (Subtype(subtype.toUint32()))
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{
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case Subtype::DIFF:
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{
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassDIFF']\n";
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if (txtrId)
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{
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out << "new_material.hecl_lightmap = texture.name\n"
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<< "texture.image.use_fake_user = True\n";
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}
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linkRAS = true;
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break;
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}
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case Subtype::RIML:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassRIML']\n";
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if (idx == 0)
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linkRAS = true;
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break;
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case Subtype::BLOL:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOL']\n";
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if (idx == 0)
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linkRAS = true;
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break;
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case Subtype::BLOD:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOD']\n";
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if (idx == 0)
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linkRAS = true;
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break;
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case Subtype::CLR:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassCLR']\n";
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if (idx == 0)
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linkRAS = true;
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break;
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case Subtype::TRAN:
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if (flags.TRANInvert())
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassTRANInv']\n";
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else
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassTRAN']\n";
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break;
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case Subtype::INCA:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassINCA']\n";
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break;
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case Subtype::RFLV:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassRFLV']\n";
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break;
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case Subtype::RFLD:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassRFLD']\n"
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"if rflv_tex_node:\n"
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" new_nodetree.links.new(rflv_tex_node.outputs['Color'], pnode.inputs['Mask Color'])\n"
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" new_nodetree.links.new(rflv_tex_node.outputs['Value'], pnode.inputs['Mask Alpha'])\n";
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break;
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case Subtype::LRLD:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassLRLD']\n";
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break;
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case Subtype::LURD:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassLURD']\n";
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break;
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case Subtype::BLOI:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOI']\n";
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break;
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case Subtype::XRAY:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassXRAY']\n";
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break;
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case Subtype::TOON:
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out << "pnode.node_tree = bpy.data.node_groups['RetroPassTOON']\n";
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break;
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default: break;
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}
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out << "gridder.place_node(pnode, 2)\n";
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if (txtrId)
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{
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out << "new_nodetree.links.new(texture_nodes[-1].outputs['Color'], pnode.inputs['Tex Color'])\n"
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"new_nodetree.links.new(texture_nodes[-1].outputs['Value'], pnode.inputs['Tex Alpha'])\n";
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}
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if (linkRAS)
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out << "new_nodetree.links.new(material_node.outputs['Color'], pnode.inputs['Prev Color'])\n"
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"new_nodetree.links.new(material_node.outputs['Alpha'], pnode.inputs['Prev Alpha'])\n";
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else if (prevSection)
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{
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if (prevSection->m_type == ISection::Type::PASS &&
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Subtype(static_cast<const SectionPASS*>(prevSection)->subtype.toUint32()) != Subtype::RFLV)
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out << "new_nodetree.links.new(prev_pnode.outputs['Next Color'], pnode.inputs['Prev Color'])\n"
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"new_nodetree.links.new(prev_pnode.outputs['Next Alpha'], pnode.inputs['Prev Alpha'])\n";
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else if (prevSection->m_type == ISection::Type::CLR)
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out << "new_nodetree.links.new(kcolor_nodes[-1][0].outputs[0], pnode.inputs['Prev Color'])\n"
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"new_nodetree.links.new(kcolor_nodes[-1][1].outputs[0], pnode.inputs['Prev Alpha'])\n";
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}
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/* Row Break in gridder */
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out << "gridder.row_break(2)\n";
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}
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void Material::SectionCLR::constructNode(hecl::BlenderConnection::PyOutStream& out,
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const PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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const Material::ISection* prevSection,
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unsigned idx,
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unsigned& texMapIdx,
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unsigned& texMtxIdx,
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unsigned& kColorIdx) const
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{
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DNAMP1::MaterialSet::Material::AddKcolor(out, color, kColorIdx++);
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switch (Subtype(subtype.toUint32()))
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{
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case Subtype::DIFB:
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out << "kc_node.label += ' DIFB'\n"
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"ka_node.label += ' DIFB'\n";
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break;
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default: break;
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}
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}
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void Material::SectionINT::constructNode(hecl::BlenderConnection::PyOutStream& out,
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const PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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const Material::ISection* prevSection,
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unsigned idx,
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unsigned& texMapIdx,
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unsigned& texMtxIdx,
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unsigned& kColorIdx) const
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{
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switch (Subtype(subtype.toUint32()))
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{
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case Subtype::OPAC:
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{
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GX::Color clr(value);
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out.format("anode = new_nodetree.nodes.new('ShaderNodeValue')\n"
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"anode.outputs['Value'].default_value = %f\n",
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float(clr[3]) / float(0xff));
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out << "gridder.place_node(anode, 1)\n";
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}
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break;
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case Subtype::BLOD:
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out.format("new_material.retro_blod = %d\n", value);
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break;
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case Subtype::BLOI:
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out.format("new_material.retro_bloi = %d\n", value);
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break;
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case Subtype::BNIF:
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out.format("new_material.retro_bnif = %d\n", value);
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break;
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case Subtype::XRBR:
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out.format("new_material.retro_xrbr = %d\n", value);
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break;
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default: break;
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}
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}
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}
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}
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