metaforce/Runtime/Collision/COBBTree.cpp

244 lines
8.1 KiB
C++

#include "Runtime/Collision/COBBTree.hpp"
#include <array>
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
namespace urde {
namespace {
constexpr std::array<u8, 18> DefaultEdgeMaterials{
2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 2,
};
constexpr std::array<u8, 12> DefaultSurfaceMaterials{
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
};
constexpr std::array<CCollisionEdge, 18> DefaultEdges{{
{4, 1},
{1, 5},
{5, 4},
{4, 0},
{0, 1},
{7, 2},
{2, 6},
{6, 7},
{7, 3},
{3, 2},
{6, 0},
{4, 6},
{2, 0},
{5, 3},
{7, 5},
{1, 3},
{6, 5},
{0, 3},
}};
constexpr std::array<u16, 36> DefaultSurfaceIndices{
0, 1, 2, 0, 3, 4, 5, 6, 7, 5, 8, 9, 10, 3, 11, 10, 6, 12,
13, 8, 14, 13, 1, 15, 16, 14, 7, 16, 11, 2, 17, 15, 4, 17, 12, 9,
};
/* This is exactly what retro did >.< */
u32 verify_deaf_babe(CInputStream& in) { return in.readUint32Big(); }
/* This is exactly what retro did >.< */
u32 verify_version(CInputStream& in) { return in.readUint32Big(); }
} // Anonymous namespace
COBBTree::COBBTree(CInputStream& in)
: x0_magic(verify_deaf_babe(in))
, x4_version(verify_version(in))
, x8_memsize(in.readUint32())
, x18_indexData(in)
, x88_root(std::make_unique<CNode>(in)) {}
std::unique_ptr<COBBTree> COBBTree::BuildOrientedBoundingBoxTree(const zeus::CVector3f& extent,
const zeus::CVector3f& center) {
zeus::CAABox aabb(extent * -0.5f + center, extent * 0.5f + center);
std::unique_ptr<COBBTree> ret = std::make_unique<COBBTree>();
COBBTree::SIndexData& idxData = ret->x18_indexData;
idxData.x0_materials.reserve(3);
idxData.x0_materials.push_back(0x40180000);
idxData.x0_materials.push_back(0x42180000);
idxData.x0_materials.push_back(0x41180000);
idxData.x10_vertMaterials = std::vector<u8>(8, u8(0));
idxData.x20_edgeMaterials = std::vector<u8>(DefaultEdgeMaterials.cbegin(), DefaultEdgeMaterials.cend());
idxData.x30_surfaceMaterials = std::vector<u8>(DefaultSurfaceMaterials.cbegin(), DefaultSurfaceMaterials.cend());
idxData.x40_edges = std::vector<CCollisionEdge>(DefaultEdges.cbegin(), DefaultEdges.cend());
idxData.x50_surfaceIndices = std::vector<u16>(DefaultSurfaceIndices.cbegin(), DefaultSurfaceIndices.cend());
idxData.x60_vertices.reserve(8);
for (int i = 0; i < 8; ++i) {
idxData.x60_vertices.push_back(aabb.getPoint(i));
}
std::vector<u16> surface;
surface.reserve(12);
for (int i = 0; i < 12; ++i) {
surface.push_back(i);
}
ret->x88_root = std::make_unique<CNode>(zeus::CTransform::Translate(center), extent * 0.5f, nullptr, nullptr,
std::make_unique<CLeafData>(std::move(surface)));
return ret;
}
CCollisionSurface COBBTree::GetSurface(u16 idx) const {
const auto surfIdx = size_t{idx} * 3;
const CCollisionEdge e0 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx]];
const CCollisionEdge e1 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx + 1]];
const u16 vert1 = e0.GetVertIndex1();
const u16 vert2 = e0.GetVertIndex2();
u16 vert3 = e1.GetVertIndex1();
if (vert3 == vert1 || vert3 == vert2) {
vert3 = e1.GetVertIndex2();
}
const u32 mat = x18_indexData.x0_materials[x18_indexData.x30_surfaceMaterials[idx]];
if ((mat & 0x2000000) != 0) {
return CCollisionSurface(x18_indexData.x60_vertices[vert2], x18_indexData.x60_vertices[vert1],
x18_indexData.x60_vertices[vert3], mat);
}
return CCollisionSurface(x18_indexData.x60_vertices[vert1], x18_indexData.x60_vertices[vert2],
x18_indexData.x60_vertices[vert3], mat);
}
void COBBTree::GetTriangleVertexIndices(u16 idx, u16 indicesOut[3]) const {
const auto surfIdx = size_t{idx} * 3;
const CCollisionEdge& e0 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx]];
const CCollisionEdge& e1 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx + 1]];
indicesOut[2] = (e1.GetVertIndex1() != e0.GetVertIndex1() && e1.GetVertIndex1() != e0.GetVertIndex2())
? e1.GetVertIndex1()
: e1.GetVertIndex2();
const u32 material = x18_indexData.x0_materials[x18_indexData.x30_surfaceMaterials[idx]];
if ((material & 0x2000000) != 0) {
indicesOut[0] = e0.GetVertIndex2();
indicesOut[1] = e0.GetVertIndex1();
} else {
indicesOut[0] = e0.GetVertIndex1();
indicesOut[1] = e0.GetVertIndex2();
}
}
CCollisionSurface COBBTree::GetTransformedSurface(u16 idx, const zeus::CTransform& xf) const {
const auto surfIdx = size_t{idx} * 3;
const CCollisionEdge e0 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx]];
const CCollisionEdge e1 = x18_indexData.x40_edges[x18_indexData.x50_surfaceIndices[surfIdx + 1]];
const u16 vert1 = e0.GetVertIndex1();
const u16 vert2 = e0.GetVertIndex2();
u16 vert3 = e1.GetVertIndex1();
if (vert3 == vert1 || vert3 == vert2) {
vert3 = e1.GetVertIndex2();
}
const u32 mat = x18_indexData.x0_materials[x18_indexData.x30_surfaceMaterials[idx]];
if ((mat & 0x2000000) != 0) {
return CCollisionSurface(xf * x18_indexData.x60_vertices[vert2], xf * x18_indexData.x60_vertices[vert1],
xf * x18_indexData.x60_vertices[vert3], mat);
}
return CCollisionSurface(xf * x18_indexData.x60_vertices[vert1], xf * x18_indexData.x60_vertices[vert2],
xf * x18_indexData.x60_vertices[vert3], mat);
}
zeus::CAABox COBBTree::CalculateLocalAABox() const { return CalculateAABox(zeus::CTransform()); }
zeus::CAABox COBBTree::CalculateAABox(const zeus::CTransform& xf) const {
if (x88_root) {
return x88_root->GetOBB().calculateAABox(xf);
}
return zeus::CAABox();
}
COBBTree::SIndexData::SIndexData(CInputStream& in) {
u32 count = in.readUint32Big();
x0_materials.reserve(count);
for (u32 i = 0; i < count; i++) {
x0_materials.emplace_back(in.readUint32Big());
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x10_vertMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x20_edgeMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x30_surfaceMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x40_edges.emplace_back(in);
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x50_surfaceIndices.emplace_back(in.readUint16Big());
}
count = in.readUint32Big();
for (u32 i = 0; i < count; i++) {
x60_vertices.emplace_back(zeus::CVector3f::ReadBig(in));
}
}
COBBTree::CNode::CNode(const zeus::CTransform& xf, const zeus::CVector3f& point,
std::unique_ptr<CNode>&& left, std::unique_ptr<CNode>&& right,
std::unique_ptr<CLeafData>&& leaf)
: x0_obb(xf, point)
, x3c_isLeaf(leaf != nullptr)
, x40_left(std::move(left))
, x44_right(std::move(right))
, x48_leaf(std::move(leaf)) {}
COBBTree::CNode::CNode(CInputStream& in) {
x0_obb = zeus::COBBox::ReadBig(in);
x3c_isLeaf = in.readBool();
if (x3c_isLeaf)
x48_leaf = std::make_unique<CLeafData>(in);
else {
x40_left = std::make_unique<CNode>(in);
x44_right = std::make_unique<CNode>(in);
}
}
size_t COBBTree::CNode::GetMemoryUsage() const {
size_t ret = 0;
if (x3c_isLeaf)
ret = x48_leaf->GetMemoryUsage() + /*sizeof(CNode)*/ 80;
else {
if (x40_left)
ret = x40_left->GetMemoryUsage() + /*sizeof(CNode)*/ 80;
if (x44_right)
ret += x44_right->GetMemoryUsage();
}
return (ret + 3) & ~3;
}
COBBTree::CLeafData::CLeafData(std::vector<u16>&& surface) : x0_surface(std::move(surface)) {}
const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const { return x0_surface; }
size_t COBBTree::CLeafData::GetMemoryUsage() const {
const size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16;
return (ret + 3) & ~3;
}
COBBTree::CLeafData::CLeafData(CInputStream& in) {
const u32 edgeCount = in.readUint32Big();
for (u32 i = 0; i < edgeCount; i++) {
x0_surface.emplace_back(in.readUint16Big());
}
}
} // namespace urde