metaforce/specter/include/Specter/ViewResources.hpp

162 lines
6.7 KiB
C++

#ifndef SPECTER_VIEWRESOURCES_HPP
#define SPECTER_VIEWRESOURCES_HPP
#include "TextView.hpp"
#include "SplitView.hpp"
#include "Toolbar.hpp"
#include "Button.hpp"
#include <thread>
namespace Specter
{
class ThemeData
{
Zeus::CColor m_uiText = Zeus::CColor::skWhite;
Zeus::CColor m_fieldText = Zeus::CColor::skBlack;
Zeus::CColor m_fieldMarkedText = {0.25, 0.25, 0.25, 1.0};
Zeus::CColor m_selectedFieldText = Zeus::CColor::skWhite;
Zeus::CColor m_vpBg = {0.2, 0.2, 0.2, 1.0};
Zeus::CColor m_tbBg = {0.2, 0.2, 0.2, 0.9};
Zeus::CColor m_tooltipBg = {0.1, 0.1, 0.1, 0.85};
Zeus::CColor m_spaceBg = {0.075, 0.075, 0.075, 0.85};
Zeus::CColor m_splashBg = {0.075, 0.075, 0.075, 0.85};
Zeus::CColor m_splashErrorBg = {0.1, 0.01, 0.01, 0.85};
Zeus::CColor m_splash1 = {1.0, 1.0, 1.0, 1.0};
Zeus::CColor m_splash2 = {0.3, 0.3, 0.3, 1.0};
Zeus::CColor m_button1Inactive = {0.2823, 0.2823, 0.2823, 1.0};
Zeus::CColor m_button2Inactive = {0.1725, 0.1725, 0.1725, 1.0};
Zeus::CColor m_button1Hover = {0.3523, 0.3523, 0.3523, 1.0};
Zeus::CColor m_button2Hover = {0.2425, 0.2425, 0.2425, 1.0};
Zeus::CColor m_button1Press = {0.1725, 0.1725, 0.1725, 1.0};
Zeus::CColor m_button2Press = {0.2823, 0.2823, 0.2823, 1.0};
Zeus::CColor m_button1Disabled = {0.2823, 0.2823, 0.2823, 0.5};
Zeus::CColor m_button2Disabled = {0.1725, 0.1725, 0.1725, 0.5};
Zeus::CColor m_textfield2Inactive = {0.7823, 0.7823, 0.7823, 1.0};
Zeus::CColor m_textfield1Inactive = {0.5725, 0.5725, 0.5725, 1.0};
Zeus::CColor m_textfield2Hover = {0.8523, 0.8523, 0.8523, 1.0};
Zeus::CColor m_textfield1Hover = {0.6425, 0.6425, 0.6425, 1.0};
Zeus::CColor m_textfield2Disabled = {0.7823, 0.7823, 0.7823, 0.5};
Zeus::CColor m_textfield1Disabled = {0.5725, 0.5725, 0.5725, 0.5};
Zeus::CColor m_textfieldSelection = {0.2725, 0.2725, 0.2725, 1.0};
Zeus::CColor m_textfieldMarkSelection = {1.0, 1.0, 0.2725, 1.0};
Zeus::CColor m_tableCellBg1 = {0.1725, 0.1725, 0.1725, 0.75};
Zeus::CColor m_tableCellBg2 = {0.2425, 0.2425, 0.2425, 0.75};
Zeus::CColor m_tableCellBgSelected = {0.6425, 0.6425, 0.6425, 1.0};
Zeus::CColor m_scrollIndicator = {0.2823, 0.2823, 0.2823, 1.0};
public:
virtual const Zeus::CColor& uiText() const {return m_uiText;}
virtual const Zeus::CColor& fieldText() const {return m_fieldText;}
virtual const Zeus::CColor& fieldMarkedText() const {return m_fieldMarkedText;}
virtual const Zeus::CColor& selectedFieldText() const {return m_selectedFieldText;}
virtual const Zeus::CColor& viewportBackground() const {return m_vpBg;}
virtual const Zeus::CColor& toolbarBackground() const {return m_tbBg;}
virtual const Zeus::CColor& tooltipBackground() const {return m_tooltipBg;}
virtual const Zeus::CColor& spaceBackground() const {return m_spaceBg;}
virtual const Zeus::CColor& splashBackground() const {return m_splashBg;}
virtual const Zeus::CColor& splashErrorBackground() const {return m_splashErrorBg;}
virtual const Zeus::CColor& splash1() const {return m_splash1;}
virtual const Zeus::CColor& splash2() const {return m_splash2;}
virtual const Zeus::CColor& button1Inactive() const {return m_button1Inactive;}
virtual const Zeus::CColor& button2Inactive() const {return m_button2Inactive;}
virtual const Zeus::CColor& button1Hover() const {return m_button1Hover;}
virtual const Zeus::CColor& button2Hover() const {return m_button2Hover;}
virtual const Zeus::CColor& button1Press() const {return m_button1Press;}
virtual const Zeus::CColor& button2Press() const {return m_button2Press;}
virtual const Zeus::CColor& button1Disabled() const {return m_button1Disabled;}
virtual const Zeus::CColor& button2Disabled() const {return m_button2Disabled;}
virtual const Zeus::CColor& textfield1Inactive() const {return m_textfield1Inactive;}
virtual const Zeus::CColor& textfield2Inactive() const {return m_textfield2Inactive;}
virtual const Zeus::CColor& textfield1Hover() const {return m_textfield1Hover;}
virtual const Zeus::CColor& textfield2Hover() const {return m_textfield2Hover;}
virtual const Zeus::CColor& textfield1Disabled() const {return m_textfield1Disabled;}
virtual const Zeus::CColor& textfield2Disabled() const {return m_textfield2Disabled;}
virtual const Zeus::CColor& textfieldSelection() const {return m_textfieldSelection;}
virtual const Zeus::CColor& textfieldMarkSelection() const {return m_textfieldMarkSelection;}
virtual const Zeus::CColor& tableCellBg1() const {return m_tableCellBg1;}
virtual const Zeus::CColor& tableCellBg2() const {return m_tableCellBg2;}
virtual const Zeus::CColor& tableCellBgSelected() const {return m_tableCellBgSelected;}
virtual const Zeus::CColor& scrollIndicator() const {return m_scrollIndicator;}
};
class ViewResources
{
template <class Factory>
void init(Factory* factory, const ThemeData& theme, FontCache* fcache)
{
m_viewRes.init(factory, theme);
m_textRes.init(factory, fcache);
m_splitRes.init(factory, theme);
m_toolbarRes.init(factory, theme);
m_buttonRes.init(factory, theme);
}
public:
boo::IGraphicsDataFactory* m_factory = nullptr;
FontCache* m_fcache = nullptr;
View::Resources m_viewRes;
TextView::Resources m_textRes;
SplitView::Resources m_splitRes;
Toolbar::Resources m_toolbarRes;
Button::Resources m_buttonRes;
boo::GraphicsDataToken m_resData;
Specter::FontTag m_mainFont;
Specter::FontTag m_monoFont;
Specter::FontTag m_heading14;
Specter::FontTag m_heading18;
Specter::FontTag m_titleFont;
Specter::FontTag m_curveFont;
std::thread m_fcacheThread;
bool m_fcacheInterrupt = false;
bool m_fcacheReady = false;
ViewResources() = default;
ViewResources(const ViewResources& other) = delete;
ViewResources(ViewResources&& other) = default;
ViewResources& operator=(const ViewResources& other) = delete;
ViewResources& operator=(ViewResources&& other) = default;
~ViewResources()
{
if (m_fcacheThread.joinable())
{
m_fcacheInterrupt = true;
m_fcacheThread.join();
}
}
void init(boo::IGraphicsDataFactory* factory, FontCache* fcache, const ThemeData& theme, float pixelFactor);
void prepFontCacheSync();
void prepFontCacheAsync(boo::IWindow* window);
bool fontCacheReady() const {return m_fcacheReady;}
void resetPixelFactor(float pixelFactor);
void resetTheme(const ThemeData& theme);
void resetLanguage(const ThemeData& theme);
float m_pixelFactor = 0;
float pixelFactor() const {return m_pixelFactor;}
ThemeData m_theme;
const ThemeData& themeData() const {return m_theme;}
};
}
#endif // SPECTER_VIEWRESOURCES_HPP