metaforce/specter/lib/Toolbar.cpp

98 lines
2.8 KiB
C++

#include <LogVisor/LogVisor.hpp>
#include "Specter/Toolbar.hpp"
#include "Specter/ViewResources.hpp"
#define TOOLBAR_GAUGE 28
#define TOOLBAR_PADDING 10
namespace Specter
{
static LogVisor::LogModule Log("Specter::Space");
void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
{
static const Zeus::RGBA32 tex[] =
{
{{255,255,255,64}},
{{255,255,255,64}},
{{0,0,0,64}},
{{0,0,0,64}}
};
m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16);
}
Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
: View(res, parentView), m_tbPos(tbPos),
m_nomHeight(res.pixelFactor() * TOOLBAR_GAUGE),
m_padding(res.pixelFactor() * TOOLBAR_PADDING)
{
m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_vertsBinding.initTex(res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex);
commitResources(res);
setBackground(res.themeData().toolbarBackground());
}
void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
for (ViewChild<View*>& c : m_children)
c.mouseDown(coord, button, mod);
}
void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
for (ViewChild<View*>& c : m_children)
c.mouseUp(coord, button, mod);
}
void Toolbar::mouseMove(const boo::SWindowCoord& coord)
{
for (ViewChild<View*>& c : m_children)
c.mouseMove(coord);
}
void Toolbar::mouseEnter(const boo::SWindowCoord& coord)
{
for (ViewChild<View*>& c : m_children)
c.mouseEnter(coord);
}
void Toolbar::mouseLeave(const boo::SWindowCoord& coord)
{
for (ViewChild<View*>& c : m_children)
c.mouseLeave(coord);
}
void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
setHorizontalVerts(sub.size[0]);
m_vertsBinding.load(m_tbVerts, sizeof(m_tbVerts));
m_tbBlock.setViewRect(root, sub);
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
boo::SWindowRect childRect = sub;
for (ViewChild<View*>& c : m_children)
{
childRect.size[0] = c.m_view->nominalWidth();
childRect.size[1] = c.m_view->nominalHeight();
childRect.location[0] += m_padding;
childRect.location[1] = sub.location[1] + (m_nomHeight - childRect.size[1]) / 2 - 1;
c.m_view->resized(root, childRect);
childRect.location[0] += childRect.size[0];
}
}
void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
gfxQ->setShaderDataBinding(m_vertsBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->draw(0, 10);
for (ViewChild<View*>& c : m_children)
c.m_view->draw(gfxQ);
}
}