mirror of https://github.com/AxioDL/metaforce.git
99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
#ifndef __RETRO_IRENDERER_HPP__
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#define __RETRO_IRENDERER_HPP__
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#include <vector>
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#include "../RetroTypes.hpp"
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#include "../CToken.hpp"
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#include "CAABox.hpp"
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#include "CPlane.hpp"
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#include "CFrustum.hpp"
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#include "CColor.hpp"
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namespace Retro
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{
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class CMetroidModelInstance;
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class CLight;
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class CAreaOctTree;
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class CParticleGen;
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class CModel;
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class CSkinnedModel;
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class IRenderer
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{
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public:
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typedef void(*TDrawableCallback)(const void*, const void*, int);
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typedef void(*TReflectionCallback)(void*, const CVector3f&);
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enum EDrawableSorting
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{
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};
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enum EDebugOption
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{
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};
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enum EPrimitiveType
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{
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};
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enum ERglFogMode
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{
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};
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virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int);
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>&);
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virtual void DrawUnsortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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virtual void DrawSortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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virtual void DrawStaticGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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virtual void PostRenderFogs();
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virtual void AddParticleGen(const CParticleGen&);
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virtual void AddPlaneObject(const void*, const CAABox&, const CPlane&, int);
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virtual void AddDrawable(void const *, const CVector3f&, const CAABox&, int, EDrawableSorting);
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virtual void SetDrawableCallback(TDrawableCallback, const void*);
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virtual void SetWorldViewpoint(const CTransform&);
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virtual void SetPerspectiveFovScalar(float);
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virtual void SetPerspective(float, float, float, float, float);
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virtual void SetPerspective(float, float, float, float);
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virtual void SetViewportOrtho(bool, float, float);
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virtual void SetClippingPlanes(const CFrustum&);
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virtual void SetViewport(int, int, int, int);
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virtual void SetDepthReadWrite(bool, bool);
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virtual void SetBlendMode_AdditiveAlpha();
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virtual void SetBlendMode_AlphaBlended();
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virtual void SetBlendMode_NoColorWrite();
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virtual void SetBlendMode_ColorMultiply();
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virtual void SetBlendMode_InvertDst();
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virtual void SetBlendMode_InvertSrc();
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virtual void SetBlendMode_Replace();
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virtual void SetBlendMode_AdditiveDestColor();
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virtual void SetDebugOption(EDebugOption, int);
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virtual void BeginScene();
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virtual void EndScene();
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virtual void BeginPrimitive(EPrimitiveType, int);
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virtual void BeginLines(int);
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virtual void BeginLineStrip(int);
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virtual void BeginTriangles(int);
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virtual void BeginTriangleStrip(int);
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virtual void BeginTriangleFan(int);
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virtual void PrimVertex(const CVector3f&);
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virtual void PrimNormal(const CVector3f&);
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virtual void PrimColor(float, float, float, float);
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virtual void PrimColor(const CColor&);
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virtual void EndPrimitive();
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virtual void SetAmbientColor(const CColor&);
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virtual void SetStaticWorldAmbientColor(const CColor&);
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virtual void DrawString(const char*, int, int);
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virtual u32 GetFPS();
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virtual void CacheReflection(TReflectionCallback, void*, bool);
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virtual void DrawSpaceWarp(const CVector3f&, float);
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virtual void DrawThermalModel(const CModel&, const CColor&, const CColor&, const float*, const float*);
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virtual void DrawXRayOutline(const CModel&, const float*, const float*);
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virtual void SetWireframeFlags(int);
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virtual void SetWorldFog(ERglFogMode, float, float, const CColor&);
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virtual void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);
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virtual void SetThermal(bool, float, const CColor&);
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virtual void DoThermalBlendCold();
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virtual void DoThermalBlendHot();
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virtual u32 GetStaticWorldDataSize();
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};
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}
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#endif // __RETRO_IRENDERER_HPP__
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