metaforce/DataSpec/SpecBase.hpp

97 lines
4.0 KiB
C++

#ifndef SPECBASE_HPP
#define SPECBASE_HPP
#include <functional>
#include <hecl/Database.hpp>
#include <nod/nod.hpp>
#include "BlenderConnection.hpp"
namespace DataSpec
{
struct SpecBase : hecl::Database::IDataSpec
{
/* HECL Adaptors */
void setThreadProject();
bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
void doExtract(const ExtractPassInfo& info, FProgress progress);
bool canCook(const hecl::ProjectPath& path, hecl::BlenderToken& btok);
const hecl::Database::DataSpecEntry* overrideDataSpec(const hecl::ProjectPath& path,
const hecl::Database::DataSpecEntry* oldEntry,
hecl::BlenderToken& btok);
void doCook(const hecl::ProjectPath& path, const hecl::ProjectPath& cookedPath,
bool fast, hecl::BlenderToken& btok, FCookProgress progress);
bool canPackage(const PackagePassInfo& info);
void gatherDependencies(const PackagePassInfo& info,
std::unordered_set<hecl::ProjectPath>& implicitsOut);
void doPackage(const PackagePassInfo& info);
/* Extract handlers */
virtual bool checkStandaloneID(const char* id) const=0;
virtual bool checkFromStandaloneDisc(nod::DiscBase& disc,
const hecl::SystemString& regstr,
const std::vector<hecl::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool checkFromTrilogyDisc(nod::DiscBase& disc,
const hecl::SystemString& regstr,
const std::vector<hecl::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool extractFromDisc(nod::DiscBase& disc, bool force,
FProgress progress)=0;
/* Even if PC spec is being cooked, this will return the vanilla GCN spec */
virtual const hecl::Database::DataSpecEntry* getOriginalSpec() const=0;
/* Basic path check (game directory matching) */
virtual bool checkPathPrefix(const hecl::ProjectPath& path)=0;
/* Pre-cook handlers */
virtual bool validateYAMLDNAType(FILE* fp) const=0;
/* Cook handlers */
using BlendStream = hecl::BlenderConnection::DataStream;
using Mesh = BlendStream::Mesh;
using ColMesh = BlendStream::ColMesh;
using Light = BlendStream::Light;
using Actor = BlendStream::Actor;
virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, hecl::BlenderToken& btok,
FCookProgress progress)=0;
virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, hecl::BlenderToken& btok,
FCookProgress progress)=0;
virtual void cookArea(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, hecl::BlenderToken& btok,
FCookProgress progress)=0;
virtual void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
FILE* fin, FCookProgress progress)=0;
const hecl::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
/* Support functions for resolving paths from IDs */
virtual hecl::ProjectPath getWorking(class UniqueID32&) {return hecl::ProjectPath();}
virtual hecl::ProjectPath getWorking(class UniqueID64&) {return hecl::ProjectPath();}
/* Project accessor */
hecl::Database::Project& getProject() const {return m_project;}
SpecBase(const hecl::Database::DataSpecEntry* specEntry, hecl::Database::Project& project, bool pc);
protected:
hecl::Database::Project& m_project;
bool m_pc;
hecl::ProjectPath m_masterShader;
private:
std::unique_ptr<nod::DiscBase> m_disc;
bool m_isWii;
bool m_standalone;
};
}
#endif // SPECBASE_HPP