mirror of https://github.com/AxioDL/metaforce.git
228 lines
8.3 KiB
C++
228 lines
8.3 KiB
C++
#ifndef __URDE_CANIMDATA_HPP__
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#define __URDE_CANIMDATA_HPP__
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "CCharacterInfo.hpp"
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#include "CParticleDatabase.hpp"
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#include "CPoseAsTransforms.hpp"
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#include "CHierarchyPoseBuilder.hpp"
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#include "CAdditiveAnimPlayback.hpp"
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#include "CCharLayoutInfo.hpp"
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#include "CAnimPlaybackParms.hpp"
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#include <set>
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enum class EUserEventType
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{
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Projectile,
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EggLay,
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LoopedSoundStop,
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AlignTargetPos,
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AlignTargetRot,
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ChangeMaterial,
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Delete,
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GenerateEnd,
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DamageOn,
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DamageOff,
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AlignTargetPosStart,
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DeGenerate,
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Landing,
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TakeOff,
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FadeIn,
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FadeOut,
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ScreenShake,
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BeginAction,
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EndAction,
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BecomeRagDoll,
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IkLock,
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IkRelease,
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BreakLockOn,
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BecomeShootThrough,
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RemoveCollision,
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ObjectPickUp,
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ObjectDrop,
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EventStart,
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EventStop,
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Activate,
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Deactivate,
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SoundPlay,
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SoundStop,
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EffectOn,
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EffectOff
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};
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namespace urde
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{
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class CCharLayoutInfo;
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class CSkinnedModel;
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class CMorphableSkinnedModel;
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struct CAnimSysContext;
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class CAnimationManager;
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class CTransitionManager;
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class CCharacterFactory;
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class IMetaAnim;
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struct CModelFlags;
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class CVertexMorphEffect;
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class CPrimitive;
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class CRandom16;
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class CStateManager;
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class CCharAnimTime;
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class CModel;
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class CSkinRules;
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class CAnimTreeNode;
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class CSegIdList;
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class CSegStatementSet;
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class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSoundPOINode;
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class IAnimReader;
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struct SAdvancementDeltas;
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class CAnimData
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{
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friend class CModelData;
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TLockedToken<CCharacterFactory> x0_charFactory;
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CCharacterInfo xc_charInfo;
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TLockedToken<CCharLayoutInfo> xcc_layoutData;
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TCachedToken<CSkinnedModel> xd8_modelData;
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TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
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std::shared_ptr<CSkinnedModel> xf4_xrayModel;
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std::shared_ptr<CSkinnedModel> xf8_infraModel;
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std::shared_ptr<CAnimSysContext> xfc_animCtx;
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std::shared_ptr<CAnimationManager> x100_animMgr;
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u32 x104_ = 0;
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zeus::CAABox x108_aabb;
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CParticleDatabase x120_particleDB;
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ResId x1d8_selfId;
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zeus::CVector3f x1dc_alignPos;
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zeus::CQuaternion x1e8_alignRot;
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std::shared_ptr<CAnimTreeNode> x1f8_animRoot;
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std::shared_ptr<CTransitionManager> x1fc_transMgr;
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float x200_speedScale = 1.f;
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u32 x204_charIdx;
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u16 x208_defaultAnim;
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u32 x20c_passedBoolCount = 0;
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u32 x210_passedIntCount = 0;
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u32 x214_passedParticleCount = 0;
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u32 x218_passedSoundCount = 0;
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u32 x21c_ = 0;
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union
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{
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u32 x220_flags = 0;
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struct
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{
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bool x220_24_animating : 1;
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bool x220_25_loop : 1;
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bool x220_26_ : 1;
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bool x220_27_ : 1;
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bool x220_28_ : 1;
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bool x220_29_animationJustStarted : 1;
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bool x220_30_poseBuilt : 1;
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bool x220_31_poseCached : 1;
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};
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};
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CPoseAsTransforms x224_pose;
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CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
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rstl::reserved_vector<std::pair<u32, CAdditiveAnimPlayback>, 8> x434_additiveAnims;
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static rstl::reserved_vector<CBoolPOINode, 8> g_BoolPOINodes;
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static rstl::reserved_vector<CInt32POINode, 16> g_Int32POINodes;
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static rstl::reserved_vector<CParticlePOINode, 20> g_ParticlePOINodes;
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static rstl::reserved_vector<CSoundPOINode, 20> g_SoundPOINodes;
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int m_drawInstCount;
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public:
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CAnimData(ResId,
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const CCharacterInfo& character,
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int defaultAnim, int charIdx, bool loop,
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const TLockedToken<CCharLayoutInfo>& layout,
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const TToken<CSkinnedModel>& model,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::weak_ptr<CAnimSysContext>& ctx,
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const std::shared_ptr<CAnimationManager>& animMgr,
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const std::shared_ptr<CTransitionManager>& transMgr,
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const TLockedToken<CCharacterFactory>& charFactory,
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int drawInstCount);
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ResId GetEventResourceIdForAnimResourceId(ResId) const;
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void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
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SAdvancementDeltas AdvanceAdditiveAnims(float);
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SAdvancementDeltas UpdateAdditiveAnims(float);
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bool IsAdditiveAnimation(u32) const;
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std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
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bool IsAdditiveAnimationActive(u32) const;
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void DelAdditiveAnimation(u32);
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void AddAdditiveAnimation(u32, float, bool, bool);
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std::shared_ptr<CAnimationManager> GetAnimationManager();
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
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void SetPhase(float);
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void Touch(const CSkinnedModel& model, int shaderIdx) const;
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SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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CCharAnimTime GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const;
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void MultiplyPlaybackRate(float);
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void SetPlaybackRate(float);
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void SetRandomPlaybackRate(CRandom16&);
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void CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
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const std::shared_ptr<CAnimTreeNode>& node);
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zeus::CTransform GetLocatorTransform(CSegId id, const CCharAnimTime* time) const;
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zeus::CTransform GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const;
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bool IsAnimTimeRemaining(float, const std::string& name) const;
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float GetAnimTimeRemaining(const std::string& name) const;
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float GetAnimationDuration(int) const;
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bool GetIsLoop() const {return x220_25_loop;}
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void EnableLooping(bool val) {x220_25_loop = val; x220_24_animating = true;}
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bool IsAnimating() const {return x220_24_animating;}
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std::shared_ptr<CAnimSysContext> GetAnimSysContext() const;
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std::shared_ptr<CAnimationManager> GetAnimationManager() const;
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void RecalcPoseBuilder(const CCharAnimTime*);
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void RenderAuxiliary(const zeus::CFrustum& frustum) const;
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void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
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void SetupRender(CSkinnedModel& model,
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const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
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static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
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void PreRender();
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void BuildPose();
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static void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet,
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std::vector<CToken>& tokensOut, bool preLock);
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void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
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void SetAnimation(const CAnimPlaybackParms& parms, bool);
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SAdvancementDeltas DoAdvance(float, bool&, CRandom16&, bool advTree);
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SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, TAreaId aid, bool advTree);
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SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool advTree);
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void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
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void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
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void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
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static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
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const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
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void AdvanceParticles(const zeus::CTransform& xf, float dt,
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const zeus::CVector3f&, CStateManager& stateMgr);
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float GetAverageVelocity(int animIn) const;
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void ResetPOILists();
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CSegId GetLocatorSegId(const std::string& name) const;
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zeus::CAABox GetBoundingBox(const zeus::CTransform& xf) const;
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zeus::CAABox GetBoundingBox() const;
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static void FreeCache();
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static void InitializeCache();
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const CHierarchyPoseBuilder& GetPoseBuilder() const { return x2fc_poseBuilder; }
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const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
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};
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}
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#endif // __URDE_CANIMDATA_HPP__
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