metaforce/Runtime/World/CPlayer.hpp

331 lines
12 KiB
C++

#ifndef __URDE_CPLAYER_HPP__
#define __URDE_CPLAYER_HPP__
#include "CPhysicsActor.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CTransform.hpp"
#include "Weapon/CWeaponMgr.hpp"
#include "CPlayerEnergyDrain.hpp"
namespace urde
{
class CMaterialList;
class CMorphBall;
class CPlayerGun;
class CDamageInfo;
class CScriptWater;
class IVisitor;
class CFinalInput;
class CPlayerCameraBob;
class CFirstPersonCamera;
class CPlayer : public CPhysicsActor
{
friend class CStateManager;
friend class CFirstPersonCamera;
friend class CPlayerCameraBob;
public:
enum class EPlayerScanState
{
};
enum class EPlayerOrbitType
{
};
enum class EPlayerOrbitState
{
};
enum class EPlayerZoneInfo
{
};
enum class EPlayerZoneType
{
};
enum class EPlayerMovementState
{
};
enum class EPlayerMorphBallState
{
Unmorphed,
Morphed,
Morphing,
Unmorphing
};
private:
struct CVisorSteam
{
float x0_;
float x4_;
float x8_;
ResId xc_;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
ResId x1c_ = -1;
float x20_ = 0.f;
float x24_ = 0.f;
bool x28_ = false;
public:
CVisorSteam(float a, float b, float c, ResId tex) : x0_(a), x4_(b), x8_(c), xc_(tex) {}
ResId GetTextureId() const;
void SetSteam(float a, float b, float c, ResId d, bool e);
void Update(float dt);
float GetAlpha() const;
};
zeus::CVector3f x1b4_;
TUniqueId x1c4_ = kInvalidUniqueId;
// std::vector<> x258_;
TUniqueId x26c_ = kInvalidUniqueId;
float x270_ = 0.f;
CPlayerEnergyDrain x274_ = CPlayerEnergyDrain(4);
float x288_ = 0.f;
float x28c_ = 0.f;
float x290_ = 0.f;
float x294_ = 0.f;
u32 x298_ = 0;
float x29c_ = 0.f;
float x2a0_ = 0.f;
u8 x2a4_ = 0;
float x2a8_ = 1000.f;
u32 x2ac_ = 0;
u32 x2b0_ = 2;
u32 x2b4_ = 0;
u32 x2d0_ = 3;
float x2d4_ = 0.f;
zeus::CAABox x2d8_;
float x2f0_ = 0.f;
u32 x2f4_cameraState = 0;
EPlayerMorphBallState x2f8_morphTransState = EPlayerMorphBallState::Unmorphed;
u32 x2fc_ = 0;
float x300_ = 0.f;
u32 x304_ = 0;
u32 x308_ = 0;
u32 x30c_ = 0;
TUniqueId x310_grapplePointId = kInvalidUniqueId;
float x314_ = 0.f;
float x318_ = 0.f;
float x31c_ = 0.f;
float x320_ = 0.f;
float x324_ = 0.f;
float x328_ = 0.f;
float x32c_ = 0.f;
u32 x330_ = 0;
u32 x334_ = 1;
u32 x338_ = 1;
TUniqueId x33c_ = kInvalidUniqueId;
float x340_ = 0.f;
// std::vector<> x344_;
// std::vector<> x354_;
// std::vector<> x364_;
bool x374_ = false;
float x378_ = 0.f;
u8 x37c_ = 0;
float x380_ = 0.f;
float x384_ = 0.f;
float x388_ = 0.f;
bool x38c_;
u32 x390_ = 2;
u8 x394_ = 0;
float x398_ = 1.5f;
u8 x39c_ = 0;
float x3a0_ = 0.5f;
float x3a4_ = 0.449f;
u32 x3a8_ = 0;
float x3ac_ = 0.f;
float x3b0_ = 0.f;
TUniqueId x3b4_ = kInvalidUniqueId;
u32 x3b8_ = 0;
float x3bc_ = 0.f;
float x3c0_ = 1.0f;
float x3c4_ = 0.f;
float x3c8_ = 0.f;
float x3cc_ = 0.f;
float x3d0_ = 0.f;
float x3d4_ = 0.f;
float x3d8_ = 0.f;
bool x3dc_ = 0;
bool x3dd_ = 0;
bool x3de_ = 0;
float x3e4_;
float x3e8_;
float x3ec_;
float x3f0_ = 0.f;
TUniqueId x3f4_ = kInvalidUniqueId;
zeus::CVector3f x3f8_ = zeus::CVector3f::skZero;
TReservedAverage<zeus::CVector3f, 20> x404_;
zeus::CVector3f x480_ = zeus::CVector3f::skZero;
float x48c_ = 0.f;
std::unique_ptr<CPlayerGun> x490_gun;
float x494_ = 1.f;
float x49c_; /* Value retrieved from TweakPlayerGun */
// std::unqiue_ptr<> x4a0_;
u32 x4a4_ = 0;
bool x558_;
float x55c_;
float x560_;
zeus::CVector3f x564_;
float x588_alpha;
std::unique_ptr<CMorphBall> x768_morphball;
std::unique_ptr<CPlayerCameraBob> x76c_cameraBob;
CSfxHandle x770_;
float x774_;
u32 x778_;
u32 x77c_;
u32 x780_;
float x784_;
u16 x88_;
u16 x88a_;
float x78c_;
u32 x790_;
float x794_;
float x798_;
float x79c_;
CVisorSteam x7a0_ = CVisorSteam(0.f, 0.f, 0.f, -1);
float x9f4_;
TUniqueId xa00_;
float xa04_;
ResId xa08_steamTextureId;
ResId xa0c_;
u32 xa10_;
float xa14_;
public:
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int, const zeus::CVector3f&, float, float,
float, float, const CMaterialList&);
bool IsTransparent() const;
void Update(float, CStateManager& mgr);
bool IsPlayerDeadEnough() const;
void AsyncLoadSuit(CStateManager& mgr);
void LoadAnimationTokens();
virtual bool CanRenderUnsorted(CStateManager& mgr) const;
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CDamageInfo& info) const;
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual zeus::CVector3f GetHomingPosition(CStateManager& mgr, float) const;
zeus::CVector3f GetAimPosition(CStateManager& mgr, float) const;
virtual void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
zeus::CVector3f GetDamageLocationWR() const;
float GetPrevDamageAmount() const;
float GetDamageAmount() const;
bool WasDamaged() const;
void TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr);
void Accept(IVisitor& visitor);
CHealthInfo* HealthInfo(CStateManager& mgr);
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager& mgr);
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
void ValidateScanning(const CFinalInput& input, CStateManager& mgr);
void SetScanningState(EPlayerScanState, CStateManager& mgr);
void SetSpawnedMorphBallState(EPlayerMorphBallState, CStateManager&);
bool GetExplorationMode() const;
bool GetCombatMode() const;
void RenderGun(CStateManager& mgr, const zeus::CVector3f&) const;
void Render(CStateManager& mgr) const;
void RenderReflectedPlayer(CStateManager& mgr) const;
void PreRender(CStateManager& mgr, const zeus::CFrustum&);
void CalculateRenderBounds();
void AddToRenderer(const zeus::CFrustum&, CStateManager&);
void ComputeFreeLook(const CFinalInput& input);
void UpdateFreeLook(float dt);
float GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const;
void ProcessInput(const CFinalInput&, CStateManager&);
bool GetFrozenState() const;
void Think(float, CStateManager&);
void PreThink(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void SetVisorSteam(float, float, float, u32, bool);
void UpdateFootstepBounds(const CFinalInput& input, CStateManager&, float);
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, int, u16);
u16 SfxIdFromMaterial(const CMaterialList&, const u16*, u32, u16);
void UpdateCrosshairsState(const CFinalInput&);
void UpdateVisorTransition(float, CStateManager& mgr);
void UpdateVisorState(const CFinalInput&, float, CStateManager& mgr);
void ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr);
void UpdateDebugCamera(CStateManager& mgr);
CFirstPersonCamera& GetFirstPersonCamera(CStateManager& mgr);
void UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool);
void DrawGun(CStateManager& mgr);
void HolsterGun(CStateManager& mgr);
CPlayer::EPlayerMorphBallState GetMorphballTransitionState() const;
void UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float);
void ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float);
bool ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr);
void UpdateGrappleState(const CFinalInput& input, CStateManager& mgr);
void ApplyGrappleJump(CStateManager& mgr);
void BeginGrapple(zeus::CVector3f&, CStateManager& mgr);
void BreakGrapple(CStateManager& mgr);
void PreventFallingCameraPitch();
void OrbitCarcass(CStateManager&);
void OrbitPoint(EPlayerOrbitType, CStateManager& mgr);
zeus::CVector3f GetHUDOrbitTargetPosition() const;
void SetOrbitState(EPlayerOrbitState, CStateManager& mgr);
void SetOrbitTargetId(TUniqueId);
void UpdateOrbitPosition(float, CStateManager& mgr);
void UpdateOrbitZPosition();
void UpdateOrbitFixedPosition();
void SetOrbitPosition(float, CStateManager& mgr);
void UpdateAimTarget(CStateManager& mgr);
void UpdateAimTargetTimer(float);
bool ValidateAimTargetId(TUniqueId, CStateManager& mgr);
bool ValidateObjectForMode(TUniqueId, CStateManager& mgr) const;
TUniqueId FindAimTargetId(CStateManager& mgr);
TUniqueId CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
CStateManager& mgr) const;
TUniqueId FindOrbitTargetId(CStateManager& mgr);
void UpdateOrbitableObjects(CStateManager& mgr);
TUniqueId FindBestOrbitableObject(const std::vector<TUniqueId>&, EPlayerZoneInfo, CStateManager& mgr) const;
void FindOrbitableObjects(const std::vector<TUniqueId>&, std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
CStateManager& mgr, bool) const;
bool WithinOrbitScreenBox(const zeus::CVector3f&, EPlayerZoneInfo, EPlayerZoneType) const;
bool WithinOrbitScreenEllipse(const zeus::CVector3f&, EPlayerZoneInfo) const;
void CheckOrbitDisableSourceList(CStateManager& mgr);
void CheckOrbitDisableSourceList() const;
void RemoveOrbitDisableSource(TUniqueId);
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId);
void UpdateOrbitPreventionTimer(float);
void UpdateOrbitModeTimer(float);
void UpdateOrbitZone(CStateManager& mgr);
void UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr);
void UpdateOrbitSelection(const CFinalInput& input, CStateManager& mgr);
void UpdateOrbitOrientation(CStateManager& mgr);
void UpdateOrbitTarget(CStateManager& mgr);
float GetOrbitMaxLockDistance(CStateManager& mgr) const;
float GetOrbitMaxTargetDistance(CStateManager& mgr) const;
bool ValidateOrbitTargetId(TUniqueId, CStateManager& mgr) const;
bool ValidateCurrentOrbitTargetId(CStateManager& mgr);
bool ValidateOrbitTargetIdAndPointer(TUniqueId, CStateManager& mgr) const;
zeus::CVector3f GetBallPosition() const;
zeus::CVector3f GetEyePosition() const;
float GetEyeHeight() const;
float GetStepUpHeight() const;
float GetStepDownHeight() const;
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool);
zeus::CTransform CreateTransformFromMovementDirection() const;
const CCollisionPrimitive& GetCollisionPrimitive() const;
zeus::CTransform GetPrimitiveTransform() const;
bool CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
float GetActualFirstPersonMaxVelocity() const;
void SetMoveState(EPlayerMovementState, CStateManager& mgr);
float JumpInput(const CFinalInput& input, CStateManager& mgr);
float TurnInput(const CFinalInput& input) const;
float StrafeInput(const CFinalInput& input) const;
float ForwardInput(const CFinalInput& input, float) const;
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float);
float GetWeight() const;
float GetDampedClampedVelocityWR() const;
void Touch();
const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
void DecrementPhazon();
void IncrementPhazon();
};
}
#endif // __URDE_CPLAYER_HPP__