mirror of https://github.com/AxioDL/metaforce.git
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#ifndef SPECTER_SPLITVIEW_HPP
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#define SPECTER_SPLITVIEW_HPP
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#include "Specter/View.hpp"
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namespace Specter
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{
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class SplitView : public View
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{
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public:
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class Resources
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{
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friend class ViewResources;
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friend class SplitView;
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boo::ITextureS* m_shadingTex;
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void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
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};
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enum class Axis
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{
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Horizontal,
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Vertical
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};
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private:
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Axis m_axis;
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float m_slide = 0.5;
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void _setSlide(float slide);
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bool m_dragging = false;
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ViewChild<View*> m_views[2];
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ViewBlock m_splitBlock;
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boo::IGraphicsBufferD* m_splitBlockBuf;
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TexShaderVert m_splitVerts[4];
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int m_clearanceA, m_clearanceB;
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void setHorizontalVerts(int width)
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{
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m_splitVerts[0].m_pos.assign(0, 2, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(0, -1, 0);
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m_splitVerts[1].m_uv.assign(1, 0);
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m_splitVerts[2].m_pos.assign(width, 2, 0);
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m_splitVerts[2].m_uv.assign(0, 0);
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m_splitVerts[3].m_pos.assign(width, -1, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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void setVerticalVerts(int height)
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{
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m_splitVerts[0].m_pos.assign(-1, height, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(-1, 0, 0);
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m_splitVerts[1].m_uv.assign(0, 0);
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m_splitVerts[2].m_pos.assign(2, height, 0);
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m_splitVerts[2].m_uv.assign(1, 0);
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m_splitVerts[3].m_pos.assign(2, 0, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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boo::IGraphicsBufferD* m_splitVertsBuf;
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boo::IVertexFormat* m_splitVtxFmt; /* OpenGL only */
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boo::IShaderDataBinding* m_splitShaderBinding;
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public:
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SplitView(ViewResources& res, View& parentView, Axis axis, int clearanceA=-1, int clearanceB=-1);
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View* setContentView(int slot, View* view);
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void setSlide(float slide);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void setMultiplyColor(const Zeus::CColor& color)
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{
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View::setMultiplyColor(color);
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m_splitBlock.m_color = color;
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m_splitBlockBuf->load(&m_splitBlock, sizeof(m_splitBlock));
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}
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};
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}
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#endif // SPECTER_SPLITVIEW_HPP
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