metaforce/DataSpec/DNAMP1/ScriptObjects/Actor.hpp

59 lines
2.0 KiB
C++

#pragma once
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1 {
struct Actor : IScriptObject {
AT_DECL_DNA_YAMLV
String<-1> name SO_NAME_SPECPROP();
Value<atVec3f> location SO_LOCATION_SPECPROP();
Value<atVec3f> orientation SO_ORIENTATION_SPECPROP();
Value<atVec3f> scale SO_SCALE_SPECPROP();
Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP();
Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP();
Value<float> mass;
Value<float> zMomentum;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
UniqueID32 model;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<bool> looping;
Value<bool> immovable;
Value<bool> solid;
Value<bool> cameraPassthrough;
Value<bool> active;
Value<atUint32> shaderIdx;
Value<float> xrayAlpha;
Value<bool> noThermalHotZ;
Value<bool> castsShadow;
Value<bool> scaleAdvancementDelta;
Value<bool> materialFlag54;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const override {
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const override {
if (model.isValid()) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const override {
g_curSpec->flattenDependencies(model, pathsOut);
animationParameters.depANCS(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
void gatherScans(std::vector<Scan>& scansOut) const override { actorParameters.scanIDs(scansOut); }
zeus::CAABox getVISIAABB(hecl::blender::Token& btok) const override;
};
} // namespace DataSpec::DNAMP1