mirror of https://github.com/AxioDL/metaforce.git
310 lines
20 KiB
C++
310 lines
20 KiB
C++
#include "IScriptObject.hpp"
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#include "ScriptTypes.hpp"
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namespace DataSpec::DNAMP1 {
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namespace priv {
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static const ScriptObjectSpec ActorEnt = {0x00, []() -> IScriptObject* { return new struct Actor(); }};
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static const ScriptObjectSpec WaypointEnt = {0x02, []() -> IScriptObject* { return new struct Waypoint(); }};
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static const ScriptObjectSpec DoorAreaEnt = {0x03, []() -> IScriptObject* { return new struct DoorArea(); }};
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static const ScriptObjectSpec TriggerEnt = {0x04, []() -> IScriptObject* { return new struct Trigger(); }};
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static const ScriptObjectSpec TimerEnt = {0x05, []() -> IScriptObject* { return new struct Timer(); }};
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static const ScriptObjectSpec CounterEnt = {0x06, []() -> IScriptObject* { return new struct Counter(); }};
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static const ScriptObjectSpec EffectEnt = {0x07, []() -> IScriptObject* { return new struct Effect(); }};
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static const ScriptObjectSpec PlatformEnt = {0x08, []() -> IScriptObject* { return new struct Platform(); }};
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static const ScriptObjectSpec SoundEnt = {0x09, []() -> IScriptObject* { return new struct Sound(); }};
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static const ScriptObjectSpec GeneratorEnt = {0x0A, []() -> IScriptObject* { return new struct Generator(); }};
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static const ScriptObjectSpec DockEnt = {0x0B, []() -> IScriptObject* { return new struct Dock(); }};
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static const ScriptObjectSpec CameraEnt = {0x0C, []() -> IScriptObject* { return new struct Camera(); }};
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static const ScriptObjectSpec CameraWaypointEnt = {0x0D,
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[]() -> IScriptObject* { return new struct CameraWaypoint(); }};
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static const ScriptObjectSpec NewIntroBossEnt = {0x0E, []() -> IScriptObject* { return new struct NewIntroBoss(); }};
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static const ScriptObjectSpec SpawnPointEnt = {0x0F, []() -> IScriptObject* { return new struct SpawnPoint(); }};
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static const ScriptObjectSpec CameraHintEnt = {0x10, []() -> IScriptObject* { return new struct CameraHint(); }};
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static const ScriptObjectSpec PickupEnt = {0x11, []() -> IScriptObject* { return new struct Pickup(); }};
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static const ScriptObjectSpec MemoryRelayEnt = {0x13, []() -> IScriptObject* { return new struct MemoryRelay(); }};
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static const ScriptObjectSpec RandomRelayEnt = {0x14, []() -> IScriptObject* { return new struct RandomRelay(); }};
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static const ScriptObjectSpec RelayEnt = {0x15, []() -> IScriptObject* { return new struct Relay(); }};
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static const ScriptObjectSpec BeetleEnt = {0x16, []() -> IScriptObject* { return new struct Beetle(); }};
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static const ScriptObjectSpec HUDMemoEnt = {0x17, []() -> IScriptObject* { return new struct HUDMemo(); }};
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static const ScriptObjectSpec CameraFilterKeyframeEnt = {
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0x18, []() -> IScriptObject* { return new struct CameraFilterKeyframe(); }};
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static const ScriptObjectSpec CameraBlurKeyframeEnt = {
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0x19, []() -> IScriptObject* { return new struct CameraBlurKeyframe(); }};
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static const ScriptObjectSpec DamageableTriggerEnt = {
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0x1A, []() -> IScriptObject* { return new struct DamageableTrigger(); }};
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static const ScriptObjectSpec DebrisEnt = {0x1B, []() -> IScriptObject* { return new struct Debris(); }};
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static const ScriptObjectSpec CameraShakerEnt = {0x1C, []() -> IScriptObject* { return new struct CameraShaker(); }};
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static const ScriptObjectSpec ActorKeyframeEnt = {0x1D, []() -> IScriptObject* { return new struct ActorKeyframe(); }};
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static const ScriptObjectSpec WaterEnt = {0x20, []() -> IScriptObject* { return new struct Water(); }};
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static const ScriptObjectSpec WarwaspEnt = {0x21, []() -> IScriptObject* { return new struct Warwasp(); }};
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static const ScriptObjectSpec SpacePirateEnt = {0x24, []() -> IScriptObject* { return new struct SpacePirate(); }};
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static const ScriptObjectSpec FlyingPirateEnt = {0x25, []() -> IScriptObject* { return new struct FlyingPirate(); }};
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static const ScriptObjectSpec ElitePirateEnt = {0x26, []() -> IScriptObject* { return new struct ElitePirate(); }};
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static const ScriptObjectSpec MetroidBetaEnt = {0x27, []() -> IScriptObject* { return new struct MetroidBeta(); }};
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static const ScriptObjectSpec ChozoGhostEnt = {0x28, []() -> IScriptObject* { return new struct ChozoGhost(); }};
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static const ScriptObjectSpec CoverPointEnt = {0x2A, []() -> IScriptObject* { return new struct CoverPoint(); }};
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static const ScriptObjectSpec SpiderBallWaypointEnt = {
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0x2C, []() -> IScriptObject* { return new struct SpiderBallWaypoint(); }};
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static const ScriptObjectSpec BloodFlowerEnt = {0x2D, []() -> IScriptObject* { return new struct BloodFlower(); }};
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static const ScriptObjectSpec FlickerBatEnt = {0x2E, []() -> IScriptObject* { return new struct FlickerBat(); }};
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static const ScriptObjectSpec PathCameraEnt = {0x2F, []() -> IScriptObject* { return new struct PathCamera(); }};
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static const ScriptObjectSpec GrapplePointEnt = {0x30, []() -> IScriptObject* { return new struct GrapplePoint(); }};
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static const ScriptObjectSpec PuddleSporeEnt = {0x31, []() -> IScriptObject* { return new struct PuddleSpore(); }};
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static const ScriptObjectSpec DebugCameraWaypointEnt = {
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0x32, []() -> IScriptObject* { return new struct DebugCameraWaypoint(); }};
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static const ScriptObjectSpec SpiderBallAttractionSurfaceEnt = {
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0x33, []() -> IScriptObject* { return new struct SpiderBallAttractionSurface(); }};
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static const ScriptObjectSpec PuddleToadGammaEnt = {0x34,
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[]() -> IScriptObject* { return new struct PuddleToadGamma(); }};
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static const ScriptObjectSpec DistanceFogEnt = {0x35, []() -> IScriptObject* { return new struct DistanceFog(); }};
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static const ScriptObjectSpec FireFleaEnt = {0x36, []() -> IScriptObject* { return new struct FireFlea(); }};
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static const ScriptObjectSpec MetareeAlphaEnt = {0x37, []() -> IScriptObject* { return new struct MetareeAlpha(); }};
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static const ScriptObjectSpec DockAreaChangeEnt = {0x38,
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[]() -> IScriptObject* { return new struct DockAreaChange(); }};
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static const ScriptObjectSpec ActorRotateEnt = {0x39, []() -> IScriptObject* { return new struct ActorRotate(); }};
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static const ScriptObjectSpec SpecialFunctionEnt = {0x3A,
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[]() -> IScriptObject* { return new struct SpecialFunction(); }};
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static const ScriptObjectSpec SpankWeedEnt = {0x3B, []() -> IScriptObject* { return new struct SpankWeed(); }};
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static const ScriptObjectSpec ParasiteEnt = {0x3D, []() -> IScriptObject* { return new struct Parasite(); }};
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static const ScriptObjectSpec PlayerHintEnt = {0x3E, []() -> IScriptObject* { return new struct PlayerHint(); }};
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static const ScriptObjectSpec RipperEnt = {0x3F, []() -> IScriptObject* { return new struct Ripper(); }};
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static const ScriptObjectSpec PickupGeneratorEnt = {0x40,
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[]() -> IScriptObject* { return new struct PickupGenerator(); }};
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static const ScriptObjectSpec AIKeyframeEnt = {0x41, []() -> IScriptObject* { return new struct AIKeyframe(); }};
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static const ScriptObjectSpec PointOfInterestEnt = {0x42,
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[]() -> IScriptObject* { return new struct PointOfInterest(); }};
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static const ScriptObjectSpec DroneEnt = {0x43, []() -> IScriptObject* { return new struct Drone(); }};
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static const ScriptObjectSpec MetroidAlphaEnt = {0x44, []() -> IScriptObject* { return new struct MetroidAlpha(); }};
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static const ScriptObjectSpec DebrisExtendedEnt = {0x45,
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[]() -> IScriptObject* { return new struct DebrisExtended(); }};
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static const ScriptObjectSpec SteamEnt = {0x46, []() -> IScriptObject* { return new struct Steam(); }};
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static const ScriptObjectSpec RippleEnt = {0x47, []() -> IScriptObject* { return new struct Ripple(); }};
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static const ScriptObjectSpec BallTriggerEnt = {0x48, []() -> IScriptObject* { return new struct BallTrigger(); }};
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static const ScriptObjectSpec TargetingPointEnt = {0x49,
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[]() -> IScriptObject* { return new struct TargetingPoint(); }};
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static const ScriptObjectSpec ElectroMagneticPulseEnt = {
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0x4A, []() -> IScriptObject* { return new struct ElectroMagneticPulse(); }};
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static const ScriptObjectSpec IceSheegothEnt = {0x4B, []() -> IScriptObject* { return new struct IceSheegoth(); }};
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static const ScriptObjectSpec PlayerActorEnt = {0x4C, []() -> IScriptObject* { return new struct PlayerActor(); }};
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static const ScriptObjectSpec FlaahgraEnt = {0x4D, []() -> IScriptObject* { return new struct Flaahgra(); }};
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static const ScriptObjectSpec AreaAttributesEnt = {0x4E,
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[]() -> IScriptObject* { return new struct AreaAttributes(); }};
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static const ScriptObjectSpec FishCloudEnt = {0x4F, []() -> IScriptObject* { return new struct FishCloud(); }};
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static const ScriptObjectSpec FishCloudModifierEnt = {
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0x50, []() -> IScriptObject* { return new struct FishCloudModifier(); }};
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static const ScriptObjectSpec VisorFlareEnt = {0x51, []() -> IScriptObject* { return new struct VisorFlare(); }};
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static const ScriptObjectSpec WorldTeleporterx52Ent = {0x52,
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[]() -> IScriptObject* { return new struct WorldTeleporter(); }};
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static const ScriptObjectSpec VisorGooEnt = {0x53, []() -> IScriptObject* { return new struct VisorGoo(); }};
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static const ScriptObjectSpec JellyZapEnt = {0x54, []() -> IScriptObject* { return new struct JellyZap(); }};
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static const ScriptObjectSpec ControllerActionEnt = {0x55,
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[]() -> IScriptObject* { return new struct ControllerAction(); }};
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static const ScriptObjectSpec SwitchEnt = {0x56, []() -> IScriptObject* { return new struct Switch(); }};
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static const ScriptObjectSpec PlayerStateChangeEnt = {
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0x57, []() -> IScriptObject* { return new struct PlayerStateChange(); }};
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static const ScriptObjectSpec ThardusEnt = {0x58, []() -> IScriptObject* { return new struct Thardus(); }};
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static const ScriptObjectSpec WallCrawlerSwarmEnt = {0x5A,
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[]() -> IScriptObject* { return new struct WallCrawlerSwarm(); }};
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static const ScriptObjectSpec AIJumpPointEnt = {0x5B, []() -> IScriptObject* { return new struct AIJumpPoint(); }};
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static const ScriptObjectSpec FlaahgraTentacleEnt = {0x5C,
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[]() -> IScriptObject* { return new struct FlaahgraTentacle(); }};
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static const ScriptObjectSpec RoomAcousticsEnt = {0x5D, []() -> IScriptObject* { return new struct RoomAcoustics(); }};
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static const ScriptObjectSpec ColorModulateEnt = {0x5E, []() -> IScriptObject* { return new struct ColorModulate(); }};
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static const ScriptObjectSpec ThardusRockProjectileEnt = {
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0x5F, []() -> IScriptObject* { return new struct ThardusRockProjectile(); }};
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static const ScriptObjectSpec MidiEnt = {0x60, []() -> IScriptObject* { return new struct Midi(); }};
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static const ScriptObjectSpec StreamedAudioEnt = {0x61, []() -> IScriptObject* { return new struct StreamedAudio(); }};
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static const ScriptObjectSpec WorldTeleporterx62Ent = {
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0x62, []() -> IScriptObject* { return new struct WorldTeleporter(); }}; // o.o, no this is not a trick
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static const ScriptObjectSpec RepulsorEnt = {0x63, []() -> IScriptObject* { return new struct Repulsor(); }};
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static const ScriptObjectSpec GunTurretEnt = {0x64, []() -> IScriptObject* { return new struct GunTurret(); }};
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static const ScriptObjectSpec FogVolumeEnt = {0x65, []() -> IScriptObject* { return new struct FogVolume(); }};
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static const ScriptObjectSpec BabygothEnt = {0x66, []() -> IScriptObject* { return new struct Babygoth(); }};
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static const ScriptObjectSpec EyeballEnt = {0x67, []() -> IScriptObject* { return new struct Eyeball(); }};
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static const ScriptObjectSpec RadialDamageEnt = {0x68, []() -> IScriptObject* { return new struct RadialDamage(); }};
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static const ScriptObjectSpec CameraPitchVolumeEnt = {
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0x69, []() -> IScriptObject* { return new struct CameraPitchVolume(); }};
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static const ScriptObjectSpec EnvFxDensityControllerEnt = {
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0x6A, []() -> IScriptObject* { return new struct EnvFxDensityController(); }};
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static const ScriptObjectSpec MagdoliteEnt = {0x6B, []() -> IScriptObject* { return new struct Magdolite(); }};
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static const ScriptObjectSpec TeamAIMgrEnt = {0x6C, []() -> IScriptObject* { return new struct TeamAIMgr(); }};
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static const ScriptObjectSpec SnakeWeedSwarmEnt = {0x6D,
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[]() -> IScriptObject* { return new struct SnakeWeedSwarm(); }};
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static const ScriptObjectSpec ActorContraptionEnt = {0x6E,
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[]() -> IScriptObject* { return new struct ActorContraption(); }};
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static const ScriptObjectSpec OculusEnt = {0x6F, []() -> IScriptObject* { return new struct Oculus(); }};
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static const ScriptObjectSpec GeemerEnt = {0x70, []() -> IScriptObject* { return new struct Geemer(); }};
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static const ScriptObjectSpec SpindleCameraEnt = {0x71, []() -> IScriptObject* { return new struct SpindleCamera(); }};
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static const ScriptObjectSpec AtomicAlphaEnt = {0x72, []() -> IScriptObject* { return new struct AtomicAlpha(); }};
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static const ScriptObjectSpec CameraHintTriggerEnt = {
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0x73, []() -> IScriptObject* { return new struct CameraHintTrigger(); }};
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static const ScriptObjectSpec RumbleEffectEnt = {0x74, []() -> IScriptObject* { return new struct RumbleEffect(); }};
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static const ScriptObjectSpec AmbientAIEnt = {0x75, []() -> IScriptObject* { return new struct AmbientAI(); }};
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static const ScriptObjectSpec AtomicBetaEnt = {0x77, []() -> IScriptObject* { return new struct AtomicBeta(); }};
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static const ScriptObjectSpec IceZoomerEnt = {0x78, []() -> IScriptObject* { return new struct IceZoomer(); }};
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static const ScriptObjectSpec PufferEnt = {0x79, []() -> IScriptObject* { return new struct Puffer(); }};
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static const ScriptObjectSpec TryclopsEnt = {0x7A, []() -> IScriptObject* { return new struct Tryclops(); }};
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static const ScriptObjectSpec RidleyEnt = {0x7B, []() -> IScriptObject* { return new struct Ridley(); }};
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static const ScriptObjectSpec SeedlingEnt = {0x7C, []() -> IScriptObject* { return new struct Seedling(); }};
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static const ScriptObjectSpec ThermalHeatFaderEnt = {0x7D,
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[]() -> IScriptObject* { return new struct ThermalHeatFader(); }};
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static const ScriptObjectSpec BurrowerEnt = {0x7F, []() -> IScriptObject* { return new struct Burrower(); }};
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static const ScriptObjectSpec ScriptBeamEnt = {0x81, []() -> IScriptObject* { return new struct ScriptBeam(); }};
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static const ScriptObjectSpec WorldLightFaderEnt = {0x82,
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[]() -> IScriptObject* { return new struct WorldLightFader(); }};
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static const ScriptObjectSpec MetroidPrimeStage2Ent = {
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0x83, []() -> IScriptObject* { return new struct MetroidPrimeStage2(); }};
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static const ScriptObjectSpec MetroidPrimeStage1Ent = {
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0x84, []() -> IScriptObject* { return new struct MetroidPrimeStage1(); }};
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static const ScriptObjectSpec MazeNodeEnt = {0x85, []() -> IScriptObject* { return new struct MazeNode(); }};
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static const ScriptObjectSpec OmegaPirateEnt = {0x86, []() -> IScriptObject* { return new struct OmegaPirate(); }};
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static const ScriptObjectSpec PhazonPoolEnt = {0x87, []() -> IScriptObject* { return new struct PhazonPool(); }};
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static const ScriptObjectSpec PhazonHealingNoduleEnt = {
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0x88, []() -> IScriptObject* { return new struct PhazonHealingNodule(); }};
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static const ScriptObjectSpec NewCameraShakerEnt = {0x89,
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[]() -> IScriptObject* { return new struct NewCameraShaker(); }};
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static const ScriptObjectSpec ShadowProjectorEnt = {0x8A,
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[]() -> IScriptObject* { return new struct ShadowProjector(); }};
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static const ScriptObjectSpec EnergyBallEnt = {0x8B, []() -> IScriptObject* { return new struct EnergyBall(); }};
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} // namespace priv
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const std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB = {
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&priv::AIJumpPointEnt,
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&priv::AIKeyframeEnt,
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&priv::ActorEnt,
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&priv::ActorContraptionEnt,
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&priv::ActorKeyframeEnt,
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&priv::ActorRotateEnt,
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&priv::AmbientAIEnt,
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&priv::AreaAttributesEnt,
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&priv::AtomicAlphaEnt,
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&priv::AtomicBetaEnt,
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&priv::BabygothEnt,
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&priv::BallTriggerEnt,
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&priv::BeetleEnt,
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&priv::BloodFlowerEnt,
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&priv::BurrowerEnt,
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&priv::CameraEnt,
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&priv::CameraBlurKeyframeEnt,
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&priv::CameraFilterKeyframeEnt,
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&priv::CameraHintEnt,
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&priv::CameraHintTriggerEnt,
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&priv::CameraPitchVolumeEnt,
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&priv::CameraShakerEnt,
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&priv::CameraWaypointEnt,
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&priv::ChozoGhostEnt,
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&priv::ColorModulateEnt,
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&priv::ControllerActionEnt,
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&priv::CounterEnt,
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&priv::CoverPointEnt,
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&priv::DamageableTriggerEnt,
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&priv::DebrisEnt,
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&priv::DebrisExtendedEnt,
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&priv::DebugCameraWaypointEnt,
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&priv::DistanceFogEnt,
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&priv::DockEnt,
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&priv::DockAreaChangeEnt,
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&priv::DoorAreaEnt,
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&priv::DroneEnt,
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&priv::EffectEnt,
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&priv::ElectroMagneticPulseEnt,
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&priv::ElitePirateEnt,
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&priv::EnergyBallEnt,
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&priv::EnvFxDensityControllerEnt,
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&priv::EyeballEnt,
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&priv::FireFleaEnt,
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&priv::FishCloudEnt,
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&priv::FishCloudModifierEnt,
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&priv::FlaahgraEnt,
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&priv::FlaahgraTentacleEnt,
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&priv::FlickerBatEnt,
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&priv::FlyingPirateEnt,
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&priv::FogVolumeEnt,
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&priv::GeemerEnt,
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&priv::GeneratorEnt,
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&priv::GrapplePointEnt,
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&priv::GunTurretEnt,
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&priv::HUDMemoEnt,
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&priv::IceSheegothEnt,
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&priv::IceZoomerEnt,
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&priv::JellyZapEnt,
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&priv::MagdoliteEnt,
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&priv::MazeNodeEnt,
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&priv::MemoryRelayEnt,
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&priv::MetareeAlphaEnt,
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&priv::MetroidAlphaEnt,
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&priv::MetroidBetaEnt,
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&priv::MetroidPrimeStage1Ent,
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&priv::MetroidPrimeStage2Ent,
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&priv::MidiEnt,
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&priv::NewCameraShakerEnt,
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&priv::NewIntroBossEnt,
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&priv::OculusEnt,
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&priv::OmegaPirateEnt,
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&priv::ParasiteEnt,
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&priv::PathCameraEnt,
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&priv::PhazonHealingNoduleEnt,
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&priv::PhazonPoolEnt,
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&priv::PickupEnt,
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&priv::PickupGeneratorEnt,
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&priv::PlatformEnt,
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&priv::PlayerActorEnt,
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&priv::PlayerHintEnt,
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&priv::PlayerStateChangeEnt,
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&priv::PointOfInterestEnt,
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&priv::PuddleSporeEnt,
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&priv::PuddleToadGammaEnt,
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&priv::PufferEnt,
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&priv::RadialDamageEnt,
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&priv::RandomRelayEnt,
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&priv::RelayEnt,
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&priv::RepulsorEnt,
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&priv::RidleyEnt,
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&priv::RipperEnt,
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&priv::RippleEnt,
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&priv::RoomAcousticsEnt,
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&priv::RumbleEffectEnt,
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&priv::ScriptBeamEnt,
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&priv::SeedlingEnt,
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&priv::ShadowProjectorEnt,
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&priv::SnakeWeedSwarmEnt,
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&priv::SoundEnt,
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&priv::SpacePirateEnt,
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&priv::SpankWeedEnt,
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&priv::SpawnPointEnt,
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&priv::SpecialFunctionEnt,
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&priv::SpiderBallAttractionSurfaceEnt,
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&priv::SpiderBallWaypointEnt,
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&priv::SpindleCameraEnt,
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&priv::SteamEnt,
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&priv::StreamedAudioEnt,
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&priv::SwitchEnt,
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&priv::TargetingPointEnt,
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&priv::TeamAIMgrEnt,
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&priv::ThardusEnt,
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&priv::ThardusRockProjectileEnt,
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&priv::ThermalHeatFaderEnt,
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&priv::TimerEnt,
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&priv::TriggerEnt,
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&priv::TryclopsEnt,
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&priv::VisorFlareEnt,
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&priv::VisorGooEnt,
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&priv::WallCrawlerSwarmEnt,
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&priv::WarwaspEnt,
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&priv::WaterEnt,
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&priv::WaypointEnt,
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&priv::WorldLightFaderEnt,
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&priv::WorldTeleporterx52Ent,
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&priv::WorldTeleporterx62Ent,
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};
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zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& scale, const zeus::CVector3f& orientation,
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const zeus::CVector3f& position) {
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zeus::simd_floats f(orientation.mSimd);
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return zeus::CTransform::RotateZ(zeus::degToRad(f[2])) * zeus::CTransform::RotateY(zeus::degToRad(f[1])) *
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zeus::CTransform::RotateX(zeus::degToRad(f[0])) * zeus::CTransform::Scale(scale) +
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position;
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}
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} // namespace DataSpec::DNAMP1
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