mirror of https://github.com/AxioDL/metaforce.git
69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
#include "CScriptGunTurret.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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static const CMaterialList skGunMaterialList = { EMaterialTypes::Solid, EMaterialTypes::Character,
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EMaterialTypes::Orbit, EMaterialTypes::Target };
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static const CMaterialList skTurretMaterialList = { EMaterialTypes::Character };
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CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
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: x0_(in.readFloatBig()),
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x4_(in.readFloatBig()),
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x8_(in.readFloatBig()),
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xc_(in.readFloatBig()),
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x10_(in.readFloatBig()),
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x14_(in.readFloatBig()),
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x1c_(zeus::degToRad(in.readFloatBig())),
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x20_(zeus::degToRad(in.readFloatBig())),
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x24_(zeus::degToRad(in.readFloatBig())),
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x28_(zeus::degToRad(in.readFloatBig())),
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x2c_(in.readFloatBig()),
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x30_(in.readFloatBig()),
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x34_(in.readFloatBig()),
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x38_(in.readFloatBig()),
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x3c_(propCount >= 48 ? in.readBool() : false),
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x40_(in.readUint32Big()),
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x44_(in),
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x60_(in.readUint32Big()),
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x64_(in.readUint32Big()),
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x68_(in.readUint32Big()),
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x6c_(in.readUint32Big()),
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x70_(in.readUint32Big()),
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x74_(in.readUint32Big()),
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x78_(propCount >= 44 ? in.readUint32Big() : -1),
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x7c_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
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x7e_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
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x80_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
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x82_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
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x84_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
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x86_(propCount >= 45 ? CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF) : -1),
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x88_(in.readUint32Big()),
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x8c_(in.readUint32Big()),
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x90_(in.readUint32Big()),
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x94_(in.readUint32Big()),
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x98_(in.readUint32Big()),
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x9c_(propCount >= 47 ? in.readFloatBig() : 3.f),
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xa0_(propCount >= 46 ? in.readBool() : false)
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{
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}
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CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParms, const CScriptGunTurretData& turretData)
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: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
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comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList,
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aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
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{
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}
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void CScriptGunTurret::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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}
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