mirror of https://github.com/AxioDL/metaforce.git
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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namespace specter {
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class Outliner {
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class Node : public View {
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struct INodeController {
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virtual boo::ITexture* icon() const { return nullptr; }
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virtual const std::string* text() const { return nullptr; }
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virtual size_t subNodeCount() const { return 0; }
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virtual INodeController* subNode(size_t idx) { return nullptr; }
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virtual void activated(const boo::SWindowCoord& coord) {}
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};
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std::string m_description;
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std::vector<std::unique_ptr<Node>> m_children;
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bool m_collapsible;
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bool m_collapsed;
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public:
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class Resources {
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friend class ViewResources;
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void init(boo::IGraphicsDataFactory* factory, const IThemeData& theme);
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};
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Node(ViewResources& res, View& parentView, std::string_view description);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void think();
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};
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};
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} // namespace specter
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