metaforce/DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp

244 lines
12 KiB
C++

#pragma once
#include "../../DNACommon/Tweaks/ITweakTargeting.hpp"
namespace DataSpec::DNAMP1
{
struct CTweakTargeting final : public ITweakTargeting
{
AT_DECL_DNA_YAML
Value<atUint32> x4_targetRadiusMode;
Value<float> x8_currLockOnExitDuration;
Value<float> xc_currLockOnEnterDuration;
Value<float> x10_currLockOnSwitchDuration;
Value<float> x14_lockConfirmScale;
Value<float> x18_nextLockOnEnterDuration;
Value<float> x1c_nextLockOnExitDuration;
Value<float> x20_nextLockOnSwitchDuration;
Value<float> x24_seekerScale;
Value<float> x28_seekerAngleSpeed;
Value<float> x2c_xrayRetAngleSpeed;
Value<atVec3f> x30_;
Value<atVec3f> x3c_;
Value<float> x48_;
Value<float> x4c_;
Value<float> x50_orbitPointZOffset;
Value<float> x54_orbitPointInTime;
Value<float> x58_orbitPointOutTime;
Value<float> x5c_;
Value<atVec3f> x60_;
Value<atVec3f> x6c_;
Value<atVec3f> x78_;
Value<atVec3f> x84_;
Value<float> x90_;
Value<float> x94_;
Value<float> x98_;
Value<float> x9c_;
Value<float> xa0_;
Value<float> xa4_;
Value<float> xa8_;
Value<float> xac_;
DNAColor xb0_thermalReticuleColor;
Value<float> xb4_targetFlowerScale;
DNAColor xb8_targetFlowerColor;
Value<float> xbc_missileBracketDuration;
Value<float> xc0_missileBracketScaleStart;
Value<float> xc4_missileBracketScaleEnd;
Value<float> xc8_missileBracketScaleDuration;
DNAColor xcc_missileBracketColor;
Value<float> xd0_LockonDuration;
Value<float> xd4_innerBeamScale;
DNAColor xd8_innerBeamColorPower;
DNAColor xdc_innerBeamColorIce;
DNAColor xe0_innerBeamColorWave;
DNAColor xe4_innerBeamColorPlasma;
Value<float> xe8_chargeGaugeOvershootOffset;
Value<float> xec_chargeGaugeOvershootDuration;
Value<float> xf0_outerBeamSquaresScale;
DNAColor xf4_outerBeamSquareColor;
Value<atUint32> xf8_outerBeamSquareAngleCount;
struct UnkVec : BigDNA
{
AT_DECL_DNA
Value<atUint32> count;
Vector<float, AT_DNA_COUNT(count)> floats;
};
Vector<UnkVec, AT_DNA_COUNT(xf8_outerBeamSquareAngleCount)> xf8_outerBeamSquareAngles;
Value<atUint32> x108_chargeGaugeAngleCount;
Vector<float, AT_DNA_COUNT(x108_chargeGaugeAngleCount)> x108_chargeGaugeAngles;
Value<float> x118_chargeGaugeScale;
DNAColor x11c_chargeGaugeNonFullColor;
Value<atUint32> x120_chargeTickCount;
Value<float> x124_chargeTickAnglePitch;
Value<float> x128_lockFireScale;
Value<float> x12c_lockFireDuration;
DNAColor x130_lockFireColor;
Value<float> x134_lockDaggerScaleStart;
Value<float> x138_lockDaggerScaleEnd;
DNAColor x13c_lockDaggerColor;
Value<float> x140_lockDaggerAngle0;
Value<float> x144_lockDaggerAngle1;
Value<float> x148_lockDaggerAngle2;
DNAColor x14c_lockConfirmColor;
DNAColor x150_seekerColor;
Value<float> x154_lockConfirmClampMin;
Value<float> x158_lockConfirmClampMax;
Value<float> x15c_targetFlowerClampMin;
Value<float> x160_targetFlowerClampMax;
Value<float> x164_seekerClampMin;
Value<float> x168_seekerClampMax;
Value<float> x16c_missileBracketClampMin;
Value<float> x170_missileBracketClampMax;
Value<float> x174_innerBeamClampMin;
Value<float> x178_innerBeamClampMax;
Value<float> x17c_chargeGaugeClampMin;
Value<float> x180_chargeGaugeClampMax;
Value<float> x184_lockFireClampMin;
Value<float> x188_lockFireClampMax;
Value<float> x18c_lockDaggerClampMin;
Value<float> x190_lockDaggerClampMax;
Value<float> x194_grappleSelectScale;
Value<float> x198_grappleScale;
Value<float> x19c_grappleClampMin;
Value<float> x1a0_grappleClampMax;
DNAColor x1a4_grapplePointSelectColor;
DNAColor x1a8_grapplePointColor;
DNAColor x1ac_lockedGrapplePointSelectColor;
Value<float> x1b0_grappleMinClampScale;
DNAColor x1b4_chargeGaugePulseColorHigh;
Value<float> x1b8_fullChargeFadeDuration;
DNAColor x1bc_orbitPointColor;
DNAColor x1c0_crosshairsColor;
Value<float> x1c4_crosshairsScaleDur;
Value<bool> x1c8_drawOrbitPoint;
DNAColor x1cc_chargeGaugePulseColorLow;
Value<float> x1d0_chargeGaugePulsePeriod;
DNAColor x1d4_;
DNAColor x1d8_;
DNAColor x1dc_;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
Value<float> x200_;
Value<float> x204_;
Value<float> x208_;
Value<float> x20c_reticuleClampMin;
Value<float> x210_reticuleClampMax;
DNAColor x214_xrayRetRingColor;
Value<float> x218_reticuleScale;
Value<float> x21c_scanTargetClampMin;
Value<float> x220_scanTargetClampMax;
Value<float> x224_angularLagSpeed;
CTweakTargeting() = default;
CTweakTargeting(athena::io::IStreamReader& r)
{
this->read(r);
x124_chargeTickAnglePitch = -zeus::degToRad(x124_chargeTickAnglePitch);
x140_lockDaggerAngle0 = zeus::degToRad(x140_lockDaggerAngle0);
x144_lockDaggerAngle1 = zeus::degToRad(x144_lockDaggerAngle1);
x148_lockDaggerAngle2 = zeus::degToRad(x148_lockDaggerAngle2);
x208_ = zeus::degToRad(x208_);
for (int i=0 ; i<4 ; ++i)
for (float& f : xf8_outerBeamSquareAngles[i].floats)
f = zeus::degToRad(f);
for (int i=0 ; i<4 ; ++i)
x108_chargeGaugeAngles[i] = zeus::degToRad(x108_chargeGaugeAngles[i]);
}
atUint32 GetTargetRadiusMode() const { return x4_targetRadiusMode; }
float GetCurrLockOnExitDuration() const { return x8_currLockOnExitDuration; }
float GetCurrLockOnEnterDuration() const { return xc_currLockOnEnterDuration; }
float GetCurrLockOnSwitchDuration() const { return x10_currLockOnSwitchDuration; }
float GetLockConfirmScale() const { return x14_lockConfirmScale; }
float GetNextLockOnEnterDuration() const { return x18_nextLockOnEnterDuration; }
float GetNextLockOnExitDuration() const { return x1c_nextLockOnExitDuration; }
float GetNextLockOnSwitchDuration() const { return x20_nextLockOnSwitchDuration; }
float GetSeekerScale() const { return x24_seekerScale; }
float GetSeekerAngleSpeed() const { return x28_seekerAngleSpeed; }
float GetXRayRetAngleSpeed() const { return x2c_xrayRetAngleSpeed; }
float GetOrbitPointZOffset() const { return x50_orbitPointZOffset; }
float GetOrbitPointInTime() const { return x54_orbitPointInTime; }
float GetOrbitPointOutTime() const { return x58_orbitPointOutTime; }
const zeus::CColor& GetThermalReticuleColor() const { return xb0_thermalReticuleColor; }
float GetTargetFlowerScale() const { return xb4_targetFlowerScale; }
const zeus::CColor& GetTargetFlowerColor() const { return xb8_targetFlowerColor; }
float GetMissileBracketDuration() const { return xbc_missileBracketDuration; }
float GetMissileBracketScaleStart() const { return xc0_missileBracketScaleStart; }
float GetMissileBracketScaleEnd() const { return xc4_missileBracketScaleEnd; }
float GetMissileBracketScaleDuration() const { return xc8_missileBracketScaleDuration; }
const zeus::CColor& GetMissileBracketColor() const { return xcc_missileBracketColor; }
float GetChargeGaugeOvershootOffset() const { return xe8_chargeGaugeOvershootOffset; }
float GetChargeGaugeOvershootDuration() const { return xec_chargeGaugeOvershootDuration; }
float GetOuterBeamSquaresScale() const { return xf0_outerBeamSquaresScale; }
const zeus::CColor& GetOuterBeamSquareColor() const { return xf4_outerBeamSquareColor; }
float GetLockonDuration() const { return xd0_LockonDuration; }
float GetInnerBeamScale() const { return xd4_innerBeamScale; }
const zeus::CColor& GetInnerBeamColorPower() const { return xd8_innerBeamColorPower; }
const zeus::CColor& GetInnerBeamColorIce() const { return xdc_innerBeamColorIce; }
const zeus::CColor& GetInnerBeamColorWave() const { return xe0_innerBeamColorWave; }
const zeus::CColor& GetInnerBeamColorPlasma() const { return xe4_innerBeamColorPlasma; }
const float* GetOuterBeamSquareAngles(int i) const { return xf8_outerBeamSquareAngles[i].floats.data(); }
float GetChargeGaugeAngle(int i) const { return x108_chargeGaugeAngles[i]; }
float GetChargeGaugeScale() const { return x118_chargeGaugeScale; }
const zeus::CColor& GetChargeGaugeNonFullColor() const { return x11c_chargeGaugeNonFullColor; }
atUint32 GetChargeTickCount() const { return x120_chargeTickCount; }
float GetChargeTickAnglePitch() const { return x124_chargeTickAnglePitch; }
float GetLockFireScale() const { return x128_lockFireScale; }
float GetLockFireDuration() const { return x12c_lockFireDuration; }
const zeus::CColor& GetLockFireColor() const { return x130_lockFireColor; }
float GetLockDaggerScaleStart() const { return x134_lockDaggerScaleStart; }
float GetLockDaggerScaleEnd() const { return x138_lockDaggerScaleEnd; }
const zeus::CColor& GetLockDaggerColor() const { return x13c_lockDaggerColor; }
float GetLockDaggerAngle0() const { return x140_lockDaggerAngle0; }
float GetLockDaggerAngle1() const { return x144_lockDaggerAngle1; }
float GetLockDaggerAngle2() const { return x148_lockDaggerAngle2; }
const zeus::CColor& GetLockConfirmColor() const { return x14c_lockConfirmColor; }
const zeus::CColor& GetSeekerColor() const { return x150_seekerColor; }
float GetLockConfirmClampMin() const { return x154_lockConfirmClampMin; }
float GetLockConfirmClampMax() const { return x158_lockConfirmClampMax; }
float GetTargetFlowerClampMin() const { return x15c_targetFlowerClampMin; }
float GetTargetFlowerClampMax() const { return x160_targetFlowerClampMax; }
float GetSeekerClampMin() const { return x164_seekerClampMin; }
float GetSeekerClampMax() const { return x168_seekerClampMax; }
float GetMissileBracketClampMin() const { return x16c_missileBracketClampMin; }
float GetMissileBracketClampMax() const { return x170_missileBracketClampMax; }
float GetInnerBeamClampMin() const { return x174_innerBeamClampMin; }
float GetInnerBeamClampMax() const { return x178_innerBeamClampMax; }
float GetChargeGaugeClampMin() const { return x17c_chargeGaugeClampMin; }
float GetChargeGaugeClampMax() const { return x180_chargeGaugeClampMax; }
float GetLockFireClampMin() const { return x184_lockFireClampMin; }
float GetLockFireClampMax() const { return x188_lockFireClampMax; }
float GetLockDaggerClampMin() const { return x18c_lockDaggerClampMin; }
float GetLockDaggerClampMax() const { return x190_lockDaggerClampMax; }
float GetGrappleSelectScale() const { return x194_grappleSelectScale; }
float GetGrappleScale() const { return x198_grappleScale; }
float GetGrappleClampMin() const { return x19c_grappleClampMin; }
float GetGrappleClampMax() const { return x1a0_grappleClampMax; }
const zeus::CColor& GetGrapplePointSelectColor() const { return x1a4_grapplePointSelectColor; }
const zeus::CColor& GetGrapplePointColor() const { return x1a8_grapplePointColor; }
const zeus::CColor& GetLockedGrapplePointSelectColor() const { return x1ac_lockedGrapplePointSelectColor; }
float GetGrappleMinClampScale() const { return x1b0_grappleMinClampScale; }
const zeus::CColor& GetChargeGaugePulseColorHigh() const { return x1b4_chargeGaugePulseColorHigh; }
float GetFullChargeFadeDuration() const { return x1b8_fullChargeFadeDuration; }
const zeus::CColor& GetOrbitPointColor() const { return x1bc_orbitPointColor; }
const zeus::CColor& GetCrosshairsColor() const { return x1c0_crosshairsColor; }
float GetCrosshairsScaleDuration() const { return x1c4_crosshairsScaleDur; }
bool DrawOrbitPoint() const { return x1c8_drawOrbitPoint; }
const zeus::CColor& GetChargeGaugePulseColorLow() const { return x1cc_chargeGaugePulseColorLow; }
float GetChargeGaugePulsePeriod() const { return x1d0_chargeGaugePulsePeriod; }
float GetReticuleClampMin() const { return x20c_reticuleClampMin; }
float GetReticuleClampMax() const { return x210_reticuleClampMax; }
const zeus::CColor& GetXRayRetRingColor() const { return x214_xrayRetRingColor; }
float GetReticuleScale() const { return x218_reticuleScale; }
float GetScanTargetClampMin() const { return x21c_scanTargetClampMin; }
float GetScanTargetClampMax() const { return x220_scanTargetClampMax; }
float GetAngularLagSpeed() const { return x224_angularLagSpeed; }
};
}