metaforce/Runtime/World/CDamageInfo.hpp

74 lines
2.2 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "Weapon/CWeaponMgr.hpp"
#include "Weapon/CWeaponMode.hpp"
namespace DataSpec
{
struct SShotParam;
}
namespace urde
{
class CDamageVulnerability;
class CDamageInfo
{
CWeaponMode x0_weaponMode;
float x8_damage = 0.f;
float xc_radiusDamage = 0.f;
float x10_radius = 0.f;
float x14_knockback = 0.f;
bool x18_noImmunity = false;
public:
CDamageInfo() = default;
CDamageInfo(CInputStream& in)
{
in.readUint32Big();
x0_weaponMode = CWeaponMode(EWeaponType(in.readUint32Big()));
x8_damage = in.readFloatBig();
xc_radiusDamage = x8_damage;
x10_radius = in.readFloatBig();
x14_knockback = in.readFloatBig();
}
CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback)
{
}
CDamageInfo(const CDamageInfo& other) = default;
CDamageInfo(const CDamageInfo&, float);
CDamageInfo(const DataSpec::SShotParam& other);
CDamageInfo& operator=(const DataSpec::SShotParam& other);
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
void SetKnockBackPower(float k) { x14_knockback = k; }
float GetDamage() const { return x8_damage; }
void SetDamage(float d) { x8_damage = d; }
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
bool NoImmunity() const { return x18_noImmunity; }
void SetNoImmunity(bool b) { x18_noImmunity = b; }
void MultiplyDamage(float m)
{
x8_damage *= m;
xc_radiusDamage *= m;
x14_knockback *= m;
}
void MultiplyDamageAndRadius(float m)
{
x8_damage *= m;
xc_radiusDamage *= m;
x10_radius *= m;
x14_knockback *= m;
}
};
}