mirror of https://github.com/AxioDL/metaforce.git
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#include "CPatternedInfo.hpp"
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#include "Audio/CSfxManager.hpp"
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namespace urde
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{
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CPatternedInfo::CPatternedInfo(CInputStream& in, u32 pcount)
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: x0_mass(in.readFloatBig())
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, x4_speed(in.readFloatBig())
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, x8_turnSpeed(in.readFloatBig())
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, xc_detectionRange(in.readFloatBig())
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, x10_detectionHeightRange(in.readFloatBig())
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, x14_dectectionAngle(in.readFloatBig())
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, x18_minAttackRange(in.readFloatBig())
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, x1c_maxAttackRange(in.readFloatBig())
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, x20_averageAttackTime(in.readFloatBig())
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, x24_attackTimeVariation(in.readFloatBig())
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, x28_leashRadius(in.readFloatBig())
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, x2c_playerLeashRadius(in.readFloatBig())
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, x30_playerLeashTime(in.readFloatBig())
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, x34_contactDamageInfo(in)
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, x50_damageWaitTime(in.readFloatBig())
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, x54_healthInfo(in)
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, x5c_damageVulnerability(in)
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, xc4_halfExtent(in.readFloatBig())
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, xc8_height(in.readFloatBig())
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, xcc_bodyOrigin(zeus::CVector3f::ReadBig(in))
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, xd8_stepUpHeight(in.readFloatBig())
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, xdc_xDamage(in.readFloatBig())
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, xe0_frozenXDamage(in.readFloatBig())
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, xe4_xDamageDelay(in.readFloatBig())
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, xe8_deathSfx(CSfxManager::TranslateSFXID(in.readUint32Big()))
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, xec_animParams(in)
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, xf8_active(in.readBool())
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, xfc_stateMachineId(in.readUint32Big())
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, x100_intoFreezeDur(in.readFloatBig())
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, x104_outofFreezeDur(in.readFloatBig())
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, x108_(in.readFloatBig())
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, x10c_particle1Frames(in.readUint32Big())
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, x110_particle1Scale(zeus::CVector3f::ReadBig(in))
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, x11c_particle1(in)
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, x120_electric(in)
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{
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if (pcount >= 36)
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x124_particle2Scale.readBig(in);
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if (pcount >= 37)
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x130_particle2 = CAssetId(in);
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if (pcount >= 38)
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x134_iceShatterSfx = CSfxManager::TranslateSFXID(in.readUint32Big());
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}
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std::pair<bool, u32> CPatternedInfo::HasCorrectParameterCount(CInputStream& in)
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{
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u32 pcount = in.readUint32Big();
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return {(pcount >= 35 && pcount <= 38), pcount};
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}
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}
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