metaforce/Runtime/ImGuiPlayerLoadouts.hpp

28 lines
681 B
C++

#pragma once
#include "Runtime/CPlayerState.hpp"
namespace metaforce {
struct ImGuiPlayerLoadouts {
struct Item {
CPlayerState::EItemType type = CPlayerState::EItemType::Invalid;
u32 amount = 0;
Item() = default;
explicit Item(CInputStream& in);
void PutTo(COutputStream& out) const;
};
struct LoadOut{
std::string name;
std::vector<Item> items;
LoadOut() = default;
explicit LoadOut(CInputStream& in);
void PutTo(COutputStream& out) const;
};
std::vector<LoadOut> loadouts;
ImGuiPlayerLoadouts() = default;
explicit ImGuiPlayerLoadouts(CInputStream& in);
void PutTo(COutputStream& out) const;
};
} // namespace metaforce