mirror of https://github.com/AxioDL/metaforce.git
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#pragma once
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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namespace metaforce {
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class CScriptDock : public CPhysicsActor {
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enum class EDockState { InSourceRoom, PlayerTouched, EnterNextArea, InNextRoom };
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friend class CScriptDoor;
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s32 x258_dockReferenceCount;
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s32 x25c_dock;
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TAreaId x260_area;
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EDockState x264_dockState = EDockState::InNextRoom;
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bool x268_24_dockReferenced : 1 = false;
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bool x268_25_loadConnected : 1;
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bool x268_26_areaPostConstructed : 1 = false;
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public:
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DEFINE_ENTITY
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CScriptDock(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& position,
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const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
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bool loadConnected);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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void CleanUp() {}
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zeus::CPlane GetPlane(const CStateManager&) const;
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TAreaId GetAreaId() const { return x260_area; }
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s32 GetDockId() const { return x25c_dock; }
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void SetDockReference(CStateManager& mgr, s32);
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s32 GetDockReference(const CStateManager& mgr) const;
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TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
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void UpdateAreaActivateFlags(CStateManager&);
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bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
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void AreaLoaded(CStateManager&);
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void AreaUnloaded(CStateManager&);
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void SetLoadConnected(CStateManager&, bool);
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};
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} // namespace metaforce
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