mirror of https://github.com/AxioDL/metaforce.git
123 lines
5.1 KiB
C++
123 lines
5.1 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CTransform.hpp"
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#include "IFactory.hpp"
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#include "CToken.hpp"
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#include "CMapArea.hpp"
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namespace urde
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{
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class CStateManager;
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class CMapUniverse
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{
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public:
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class CMapUniverseDrawParms
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{
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float x0_alpha;
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int x4_wldIdx;
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CAssetId x8_wldRes;
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int xc_closestHex;
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float x10_flashPulse;
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//const CStateManager& x14_mgr;
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const zeus::CTransform& x18_model;
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const zeus::CTransform& x1c_view;
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public:
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CMapUniverseDrawParms(float alpha, int wldIdx, CAssetId wldRes, int closestHex,
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float flashPulse, const CStateManager& mgr,
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const zeus::CTransform& model, const zeus::CTransform& view)
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: x0_alpha(alpha),
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x4_wldIdx(wldIdx),
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x8_wldRes(wldRes),
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xc_closestHex(closestHex),
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x10_flashPulse(flashPulse),
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//x14_mgr(mgr),
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x18_model(model),
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x1c_view(view)
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{}
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int GetFocusWorldIndex() const { return x4_wldIdx; }
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const zeus::CTransform& GetCameraTransform() const { return x1c_view; }
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const zeus::CTransform& GetPaneProjectionTransform() const { return x18_model; }
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float GetAlpha() const { return x0_alpha; }
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CAssetId GetWorldAssetId() const { return x8_wldRes; }
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int GetClosestArea() const { return xc_closestHex; }
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float GetFlashPulse() const { return x10_flashPulse; }
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};
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class CMapObjectSortInfo
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{
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float x0_zDist;
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int x4_wldIdx;
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int x8_hexIdx;
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int xc_surfIdx;
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zeus::CColor x10_surfColor;
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zeus::CColor x14_outlineColor;
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public:
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CMapObjectSortInfo(float zDist, int wldIdx, int hexIdx, int surfIdx,
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const zeus::CColor& surf, const zeus::CColor& outline)
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: x0_zDist(zDist), x4_wldIdx(wldIdx), x8_hexIdx(hexIdx), xc_surfIdx(surfIdx),
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x10_surfColor(surf), x14_outlineColor(outline) {}
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const zeus::CColor& GetOutlineColor() const { return x14_outlineColor; }
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const zeus::CColor& GetSurfaceColor() const { return x10_surfColor; }
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int GetObjectIndex() const { return xc_surfIdx; }
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int GetAreaIndex() const { return x8_hexIdx; }
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int GetWorldIndex() const { return x4_wldIdx; }
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float GetZDistance() const { return x0_zDist; }
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};
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class CMapWorldData
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{
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std::string x0_label;
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CAssetId x10_worldAssetId;
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zeus::CTransform x14_transform;
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std::vector<zeus::CTransform> x44_hexagonXfs;
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zeus::CColor x54_surfColorSelected;
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zeus::CColor x58_outlineColorSelected = zeus::CColor(1.0f, 0.0f, 1.0f);
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zeus::CColor x5c_surfColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f);
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zeus::CColor x60_outlineColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f);
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zeus::CVector3f x64_centerPoint = zeus::CVector3f::skZero;
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public:
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CMapWorldData(CInputStream& in, u32 version);
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CAssetId GetWorldAssetId() const { return x10_worldAssetId; }
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const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; }
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std::string_view GetWorldLabel() const { return x0_label; }
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const zeus::CTransform& GetWorldTransform() const { return x14_transform; }
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const zeus::CTransform& GetMapAreaData(s32 idx) const { return x44_hexagonXfs[idx]; }
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u32 GetNumMapAreaDatas() const { return x44_hexagonXfs.size(); }
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const zeus::CColor& GetOutlineColorUnselected() const { return x60_outlineColorUnselected; }
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const zeus::CColor& GetOutlineColorSelected() const { return x58_outlineColorSelected; }
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const zeus::CColor& GetSurfaceColorUnselected() const { return x5c_surfColorUnselected; }
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const zeus::CColor& GetSurfaceColorSelected() const { return x54_surfColorSelected; }
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};
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private:
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CAssetId x0_hexagonId;
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TLockedToken<CMapArea> x4_hexagonToken;
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std::vector<CMapWorldData> x10_worldDatas;
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zeus::CVector3f x20_universeCenter = zeus::CVector3f::skZero;
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float x2c_universeRadius = 1600.f;
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public:
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CMapUniverse(CInputStream&, u32);
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const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
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const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const
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{
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for (const CMapWorldData& data : x10_worldDatas)
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if (data.GetWorldAssetId() == id)
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return data;
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return x10_worldDatas.front();
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}
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u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); }
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float GetMapUniverseRadius() const { return x2c_universeRadius; }
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const zeus::CVector3f& GetMapUniverseCenterPoint() const { return x20_universeCenter; }
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void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const;
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std::vector<CMapWorldData>::const_iterator begin() const { return x10_worldDatas.cbegin(); }
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std::vector<CMapWorldData>::const_iterator end() const { return x10_worldDatas.cend(); }
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};
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CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
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CObjectReference*);
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}
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