metaforce/Runtime/Particle/CVectorElement.hpp

218 lines
6.7 KiB
C++

#pragma once
#include "IElement.hpp"
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Vector_Elements */
namespace urde
{
class CVEKeyframeEmitter : public CVectorElement
{
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
u32 x10_loopEnd;
u32 x14_loopStart;
std::vector<zeus::CVector3f> x18_keys;
public:
CVEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVECone : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_direction;
std::unique_ptr<CRealElement> x8_magnitude;
zeus::CVector3f xc_xVec;
zeus::CVector3f x18_yVec;
public:
CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVETimeChain : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
public:
CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEAngleCone : public CVectorElement
{
std::unique_ptr<CRealElement> x4_angleXConstant;
std::unique_ptr<CRealElement> x8_angleYConstant;
std::unique_ptr<CRealElement> xc_angleXRange;
std::unique_ptr<CRealElement> x10_angleYRange;
std::unique_ptr<CRealElement> x14_magnitude;
public:
CVEAngleCone(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d,
std::unique_ptr<CRealElement>&& e)
: x4_angleXConstant(std::move(a)), x8_angleYConstant(std::move(b)),
xc_angleXRange(std::move(c)), x10_angleYRange(std::move(d)), x14_magnitude(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEAdd : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVECircleCluster : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
float x20_deltaAngle;
std::unique_ptr<CRealElement> x24_magnitude;
public:
CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEConstant : public CVectorElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
public:
CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEFastConstant : public CVectorElement
{
zeus::CVector3f x4_val;
public:
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool IsFastConstant() const {return true;}
};
class CVECircle : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_direction;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
std::unique_ptr<CRealElement> x20_angleConstant;
std::unique_ptr<CRealElement> x24_angleLinear;
std::unique_ptr<CRealElement> x28_radius;
public:
CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d,
std::unique_ptr<CRealElement>&& e);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEMultiply : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVERealToVector : public CVectorElement
{
std::unique_ptr<CRealElement> x4_a;
public:
CVERealToVector(std::unique_ptr<CRealElement>&& a)
: x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEPulse : public CVectorElement
{
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CVectorElement> xc_aVal;
std::unique_ptr<CVectorElement> x10_bVal;
public:
CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
std::unique_ptr<CVectorElement>&& c, std::unique_ptr<CVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleVelocity : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleColor : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleLocation : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationFront : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationUp : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationRight : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemTranslation : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVESubtract : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b))
{}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEColorToVector : public CVectorElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CVEColorToVector(std::unique_ptr<CColorElement>&& a)
: x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
}