mirror of https://github.com/AxioDL/metaforce.git
218 lines
6.7 KiB
C++
218 lines
6.7 KiB
C++
#pragma once
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#include "IElement.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Vector_Elements */
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namespace urde
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{
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class CVEKeyframeEmitter : public CVectorElement
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{
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u32 x4_percent;
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u32 x8_unk1;
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bool xc_loop;
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bool xd_unk2;
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u32 x10_loopEnd;
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u32 x14_loopStart;
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std::vector<zeus::CVector3f> x18_keys;
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public:
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CVEKeyframeEmitter(CInputStream& in);
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVECone : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_direction;
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std::unique_ptr<CRealElement> x8_magnitude;
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zeus::CVector3f xc_xVec;
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zeus::CVector3f x18_yVec;
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public:
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CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVETimeChain : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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std::unique_ptr<CVectorElement> x8_b;
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std::unique_ptr<CIntElement> xc_swFrame;
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public:
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CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CIntElement>&& c)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEAngleCone : public CVectorElement
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{
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std::unique_ptr<CRealElement> x4_angleXConstant;
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std::unique_ptr<CRealElement> x8_angleYConstant;
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std::unique_ptr<CRealElement> xc_angleXRange;
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std::unique_ptr<CRealElement> x10_angleYRange;
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std::unique_ptr<CRealElement> x14_magnitude;
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public:
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CVEAngleCone(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d,
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std::unique_ptr<CRealElement>&& e)
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: x4_angleXConstant(std::move(a)), x8_angleYConstant(std::move(b)),
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xc_angleXRange(std::move(c)), x10_angleYRange(std::move(d)), x14_magnitude(std::move(e)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEAdd : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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std::unique_ptr<CVectorElement> x8_b;
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public:
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CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
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: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVECircleCluster : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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zeus::CVector3f x8_xVec;
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zeus::CVector3f x14_yVec;
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float x20_deltaAngle;
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std::unique_ptr<CRealElement> x24_magnitude;
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public:
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CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEConstant : public CVectorElement
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{
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std::unique_ptr<CRealElement> x4_a;
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std::unique_ptr<CRealElement> x8_b;
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std::unique_ptr<CRealElement> xc_c;
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public:
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CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEFastConstant : public CVectorElement
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{
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zeus::CVector3f x4_val;
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public:
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CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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bool IsFastConstant() const {return true;}
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};
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class CVECircle : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_direction;
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zeus::CVector3f x8_xVec;
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zeus::CVector3f x14_yVec;
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std::unique_ptr<CRealElement> x20_angleConstant;
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std::unique_ptr<CRealElement> x24_angleLinear;
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std::unique_ptr<CRealElement> x28_radius;
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public:
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CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d,
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std::unique_ptr<CRealElement>&& e);
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEMultiply : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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std::unique_ptr<CVectorElement> x8_b;
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public:
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CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
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: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVERealToVector : public CVectorElement
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{
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std::unique_ptr<CRealElement> x4_a;
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public:
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CVERealToVector(std::unique_ptr<CRealElement>&& a)
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: x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEPulse : public CVectorElement
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{
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std::unique_ptr<CIntElement> x4_aDuration;
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std::unique_ptr<CIntElement> x8_bDuration;
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std::unique_ptr<CVectorElement> xc_aVal;
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std::unique_ptr<CVectorElement> x10_bVal;
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public:
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CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
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std::unique_ptr<CVectorElement>&& c, std::unique_ptr<CVectorElement>&& d)
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: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleVelocity : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleColor : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleLocation : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleSystemOrientationFront : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleSystemOrientationUp : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleSystemOrientationRight : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEParticleSystemTranslation : public CVectorElement
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{
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public:
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVESubtract : public CVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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std::unique_ptr<CVectorElement> x8_b;
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public:
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CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
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: x4_a(std::move(a)), x8_b(std::move(b))
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{}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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class CVEColorToVector : public CVectorElement
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{
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std::unique_ptr<CColorElement> x4_a;
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public:
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CVEColorToVector(std::unique_ptr<CColorElement>&& a)
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: x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const;
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};
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}
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