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metaforce/Runtime/Weapon/CElectricBeamProjectile.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

83 lines
2.9 KiB
C++

#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
const SElectricBeamInfo& elec, const zeus::CTransform& xf,
EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
, x468_electric(std::make_unique<CParticleElectric>(elec.x0_electricDescription))
, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
, x478_elementGen(std::make_unique<CElementGen>(x46c_genDescription))
, x47c_(elec.x18_)
, x488_(elec.x1c_) {
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
}
void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CauseDamage(true);
} else if (msg == EScriptObjectMessage::Deleted) {
DeleteProjectileLight(mgr);
}
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
}
void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
if (!GetActive())
return;
g_Renderer->AddParticleGen(*x478_elementGen.get());
g_Renderer->AddParticleGen(*x468_electric.get());
}
void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
if (!GetActive())
return;
if (x484_ <= 0.f)
CauseDamage(true);
if (GetDamageType() == EDamageType::Actor) {
x484_ = x488_;
CauseDamage(false);
}
x484_ -= dt;
float f2 = zeus::close_enough(x47c_, 0.f) && x48c_ != 0 ? 1.f : -1.f;
/* TODO: Finish */
}
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b)
{
if (b) {
SetActive(false);
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
CBeamProjectile::ResetBeam(mgr, true);
} else {
x48c_ = false;
}
}
void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
x48c_ = true;
SetActive(true);
x480_ = 0.f;
}
} // namespace urde