metaforce/DataSpec/DNAMP1/CMDLMaterials.hpp

298 lines
16 KiB
C++

#ifndef _DNAMP1_CMDL_MATERIALS_HPP_
#define _DNAMP1_CMDL_MATERIALS_HPP_
#include <BlenderConnection.hpp>
#include "../DNACommon/DNACommon.hpp"
#include "../DNACommon/GX.hpp"
namespace Retro
{
namespace DNAMP1
{
struct MaterialSet : BigDNA
{
DECL_DNA
struct MaterialSetHead : BigDNA
{
DECL_DNA
Value<atUint32> textureCount;
Vector<UniqueID32, DNA_COUNT(textureCount)> textureIDs;
Value<atUint32> materialCount;
Vector<atUint32, DNA_COUNT(materialCount)> materialEndOffs;
} head;
struct Material : BigDNA
{
DECL_DNA
struct Flags : BigDNA
{
DECL_DNA
Value<atUint32> flags;
inline bool konstValuesEnabled() const {return (flags & 0x8) != 0;}
inline void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
inline bool depthSorting() const {return (flags & 0x10) != 0;}
inline void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;}
inline bool punchthroughAlpha() const {return (flags & 0x20) != 0;}
inline void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;}
inline bool samusReflection() const {return (flags & 0x40) != 0;}
inline void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;}
inline bool depthWrite() const {return (flags & 0x80) != 0;}
inline void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= atUint32(enabled) << 7;}
inline bool samusReflectionSurfaceEye() const {return (flags & 0x100) != 0;}
inline void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= atUint32(enabled) << 8;}
inline bool shadowOccluderMesh() const {return (flags & 0x200) != 0;}
inline void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= atUint32(enabled) << 9;}
inline bool samusReflectionIndirectTexture() const {return (flags & 0x400) != 0;}
inline void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= atUint32(enabled) << 10;}
inline bool lightmap() const {return (flags & 0x800) != 0;}
inline void setLightmap(bool enabled) {flags &= ~0x800; flags |= atUint32(enabled) << 11;}
inline bool lightmapUVArray() const {return (flags & 0x2000) != 0;}
inline void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= atUint32(enabled) << 13;}
inline atUint16 textureSlots() const {return (flags >> 16) != 0;}
inline void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= atUint32(texslots) << 16;}
} flags;
Value<atUint32> textureCount;
Vector<atUint32, DNA_COUNT(textureCount)> texureIdxs;
struct VAFlags : BigDNA
{
DECL_DNA
Value<atUint32> vaFlags;
inline GX::AttrType position() const {return GX::AttrType(vaFlags & 0x3);}
inline void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= atUint32(val);}
inline GX::AttrType normal() const {return GX::AttrType(vaFlags >> 2 & 0x3);}
inline void setNormal(GX::AttrType val) {vaFlags &= ~0xC; vaFlags |= atUint32(val) << 2;}
inline GX::AttrType color0() const {return GX::AttrType(vaFlags >> 4 & 0x3);}
inline void setColor0(GX::AttrType val) {vaFlags &= ~0x30; vaFlags |= atUint32(val) << 4;}
inline GX::AttrType color1() const {return GX::AttrType(vaFlags >> 6 & 0x3);}
inline void setColor1(GX::AttrType val) {vaFlags &= ~0xC0; vaFlags |= atUint32(val) << 6;}
inline GX::AttrType tex0() const {return GX::AttrType(vaFlags >> 8 & 0x3);}
inline void setTex0(GX::AttrType val) {vaFlags &= ~0x300; vaFlags |= atUint32(val) << 8;}
inline GX::AttrType tex1() const {return GX::AttrType(vaFlags >> 10 & 0x3);}
inline void setTex1(GX::AttrType val) {vaFlags &= ~0xC00; vaFlags |= atUint32(val) << 10;}
inline GX::AttrType tex2() const {return GX::AttrType(vaFlags >> 12 & 0x3);}
inline void setTex2(GX::AttrType val) {vaFlags &= ~0x3000; vaFlags |= atUint32(val) << 12;}
inline GX::AttrType tex3() const {return GX::AttrType(vaFlags >> 14 & 0x3);}
inline void setTex3(GX::AttrType val) {vaFlags &= ~0xC000; vaFlags |= atUint32(val) << 14;}
inline GX::AttrType tex4() const {return GX::AttrType(vaFlags >> 16 & 0x3);}
inline void setTex4(GX::AttrType val) {vaFlags &= ~0x30000; vaFlags |= atUint32(val) << 16;}
inline GX::AttrType tex5() const {return GX::AttrType(vaFlags >> 18 & 0x3);}
inline void setTex5(GX::AttrType val) {vaFlags &= ~0xC0000; vaFlags |= atUint32(val) << 18;}
inline GX::AttrType tex6() const {return GX::AttrType(vaFlags >> 20 & 0x3);}
inline void setTex6(GX::AttrType val) {vaFlags &= ~0x300000; vaFlags |= atUint32(val) << 20;}
} vaFlags;
Value<atUint32> groupIdx;
Vector<atUint32, DNA_COUNT(flags.konstValuesEnabled())> konstCount;
Vector<GX::Color, DNA_COUNT(flags.konstValuesEnabled() ? konstCount[0] : 0)> konstColors;
/** Slightly modified blend enums in Retro's implementation */
enum BlendFactor
{
GX_BL_ZERO,
GX_BL_ONE,
GX_BL_SRCCLR,
GX_BL_INVSRCCLR,
GX_BL_SRCALPHA,
GX_BL_INVSRCALPHA,
GX_BL_DSTALPHA,
GX_BL_INVDSTALPHA
};
Value<atUint16> _blendDstFac;
inline BlendFactor blendDestFactor() const {return BlendFactor(_blendDstFac);}
inline void setBlendDestFactor(BlendFactor fac) {_blendDstFac = fac;}
Value<atUint16> _blendSrcFac;
inline BlendFactor blendSrcFactor() const {return BlendFactor(_blendSrcFac);}
inline void setBlendSrcFactor(BlendFactor fac) {_blendSrcFac = fac;}
Vector<atUint32, DNA_COUNT(flags.samusReflectionIndirectTexture())> indTexSlot;
Value<atUint32> colorChannelCount;
struct ColorChannel : BigDNA
{
DECL_DNA
Value<atUint32> flags;
inline bool lighting() const {return (flags & 0x1) != 0;}
inline void setLighting(bool enabled) {flags &= ~0x1; flags |= atUint32(enabled);}
inline bool useAmbient() const {return (flags & 0x2) != 0;}
inline void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= atUint32(enabled) << 1;}
inline bool useMaterial() const {return (flags & 0x4) != 0;}
inline void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= atUint32(enabled) << 2;}
inline atUint8 lightmask() const {return atUint8(flags >> 3 & 0xff);}
inline void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= atUint32(mask) << 3;}
inline atUint8 diffuseFn() const {return atUint8(flags >> 11 & 0x3);}
inline void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;}
inline atUint8 attenuationFn() const {return atUint8(flags >> 13 & 0x3);}
inline void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;}
};
Vector<ColorChannel, DNA_COUNT(colorChannelCount)> colorChannels;
Value<atUint32> tevStageCount;
struct TEVStage : BigDNA
{
DECL_DNA
Value<atUint32> ciFlags;
Value<atUint32> aiFlags;
Value<atUint32> ccFlags;
Value<atUint32> acFlags;
Value<atUint8> pad;
Value<atUint8> kaInput;
Value<atUint8> kcInput;
Value<atUint8> rascInput;
inline GX::TevColorArg colorInA() const {return GX::TevColorArg(ciFlags & 0xf);}
inline void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= atUint32(val);}
inline GX::TevColorArg colorInB() const {return GX::TevColorArg(ciFlags >> 5 & 0xf);}
inline void setColorInB(GX::TevColorArg val) {ciFlags &= ~0x3e0; ciFlags |= atUint32(val) << 5;}
inline GX::TevColorArg colorInC() const {return GX::TevColorArg(ciFlags >> 10 & 0xf);}
inline void setColorInC(GX::TevColorArg val) {ciFlags &= ~0x7c00; ciFlags |= atUint32(val) << 10;}
inline GX::TevColorArg colorInD() const {return GX::TevColorArg(ciFlags >> 15 & 0xf);}
inline void setColorInD(GX::TevColorArg val) {ciFlags &= ~0xf8000; ciFlags |= atUint32(val) << 15;}
inline GX::TevAlphaArg alphaInA() const {return GX::TevAlphaArg(aiFlags & 0x7);}
inline void setAlphaInA(GX::TevAlphaArg val) {aiFlags &= ~0x1f; aiFlags |= atUint32(val);}
inline GX::TevAlphaArg alphaInB() const {return GX::TevAlphaArg(aiFlags >> 5 & 0x7);}
inline void setAlphaInB(GX::TevAlphaArg val) {aiFlags &= ~0x3e0; aiFlags |= atUint32(val) << 5;}
inline GX::TevAlphaArg alphaInC() const {return GX::TevAlphaArg(aiFlags >> 10 & 0x7);}
inline void setAlphaInC(GX::TevAlphaArg val) {aiFlags &= ~0x7c00; aiFlags |= atUint32(val) << 10;}
inline GX::TevAlphaArg alphaInD() const {return GX::TevAlphaArg(aiFlags >> 15 & 0x7);}
inline void setAlphaInD(GX::TevAlphaArg val) {aiFlags &= ~0xf8000; aiFlags |= atUint32(val) << 15;}
inline GX::TevOp colorOp() const {return GX::TevOp(ccFlags & 0xf);}
inline void setColorOp(GX::TevOp val) {ccFlags &= ~0x1; ccFlags |= atUint32(val);}
inline GX::TevBias colorOpBias() const {return GX::TevBias(ccFlags >> 4 & 0x3);}
inline void setColorOpBias(GX::TevBias val) {ccFlags &= ~0x30; ccFlags |= atUint32(val) << 4;}
inline GX::TevScale colorOpScale() const {return GX::TevScale(ccFlags >> 6 & 0x3);}
inline void setColorOpScale(GX::TevScale val) {ccFlags &= ~0xc0; ccFlags |= atUint32(val) << 6;}
inline bool colorOpClamp() const {return ccFlags >> 8 & 0x1;}
inline void setColorOpClamp(bool val) {ccFlags &= ~0x100; ccFlags |= atUint32(val) << 8;}
inline GX::TevRegID colorOpOutReg() const {return GX::TevRegID(ccFlags >> 9 & 0x3);}
inline void setColorOpOutReg(GX::TevRegID val) {ccFlags &= ~0x600; ccFlags |= atUint32(val) << 9;}
inline GX::TevOp alphaOp() const {return GX::TevOp(acFlags & 0xf);}
inline void setAlphaOp(GX::TevOp val) {acFlags &= ~0x1; acFlags |= atUint32(val);}
inline GX::TevBias alphaOpBias() const {return GX::TevBias(acFlags >> 4 & 0x3);}
inline void setAlphaOpBias(GX::TevBias val) {acFlags &= ~0x30; acFlags |= atUint32(val) << 4;}
inline GX::TevScale alphaOpScale() const {return GX::TevScale(acFlags >> 6 & 0x3);}
inline void setAlphaOpScale(GX::TevScale val) {acFlags &= ~0xc0; acFlags |= atUint32(val) << 6;}
inline bool alphaOpClamp() const {return acFlags >> 8 & 0x1;}
inline void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= atUint32(val) << 8;}
inline GX::TevRegID alphaOpOutReg() const {return GX::TevRegID(acFlags >> 9 & 0x3);}
inline void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;}
inline GX::TevKColorSel kColorIn() const {return GX::TevKColorSel(kcInput);}
inline GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);}
};
Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
struct TEVStageTexInfo : BigDNA
{
DECL_DNA
Value<atUint16> pad;
Value<atUint8> texSlot;
Value<atUint8> tcgSlot;
};
Vector<TEVStageTexInfo, DNA_COUNT(tevStageCount)> tevStageTexInfo;
Value<atUint32> tcgCount;
struct TexCoordGen : BigDNA
{
DECL_DNA
Value<atUint32> flags;
inline GX::TexGenType type() const {return GX::TexGenType(flags & 0xf);}
inline void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);}
inline GX::TexGenSrc source() const {return GX::TexGenSrc(flags >> 4 & 0x1f);}
inline void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= atUint32(val) << 4;}
inline GX::TexMtx mtx() const {return GX::TexMtx(flags >> 9 & 0x1f + 30);}
inline void setMtx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;}
inline bool normalize() const {return flags >> 14 & 0x1;}
inline void setNormalize(bool val) {flags &= ~0x4000; flags |= atUint32(val) << 14;}
inline GX::PTTexMtx postMtx() const {return GX::PTTexMtx(flags >> 15 & 0x3f + 64);}
inline void setPostMtx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;}
};
Vector<TexCoordGen, DNA_COUNT(tcgCount)> tcgs;
Value<atUint32> uvAnimsSize;
Value<atUint32> uvAnimsCount;
struct UVAnimation : BigDNA
{
Delete expl;
enum Mode : atUint32
{
ANIM_MV_INV_NOTRANS,
ANIM_MV_INV,
ANIM_SCROLL,
ANIM_ROTATION,
ANIM_HSTRIP,
ANIM_VSTRIP,
ANIM_MODEL,
ANIM_MODE_WHO_MUST_NOT_BE_NAMED
} mode;
float vals[4];
void read(Athena::io::IStreamReader& reader)
{
reader.setEndian(Athena::BigEndian);
mode = Mode(reader.readUint32());
switch (mode)
{
case ANIM_MV_INV_NOTRANS:
case ANIM_MV_INV:
case ANIM_MODEL:
break;
case ANIM_SCROLL:
case ANIM_HSTRIP:
case ANIM_VSTRIP:
vals[0] = reader.readFloat();
vals[1] = reader.readFloat();
vals[2] = reader.readFloat();
vals[3] = reader.readFloat();
break;
case ANIM_ROTATION:
case ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
vals[0] = reader.readFloat();
vals[1] = reader.readFloat();
break;
}
}
void write(Athena::io::IStreamWriter& writer) const
{
writer.setEndian(Athena::BigEndian);
writer.writeUint32(mode);
switch (mode)
{
case ANIM_MV_INV_NOTRANS:
case ANIM_MV_INV:
case ANIM_MODEL:
break;
case ANIM_SCROLL:
case ANIM_HSTRIP:
case ANIM_VSTRIP:
writer.writeFloat(vals[0]);
writer.writeFloat(vals[1]);
writer.writeFloat(vals[2]);
writer.writeFloat(vals[3]);
break;
case ANIM_ROTATION:
case ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
writer.writeFloat(vals[0]);
writer.writeFloat(vals[1]);
break;
}
}
};
Vector<UVAnimation, DNA_COUNT(uvAnimsCount)> uvAnims;
};
Vector<Material, DNA_COUNT(head.materialCount)> materials;
static void RegisterMaterialProps(HECL::BlenderConnection::PyOutStream& out);
static void ConstructMaterial(HECL::BlenderConnection::PyOutStream& out,
const MaterialSet::Material& material,
unsigned groupIdx, unsigned matIdx,
unsigned& uvCountOut);
};
}
}
#endif // _DNAMP1_CMDL_MATERIALS_HPP_