mirror of https://github.com/AxioDL/metaforce.git
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "CInputGenerator.hpp"
|
|
#include "../CArchitectureMessage.hpp"
|
|
#include "../CArchitectureQueue.hpp"
|
|
|
|
namespace Retro
|
|
{
|
|
|
|
void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
|
|
{
|
|
/* Keyboard/Mouse first */
|
|
CFinalInput kbInput = m_windowCb.getFinalInput(0, dt);
|
|
bool kbUsed = false;
|
|
|
|
/* Dolphin controllers next */
|
|
for (int i=0 ; i<4 ; ++i)
|
|
{
|
|
bool connected;
|
|
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
|
|
if (change)
|
|
queue.Push(std::move(MakeMsg::CreateControllerStatus(TargetGame, i, connected)));
|
|
if (connected)
|
|
{
|
|
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
|
|
if (i == 0) /* Merge KB input with first controller */
|
|
{
|
|
input |= kbInput;
|
|
kbUsed = true;
|
|
}
|
|
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, input)));
|
|
}
|
|
}
|
|
|
|
/* Send straight keyboard input if no first controller present */
|
|
if (!kbUsed)
|
|
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, kbInput)));
|
|
}
|
|
|
|
}
|