mirror of https://github.com/AxioDL/metaforce.git
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#ifndef __RETRO_CMAIN_HPP__
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#define __RETRO_CMAIN_HPP__
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#include <boo/boo.hpp>
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#include "CMemory.hpp"
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#include "CTweaks.hpp"
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#include "CPlayMovie.hpp"
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#include "IOStreams.hpp"
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namespace Retro
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{
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class CStopwatch;
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namespace MP1
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{
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enum EGameplayResult
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{
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GameplayResultNone,
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GameplayResultWin,
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GameplayResultLose,
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GameplayResultPlaying
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};
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class WindowCallback : public boo::IWindowCallback
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{
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};
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class CMain : public boo::IApplicationCallback
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{
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boo::IWindow* mainWindow;
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int appMain(boo::IApplication* app);
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void appQuitting(boo::IApplication*)
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{ xe8_b24_finished = true; }
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void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
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{
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fprintf(stderr, "OPENING: ");
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for (const std::string& path : paths)
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fprintf(stderr, "%s ", path.c_str());
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fprintf(stderr, "\n");
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}
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CMemorySys x6c_memSys;
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CTweaks x70_tweaks;
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EGameplayResult xe4_gameplayResult;
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bool xe8_b24_finished = false;
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public:
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CMain();
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void RegisterResourceTweaks();
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void ResetGameState();
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void StreamNewGameState(CInputStream&);
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void CheckTweakManagerDebugOptions() {}
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void AddWorldPaks();
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int RsMain(int argc, const boo::SystemChar* argv[]);
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bool CheckReset();
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bool CheckTerminate() {return false;}
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void DrawDebugMetrics(double, CStopwatch&) {}
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void DoPredrawMetrics() {}
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void FillInAssetIDs();
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void LoadAudio();
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void ShutdownSubsystems();
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void InitializeSubsystems();
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EGameplayResult GetGameplayResult() const {return xe4_gameplayResult;}
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void SetGameplayResult(EGameplayResult wl) {xe4_gameplayResult = wl;}
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};
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extern CMain* g_main;
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}
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}
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#endif // __RETRO_CMAIN_HPP__
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