metaforce/DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp

286 lines
12 KiB
C++

#ifndef _DNAMP1_CTWEAKPLAYER_HPP_
#define _DNAMP1_CTWEAKPLAYER_HPP_
#include "../../DNACommon/Tweaks/ITweakPlayer.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakPlayer : ITweakPlayer
{
Delete _d;
Value<float> x4_[8];
Value<float> x24_[8];
Value<float> x44_[8];
Value<float> x64_[8];
Value<float> x84_[8];
Value<float> xa4_[8];
Value<float> xc4_normalGravAccel;
Value<float> xc8_fluidGravAccel;
Value<float> xcc_;
Value<float> xd0_;
Value<float> xd4_;
Value<float> xd8_;
Value<float> xdc_;
Value<float> xe0_;
Value<float> xe4_;
Value<float> xe8_;
Value<float> xec_;
Value<float> xf0_;
Value<float> xf4_;
Value<float> xf8_;
Value<float> xfc_;
Value<float> x100_;
Value<float> x104_;
Value<float> x108_;
Value<float> x10c_;
Value<float> x110_;
Value<float> x114_;
Value<float> x118_;
Value<float> x11c_;
Value<float> x120_;
Value<float> x124_eyeOffset;
Value<float> x128_;
Value<float> x12c_;
Value<float> x130_horizontalFreeLookAngleVel;
Value<float> x134_verticalFreeLookAngleVel;
Value<float> x138_hudLagAmount;
Value<float> x13c_;
Value<float> x140_;
Value<float> x144_freeLookCenteredThresholdAngle;
Value<float> x148_freeLookCenteredTime;
Value<float> x14c_;
Value<float> x150_leftDiv;
Value<float> x154_rightDiv;
Value<float> x158_[3];
Value<float> x164_[3];
Value<float> x170_[3];
Value<float> x17c_;
Value<float> x180_orbitNormalDistance;
Value<float> x184_;
Value<float> x188_maxUpwardOrbitLookAngle;
Value<float> x18c_maxDownwardOrbitLookAngle;
Value<float> x190_orbitHorizAngle;
Value<float> x194_;
Value<float> x198_;
Value<float> x19c_;
Value<float> x1a0_;
Value<float> x1a4_orbitDistanceThreshold;
Value<atUint32> x1a8_orbitScreenBoxHalfExtentX[2];
Value<atUint32> x1b0_orbitScreenBoxHalfExtentY[2];
Value<atUint32> x1b8_orbitScreenBoxCenterX[2];
Value<atUint32> x1c0_orbitScreenBoxCenterY[2];
Value<atUint32> x1c8_orbitZoneIdealX[2];
Value<atUint32> x1d0_orbitZoneIdealY[2];
Value<float> x1d8_orbitNearX;
Value<float> x1dc_orbitNearZ;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_orbitZRange;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
Value<bool> x200_24_ : 1;
Value<bool> x200_25_ : 1;
Value<float> x204_;
Value<float> x208_;
Value<float> x20c_;
Value<float> x210_;
Value<float> x214_;
Value<float> x218_scanningRange;
Value<bool> x21c_24_scanRetention : 1;
Value<bool> x21c_25_scanFreezesGame : 1;
Value<bool> x21c_26_orbitWhileScanning : 1;
Value<float> x220_;
Value<float> x224_scanningFrameSenseRange;
Value<bool> x228_24_ : 1;
Value<bool> x228_25_ : 1;
Value<bool> x228_26_ : 1;
Value<bool> x228_27_ : 1;
Value<bool> x228_28_enableFreeLook : 1;
Value<bool> x228_29_twoButtonsForFreeLook : 1;
Value<bool> x228_30_ : 1;
Value<bool> x228_31_ : 1;
Value<bool> x229_24_ : 1;
Value<bool> x229_25_aimWhenOrbitingPoint : 1;
Value<bool> x229_26_stayInFreeLookWhileFiring : 1;
Value<bool> x229_27_ : 1;
Value<bool> x229_28_ : 1;
Value<bool> x229_29_ : 1;
Value<bool> x229_30_gunButtonTogglesHolster : 1;
Value<bool> x229_31_gunNotFiringHolstersGun : 1;
Value<bool> x22a_24_ : 1;
Value<bool> x22a_25_ : 1;
Value<bool> x22a_26_firingCancelsCameraPitch : 1;
Value<bool> x22a_27_assistedAimingIgnoreHorizontal : 1;
Value<bool> x22a_28_assistedAimingIgnoreVertical : 1;
Value<float> x22c_;
Value<float> x230_;
Value<float> x234_aimMaxDistance;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x248_;
Value<float> x24c_aimThresholdDistance;
Value<float> x250_;
Value<float> x254_;
Value<float> x258_aimBoxWidth;
Value<float> x25c_aimBoxHeight;
Value<float> x260_aimTargetTimer;
Value<float> x264_aimAssistHorizontalAngle;
Value<float> x268_aimAssistVerticalAngle;
Value<float> x26c_playerHeight;
Value<float> x270_playerXYHalfExtent;
Value<float> x274_;
Value<float> x278_;
Value<float> x27c_playerBallHalfExtent;
Value<float> x280_;
Value<float> x284_;
Value<float> x288_;
Value<float> x28c_;
Value<float> x290_;
Value<float> x294_;
Value<float> x298_;
Value<float> x29c_;
Value<float> x2a0_orbitDistanceMax;
Value<float> x2a4_grappleSwingLength;
Value<float> x2a8_grappleSwingPeriod;
Value<float> x2ac_grapplePullSpeedMin;
Value<float> x2b0_;
Value<float> x2b4_maxGrappleLockedTurnAlignDistance;
Value<float> x2b8_grapplePullSpeedProportion;
Value<float> x2bc_grapplePullSpeedMax;
Value<float> x2c0_grappleLookCenterSpeed;
Value<float> x2c4_maxGrappleTurnSpeed;
Value<float> x2c8_grappleJumpForce;
Value<float> x2cc_grappleReleaseTime;
Value<atUint32> x2d0_grappleJumpMode;
Value<bool> x2d4_;
Value<bool> x2d5_invertGrappleTurn;
Value<float> x2d8_;
Value<float> x2dc_;
Value<float> x2e0_;
Value<float> x2e4_;
Value<float> x2e8_;
Value<float> x2ec_;
Value<float> x2f0_;
Value<bool> x2f4_;
Value<float> x2f8_frozenTimeout;
Value<atUint32> x2fc_iceBreakJumpCount;
Value<float> x300_variaDamageReduction;
Value<float> x304_gravityDamageReduction;
Value<float> x308_phazonDamageReduction;
float GetX50() const { return x44_[3]; }
float GetX54() const { return x44_[4]; }
float GetX58() const { return x44_[5]; }
float GetX5C() const { return x44_[6]; }
float GetNormalGravAccel() const { return xc4_normalGravAccel; }
float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
float GetEyeOffset() const { return x124_eyeOffset; }
float GetHudLagAmount() const { return x138_hudLagAmount; }
float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
float GetOrbitNormalDistance() const { return x180_orbitNormalDistance; }
float GetMaxUpwardOrbitLookAngle() const { return x188_maxUpwardOrbitLookAngle; }
float GetMaxDownwardOrbitLookAngle() const { return x18c_maxDownwardOrbitLookAngle; }
float GetOrbitHorizAngle() const { return x190_orbitHorizAngle; }
float GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; }
uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
uint32_t GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
uint32_t GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
uint32_t GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; }
uint32_t GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; }
float GetOrbitNearX() const { return x1d8_orbitNearX; }
float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
float GetOrbitZRange() const { return x1ec_orbitZRange; }
float GetScanningRange() const { return x218_scanningRange; }
bool GetScanRetention() const { return x21c_24_scanRetention; }
bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
float GetScanningFrameSenseRange() const { return x224_scanningFrameSenseRange; }
bool GetEnableFreeLook() const { return x228_28_enableFreeLook; }
bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
float GetAimMaxDistance() const { return x234_aimMaxDistance; }
float GetAimThresholdDistance() const { return x24c_aimThresholdDistance; }
float GetAimBoxWidth() const { return x258_aimBoxWidth; }
float GetAimBoxHeight() const { return x25c_aimBoxHeight; }
float GetAimTargetTimer() const { return x260_aimTargetTimer; }
float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
float GetPlayerHeight() const { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
float GetX274() const { return x274_; }
float GetX278() const { return x278_; }
float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
float GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; }
float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
bool InvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
float GetX184() const { return x184_; }
float GetX1fc() const { return x1fc_; }
bool GetX228_24() const { return x228_24_; }
float GetX288() const { return x288_; }
float GetX28c() const { return x28c_; }
float GetX290() const { return x290_; }
float GetX294() const { return x294_; }
float GetX298() const { return x298_; }
float GetX29C() const { return x29c_; }
float GetX280() const { return x280_; }
float GetX2B0() const { return x2b0_; }
float GetX138() const { return x138_hudLagAmount; }
float GetX14C() const { return x14c_; }
float GetLeftLogicalThreshold() const { return x150_leftDiv; }
float GetRightLogicalThreshold() const { return x154_rightDiv; }
float GetX164(int type) const { return x164_[type]; }
float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
uint32_t GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
CTweakPlayer() = default;
CTweakPlayer(athena::io::IStreamReader& reader)
{
read(reader);
FixupValues();
}
void read(athena::io::IStreamReader& __dna_reader);
void write(athena::io::IStreamWriter& __dna_writer) const;
void read(athena::io::YAMLDocReader& __dna_docin);
void write(athena::io::YAMLDocWriter& __dna_docout) const;
void FixupValues();
static const char* DNAType();
const char* DNATypeV() const { return DNAType(); }
size_t binarySize(size_t __isz) const;
};
}
}
#endif // _DNAMP1_CTWEAKPLAYER_HPP_