metaforce/Shaders/shader_CFluidPlaneShader.hpp

120 lines
4.4 KiB
C++

#pragma once
#include "hecl/PipelineBase.hpp"
#include "athena/Global.hpp"
#include "hecl/hecl.hpp"
#ifndef URDE_MAX_LIGHTS
#define URDE_MAX_LIGHTS 8
#endif
enum class EFluidType
{
NormalWater,
PoisonWater,
Lava,
PhazonFluid,
Four,
ThickLava
};
struct SFluidPlaneShaderInfo
{
EFluidType m_type;
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
bool m_hasBumpMap;
bool m_hasEnvMap;
bool m_hasEnvBumpMap;
bool m_hasLightmap;
bool m_tessellation;
bool m_doubleLightmapBlend;
bool m_additive;
SFluidPlaneShaderInfo(EFluidType type, bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex,
bool hasBumpMap, bool hasEnvMap, bool hasEnvBumpMap, bool hasLightmap,
bool tessellation, bool doubleLightmapBlend, bool additive)
: m_type(type), m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex),
m_hasBumpMap(hasBumpMap), m_hasEnvMap(hasEnvMap), m_hasEnvBumpMap(hasEnvBumpMap), m_hasLightmap(hasLightmap),
m_tessellation(tessellation), m_doubleLightmapBlend(doubleLightmapBlend), m_additive(additive)
{}
};
struct SFluidPlaneDoorShaderInfo
{
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
SFluidPlaneDoorShaderInfo(bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex)
: m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex)
{}
};
class Shader_CFluidPlaneShader : public hecl::TessellationShader
{
friend class Shader_CFluidPlaneDoorShader;
static const boo::VertexElementDescriptor VtxFmtElems[5];
static const boo::VertexElementDescriptor TessVtxFmtElems[3];
const SFluidPlaneShaderInfo& m_info;
public:
Shader_CFluidPlaneShader(const SFluidPlaneShaderInfo& in, bool tessellation)
: m_info(in), VtxFmt(tessellation ? TessVtxFmtElems : VtxFmtElems),
PipelineInfo({in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None, tessellation ? 1u : 0u}),
HasTessellation(tessellation) {}
const boo::VertexFormatInfo VtxFmt;
const boo::AdditionalPipelineInfo PipelineInfo;
bool HasTessellation;
static constexpr bool HasHash = false;
static constexpr uint64_t Hash() { return 0; }
const SFluidPlaneShaderInfo& info() const { return m_info; }
};
template<typename P, typename S>
class StageObject_CFluidPlaneShader : public hecl::StageBinary<P, S>
{
static std::string BuildShader(const SFluidPlaneShaderInfo& in, bool tessellation);
public:
StageObject_CFluidPlaneShader(hecl::StageConverter<P, S>& conv, hecl::FactoryCtx& ctx,
const Shader_CFluidPlaneShader& in)
: hecl::StageBinary<P, S>(conv, ctx, hecl::StageSourceText<P, S>(BuildShader(in.info(), in.HasTessellation))) {}
};
class Shader_CFluidPlaneDoorShader : public hecl::GeneralShader
{
const SFluidPlaneDoorShaderInfo& m_info;
public:
explicit Shader_CFluidPlaneDoorShader(const SFluidPlaneDoorShaderInfo& in)
: m_info(in), VtxFmt(Shader_CFluidPlaneShader::VtxFmtElems),
PipelineInfo({boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None}) {}
const boo::VertexFormatInfo VtxFmt;
const boo::AdditionalPipelineInfo PipelineInfo;
static constexpr bool HasHash = false;
static constexpr uint64_t Hash() { return 0; }
const SFluidPlaneDoorShaderInfo& info() const { return m_info; }
};
template<typename P, typename S>
class StageObject_CFluidPlaneDoorShader : public hecl::StageBinary<P, S>
{
static std::string BuildShader(const SFluidPlaneDoorShaderInfo& in);
public:
StageObject_CFluidPlaneDoorShader(hecl::StageConverter<P, S>& conv, hecl::FactoryCtx& ctx,
const Shader_CFluidPlaneDoorShader& in)
: hecl::StageBinary<P, S>(conv, ctx, hecl::StageSourceText<P, S>(BuildShader(in.info()))) {}
};
#define UNIVERSAL_PIPELINES_shader_CFluidPlaneShader \
::Shader_CFluidPlaneShader \
::Shader_CFluidPlaneDoorShader
#define STAGES_shader_CFluidPlaneShader(P, S) \
::StageObject_CFluidPlaneShader<P, S>, \
::StageObject_CFluidPlaneDoorShader<P, S>,