mirror of https://github.com/AxioDL/metaforce.git
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
#ifndef SPECTER_VIEW_HPP
|
|
#define SPECTER_VIEW_HPP
|
|
|
|
#include <boo/boo.hpp>
|
|
#include "CVector3f.hpp"
|
|
#include "CMatrix4f.hpp"
|
|
#include "CTransform.hpp"
|
|
#include "CColor.hpp"
|
|
#include "HECL/CVar.hpp"
|
|
|
|
#include <boo/graphicsdev/GL.hpp>
|
|
#include <boo/graphicsdev/D3D.hpp>
|
|
#include <boo/graphicsdev/Metal.hpp>
|
|
|
|
namespace Specter
|
|
{
|
|
class ThemeData;
|
|
class ViewResources;
|
|
class RootView;
|
|
|
|
class View
|
|
{
|
|
public:
|
|
struct SolidShaderVert
|
|
{
|
|
Zeus::CVector3f m_pos;
|
|
Zeus::CColor m_color = Zeus::CColor::skClear;
|
|
};
|
|
struct TexShaderVert
|
|
{
|
|
Zeus::CVector3f m_pos;
|
|
Zeus::CVector2f m_uv;
|
|
};
|
|
private:
|
|
RootView& m_rootView;
|
|
View& m_parentView;
|
|
boo::SWindowRect m_subRect;
|
|
boo::IGraphicsBufferD* m_bgVertBuf;
|
|
boo::IVertexFormat* m_bgVtxFmt = nullptr; /* OpenGL only */
|
|
boo::IShaderDataBinding* m_bgShaderBinding;
|
|
SolidShaderVert m_bgRect[4];
|
|
boo::IGraphicsDataToken m_gfxData;
|
|
|
|
friend class RootView;
|
|
void buildResources(ViewResources& res);
|
|
View(ViewResources& res);
|
|
|
|
protected:
|
|
struct ViewBlock
|
|
{
|
|
Zeus::CMatrix4f m_mv;
|
|
void setViewRect(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
|
{
|
|
m_mv[0][0] = 2.0f / root.size[0];
|
|
m_mv[1][1] = 2.0f / root.size[1];
|
|
m_mv[3][0] = sub.location[0] * m_mv[0][0] - 1.0f;
|
|
m_mv[3][1] = sub.location[1] * m_mv[1][1] - 1.0f;
|
|
}
|
|
} m_viewVertBlock;
|
|
#define SPECTER_VIEW_VERT_BLOCK_GLSL\
|
|
"uniform SpecterViewBlock\n"\
|
|
"{\n"\
|
|
" mat4 mv;\n"\
|
|
"};\n"
|
|
#define SPECTER_VIEW_VERT_BLOCK_HLSL\
|
|
"cbuffer SpecterViewBlock : register(b0)\n"\
|
|
"{\n"\
|
|
" float4x4 mv;\n"\
|
|
"};\n"
|
|
#define SPECTER_VIEW_VERT_BLOCK_METAL\
|
|
"struct SpecterViewBlock\n"\
|
|
"{\n"\
|
|
" float4x4 mv;\n"\
|
|
"};\n"
|
|
boo::IGraphicsBufferD* m_viewVertBlockBuf;
|
|
|
|
public:
|
|
struct Resources
|
|
{
|
|
boo::IShaderPipeline* m_solidShader = nullptr;
|
|
boo::IVertexFormat* m_solidVtxFmt = nullptr; /* Not OpenGL */
|
|
|
|
boo::IShaderPipeline* m_texShader = nullptr;
|
|
boo::IVertexFormat* m_texVtxFmt = nullptr; /* Not OpenGL */
|
|
|
|
void init(boo::GLDataFactory* factory, const ThemeData& theme);
|
|
#if _WIN32
|
|
void init(boo::ID3DDataFactory* factory, const ThemeData& theme);
|
|
#elif BOO_HAS_METAL
|
|
void init(boo::MetalDataFactory* factory, const ThemeData& theme);
|
|
#endif
|
|
};
|
|
|
|
protected:
|
|
View(ViewResources& res, View& parentView);
|
|
void commitResources(ViewResources& res);
|
|
|
|
public:
|
|
virtual ~View() {}
|
|
View() = delete;
|
|
View(const View& other) = delete;
|
|
View& operator=(const View& other) = delete;
|
|
|
|
View& parentView() {return m_parentView;}
|
|
RootView& rootView() {return m_rootView;}
|
|
const boo::SWindowRect& subRect() const {return m_subRect;}
|
|
int width() const {return m_subRect.size[0];}
|
|
int height() const {return m_subRect.size[1];}
|
|
void updateSize();
|
|
|
|
void setBackground(const Zeus::CColor& color)
|
|
{
|
|
for (int i=0 ; i<4 ; ++i)
|
|
m_bgRect[i].m_color = color;
|
|
m_bgVertBuf->load(&m_bgRect, sizeof(SolidShaderVert) * 4);
|
|
}
|
|
|
|
virtual int nominalWidth() const {return 0;}
|
|
virtual int nominalHeight() const {return 0;}
|
|
|
|
virtual void updateCVar(HECL::CVar* cvar) {}
|
|
virtual void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
|
|
virtual void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
|
|
virtual void mouseMove(const boo::SWindowCoord&) {}
|
|
virtual void mouseEnter(const boo::SWindowCoord&) {}
|
|
virtual void mouseLeave(const boo::SWindowCoord&) {}
|
|
virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
|
|
virtual void draw(boo::IGraphicsCommandQueue* gfxQ);
|
|
};
|
|
|
|
}
|
|
|
|
#endif // SPECTER_VIEW_HPP
|