mirror of https://github.com/AxioDL/metaforce.git
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#pragma once
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#include "CSegId.hpp"
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#include "TSegIdMap.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "CLayoutDescription.hpp"
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namespace urde
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{
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class CLayoutDescription;
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class CCharLayoutInfo;
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class CPoseAsTransforms;
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class CHierarchyPoseBuilder
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{
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CLayoutDescription x0_layoutDesc;
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bool x34_ = 0;
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struct CTreeNode
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{
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CSegId x0_child = 0;
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CSegId x1_sibling = 0;
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zeus::CQuaternion x4_rotation;
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zeus::CVector3f x14_offset;
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CTreeNode() = default;
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CTreeNode(const zeus::CVector3f& offset) : x14_offset(offset) {}
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CTreeNode(const zeus::CQuaternion& quat) : x4_rotation(quat) {}
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CTreeNode(const zeus::CQuaternion& quat, const zeus::CVector3f& offset)
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: x4_rotation(quat), x14_offset(offset) {}
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};
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TSegIdMap<CTreeNode> x38_treeMap;
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CSegId xcec_rootId;
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bool xcf0_hasRoot = false;
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void BuildIntoHierarchy(const CCharLayoutInfo& layout,
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const CSegId& boneId, const CSegId& nullId);
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void RecursivelyBuildNoScale(const CSegId& boneId, const CTreeNode& node,
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CPoseAsTransforms& pose, const zeus::CQuaternion& rot,
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const zeus::CMatrix3f& scale, const zeus::CVector3f& offset) const;
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void RecursivelyBuild(const CSegId& boneId, const CTreeNode& node,
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CPoseAsTransforms& pose, const zeus::CQuaternion& rot,
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const zeus::CMatrix3f& scale, const zeus::CVector3f& offset) const;
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public:
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CHierarchyPoseBuilder(const CLayoutDescription& layout);
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const TLockedToken<CCharLayoutInfo> CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); }
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bool HasRoot() const { return xcf0_hasRoot; }
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void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
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void BuildNoScale(CPoseAsTransforms& pose);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat, const zeus::CVector3f& offset);
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};
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}
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