metaforce/Runtime/Graphics/Shaders/CColoredQuadFilterHLSL.cpp

105 lines
3.5 KiB
C++

#include "CColoredQuadFilter.hpp"
namespace urde
{
static const char* VS =
"struct VertData\n"
"{\n"
" float4 posIn : POSITION;\n"
"};\n"
"\n"
"cbuffer ColoredQuadUniform : register(b0)\n"
"{\n"
" float4x4 xf;\n"
" float4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
"};\n"
"\n"
"VertToFrag main(in VertData v)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = color;\n"
" vtf.position = mul(xf, float4(v.posIn.xyz, 1.0));\n"
" return vtf;\n"
"}\n";
static const char* FS =
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return vtf.color;\n"
"}\n";
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
{
switch (type)
{
case EFilterType::Blend:
return s_AlphaPipeline;
case EFilterType::Add:
return s_AddPipeline;
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
}
}
struct CColoredQuadFilterD3DDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CColoredQuadFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory*
CColoredQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
s_VtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CColoredQuadFilterD3DDataBindingFactory;
}
}