mirror of https://github.com/AxioDL/metaforce.git
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include "CThermalColdFilter.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde
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{
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CThermalColdFilter::CThermalColdFilter()
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{
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m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_shiftTex = ctx.newDynamicTexture(8, 4, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat);
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struct Vert
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{
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zeus::CVector2f m_pos;
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zeus::CVector2f m_uv;
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} verts[4] =
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{
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{{-1.0, -1.0}, {0.0, 0.0}},
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{{-1.0, 1.0}, {0.0, 1.0}},
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{{ 1.0, -1.0}, {1.0, 0.0}},
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{{ 1.0, 1.0}, {1.0, 1.0}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TShader<CThermalColdFilter>::BuildShaderDataBinding(ctx, *this);
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return true;
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});
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setShift(0);
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setScale(0.f);
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}
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void CThermalColdFilter::setShift(unsigned shift)
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{
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shift = std::min(shift, 31u);
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for (unsigned y=0 ; y<4 ; ++y)
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{
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unsigned bx = y * 8;
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for (unsigned x=0 ; x<8 ; ++x)
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{
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unsigned px = bx + x;
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unsigned spx = px + shift;
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unsigned ny = spx / 8;
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if (ny > 3)
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ny = 3;
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unsigned nx = spx % 8;
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m_shiftTexture[y][x][0] = nx * 255 / 7;
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m_shiftTexture[y][x][1] = ny * 255 / 3;
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}
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}
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m_shiftTex->load(m_shiftTexture[0][0], sizeof(m_shiftTexture));
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}
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void CThermalColdFilter::draw()
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{
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CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
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m_uniform.m_shiftTexMtx[0][0] = 80.f * (CGraphics::g_ProjAspect / 1.33f);
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m_uniform.m_shiftTexMtx[1][1] = 120.f;
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m_uniform.m_shiftTexScale[0] = 1.f / m_uniform.m_shiftTexMtx[0][0];
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m_uniform.m_shiftTexScale[1] = 1.f / m_uniform.m_shiftTexMtx[1][1];
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
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CGraphics::g_BooMainCommandQueue->draw(0, 4);
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}
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void CThermalColdFilter::Shutdown() {}
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URDE_SPECIALIZE_SHADER(CThermalColdFilter)
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}
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