mirror of https://github.com/AxioDL/metaforce.git
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
#include "SpecBase.hpp"
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#include "Blender/BlenderSupport.hpp"
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namespace Retro
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{
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static LogVisor::LogModule Log("Retro::SpecBase");
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bool SpecBase::canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps)
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{
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m_disc = NOD::OpenDiscFromImage(info.srcpath.c_str(), m_isWii);
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if (!m_disc)
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return false;
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const char* gameID = m_disc->getHeader().gameID;
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m_standalone = true;
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if (m_isWii && !memcmp(gameID, "R3M", 3))
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m_standalone = false;
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if (m_standalone && !checkStandaloneID(gameID))
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return false;
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char region = m_disc->getHeader().gameID[3];
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static const HECL::SystemString regNONE = _S("");
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static const HECL::SystemString regE = _S("NTSC");
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static const HECL::SystemString regJ = _S("NTSC-J");
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static const HECL::SystemString regP = _S("PAL");
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const HECL::SystemString* regstr = ®NONE;
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switch (region)
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{
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case 'E':
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regstr = ®E;
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break;
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case 'J':
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regstr = ®J;
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break;
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case 'P':
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regstr = ®P;
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break;
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}
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if (m_standalone)
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return checkFromStandaloneDisc(*m_disc, *regstr, info.extractArgs, reps);
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else
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return checkFromTrilogyDisc(*m_disc, *regstr, info.extractArgs, reps);
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}
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void SpecBase::doExtract(const ExtractPassInfo& info, FExtractProgress progress)
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{
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if (!Blender::BuildMasterShader(m_masterShader))
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Log.report(LogVisor::FatalError, "Unable to build master shader blend");
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if (m_isWii)
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{
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/* Extract update partition for repacking later */
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const HECL::SystemString& target = m_project.getProjectRootPath().getAbsolutePath();
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NOD::DiscBase::IPartition* update = m_disc->getUpdatePartition();
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if (update)
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{
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progress(_S("Update Partition"), 0, 0.0);
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update->getFSTRoot().extractToDirectory(target, info.force);
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progress(_S("Update Partition"), 0, 1.0);
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}
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if (!m_standalone)
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{
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progress(_S("Trilogy Files"), 1, 0.0);
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NOD::DiscBase::IPartition* data = m_disc->getDataPartition();
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const NOD::DiscBase::IPartition::Node& root = data->getFSTRoot();
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for (const NOD::DiscBase::IPartition::Node& child : root)
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if (child.getKind() == NOD::DiscBase::IPartition::Node::NODE_FILE)
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child.extractToDirectory(target, info.force);
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progress(_S("Trilogy Files"), 1, 1.0);
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}
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}
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extractFromDisc(*m_disc, info.force, progress);
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}
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bool SpecBase::canCook(const CookTaskInfo& info)
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{
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return false;
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}
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void SpecBase::doCook(const CookTaskInfo& info)
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{
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}
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bool SpecBase::canPackage(const PackagePassInfo& info)
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{
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return false;
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}
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void SpecBase::gatherDependencies(const PackagePassInfo& info,
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std::unordered_set<HECL::ProjectPath>& implicitsOut)
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{
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}
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void SpecBase::doPackage(const PackagePassInfo& info)
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{
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}
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}
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