metaforce/aurora/lib/gfx/stream/shader.cpp

323 lines
11 KiB
C++

#include "shader.hpp"
#include "../../gpu.hpp"
#include "../common.hpp"
#include <magic_enum.hpp>
namespace aurora::gfx {
extern std::unordered_map<ShaderRef, wgpu::ShaderModule> g_streamCachedShaders;
} // namespace aurora::gfx
namespace aurora::gfx::stream {
static logvisor::Module Log("aurora::gfx::stream");
using gpu::g_device;
using gpu::g_graphicsConfig;
using gpu::utils::make_vertex_state;
static wgpu::BlendFactor to_blend_factor(metaforce::ERglBlendFactor fac) {
switch (fac) {
case metaforce::ERglBlendFactor::Zero:
return wgpu::BlendFactor::Zero;
case metaforce::ERglBlendFactor::One:
return wgpu::BlendFactor::One;
case metaforce::ERglBlendFactor::SrcColor:
return wgpu::BlendFactor::Src;
case metaforce::ERglBlendFactor::InvSrcColor:
return wgpu::BlendFactor::OneMinusSrc;
case metaforce::ERglBlendFactor::SrcAlpha:
return wgpu::BlendFactor::SrcAlpha;
case metaforce::ERglBlendFactor::InvSrcAlpha:
return wgpu::BlendFactor::OneMinusSrcAlpha;
case metaforce::ERglBlendFactor::DstAlpha:
return wgpu::BlendFactor::DstAlpha;
case metaforce::ERglBlendFactor::InvDstAlpha:
return wgpu::BlendFactor::OneMinusDstAlpha;
case metaforce::ERglBlendFactor::DstColor:
return wgpu::BlendFactor::Dst;
case metaforce::ERglBlendFactor::InvDstColor:
return wgpu::BlendFactor::OneMinusDst;
}
}
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config) {
std::array<wgpu::VertexAttribute, 4> attributes{};
attributes[0] = wgpu::VertexAttribute{
.format = wgpu::VertexFormat::Float32x3,
.offset = 0,
.shaderLocation = 0,
};
uint64_t offset = 12;
uint32_t shaderLocation = 1;
if (config.flags & metaforce::EStreamFlagBits::fHasNormal) {
attributes[shaderLocation] = wgpu::VertexAttribute{
.format = wgpu::VertexFormat::Float32x3,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 12;
shaderLocation++;
}
if (config.flags & metaforce::EStreamFlagBits::fHasColor) {
attributes[shaderLocation] = wgpu::VertexAttribute{
.format = wgpu::VertexFormat::Float32x4,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 16;
shaderLocation++;
}
if (config.flags & metaforce::EStreamFlagBits::fHasTexture) {
attributes[shaderLocation] = wgpu::VertexAttribute{
.format = wgpu::VertexFormat::Float32x2,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 8;
shaderLocation++;
}
const std::array vertexBuffers{wgpu::VertexBufferLayout{
.arrayStride = offset,
.attributeCount = shaderLocation,
.attributes = attributes.data(),
}};
wgpu::CompareFunction depthCompare;
switch (config.depthFunc) {
case metaforce::ERglEnum::Never:
depthCompare = wgpu::CompareFunction::Never;
break;
case metaforce::ERglEnum::Less:
depthCompare = wgpu::CompareFunction::Less;
break;
case metaforce::ERglEnum::Equal:
depthCompare = wgpu::CompareFunction::Equal;
break;
case metaforce::ERglEnum::LEqual:
depthCompare = wgpu::CompareFunction::LessEqual;
break;
case metaforce::ERglEnum::Greater:
depthCompare = wgpu::CompareFunction::Greater;
break;
case metaforce::ERglEnum::NEqual:
depthCompare = wgpu::CompareFunction::NotEqual;
break;
case metaforce::ERglEnum::GEqual:
depthCompare = wgpu::CompareFunction::GreaterEqual;
break;
case metaforce::ERglEnum::Always:
depthCompare = wgpu::CompareFunction::Always;
break;
}
const auto depthStencil = wgpu::DepthStencilState{
.format = g_graphicsConfig.depthFormat,
.depthWriteEnabled = config.depthUpdate,
.depthCompare = depthCompare,
};
if (config.blendMode != metaforce::ERglBlendMode::Blend) {
Log.report(logvisor::Fatal, FMT_STRING("How to {}?"), magic_enum::enum_name(config.blendMode));
}
const auto colorBlendComponent = wgpu::BlendComponent{
.operation = wgpu::BlendOperation::Add,
.srcFactor = to_blend_factor(config.blendFacSrc),
.dstFactor = to_blend_factor(config.blendFacDst),
};
auto alphaBlendComponent = colorBlendComponent;
if (config.dstAlpha) {
alphaBlendComponent = wgpu::BlendComponent{
.operation = wgpu::BlendOperation::Add,
.srcFactor = wgpu::BlendFactor::Zero,
.dstFactor = wgpu::BlendFactor::Constant,
};
}
const auto blendState = wgpu::BlendState{
.color = colorBlendComponent,
.alpha = alphaBlendComponent,
};
auto writeMask = wgpu::ColorWriteMask::Red | wgpu::ColorWriteMask::Green | wgpu::ColorWriteMask::Blue;
if (config.alphaUpdate) {
writeMask = writeMask | wgpu::ColorWriteMask::Alpha;
}
const std::array colorTargets{wgpu::ColorTargetState{
.format = g_graphicsConfig.colorFormat,
.blend = &blendState,
.writeMask = writeMask,
}};
const auto& shader = g_streamCachedShaders[config.shader];
const auto fragmentState = wgpu::FragmentState{
.module = shader,
.entryPoint = "fs_main",
.targetCount = colorTargets.size(),
.targets = colorTargets.data(),
};
wgpu::PrimitiveTopology primitive;
switch (config.primitive) {
case GX::POINTS:
primitive = wgpu::PrimitiveTopology::PointList;
break;
case GX::LINES:
primitive = wgpu::PrimitiveTopology::LineList;
break;
case GX::LINESTRIP:
primitive = wgpu::PrimitiveTopology::LineStrip;
break;
case GX::TRIANGLES:
primitive = wgpu::PrimitiveTopology::TriangleList;
break;
case GX::TRIANGLESTRIP:
primitive = wgpu::PrimitiveTopology::TriangleStrip;
break;
default:
Log.report(logvisor::Fatal, FMT_STRING("Unsupported primitive type {}"), magic_enum::enum_name(config.primitive));
unreachable();
}
wgpu::FrontFace frontFace;
wgpu::CullMode cullMode;
switch (config.cullMode) {
case metaforce::ERglCullMode::Front:
frontFace = wgpu::FrontFace::CW;
cullMode = wgpu::CullMode::Front;
break;
case metaforce::ERglCullMode::Back:
frontFace = wgpu::FrontFace::CCW;
cullMode = wgpu::CullMode::Back;
break;
default:
frontFace = wgpu::FrontFace::CCW;
cullMode = wgpu::CullMode::None;
break;
}
wgpu::BindGroupLayout uniformLayout;
if (state.uniform.contains(config.uniformSize)) {
uniformLayout = state.uniform.at(config.uniformSize).layout;
} else {
const std::array uniformLayoutEntries{wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
.buffer =
wgpu::BufferBindingLayout{
.type = wgpu::BufferBindingType::Uniform,
.hasDynamicOffset = true,
.minBindingSize = config.uniformSize,
},
}};
const auto uniformLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
.label = "Stream Uniform Bind Group Layout",
.entryCount = uniformLayoutEntries.size(),
.entries = uniformLayoutEntries.data(),
};
uniformLayout = g_device.CreateBindGroupLayout(&uniformLayoutDescriptor);
const std::array uniformBindGroupEntries{wgpu::BindGroupEntry{
.binding = 0,
.buffer = g_uniformBuffer,
.size = config.uniformSize,
}};
const auto uniformBindGroupDescriptor = wgpu::BindGroupDescriptor{
.label = "Stream Quad Uniform Bind Group",
.layout = uniformLayout,
.entryCount = uniformBindGroupEntries.size(),
.entries = uniformBindGroupEntries.data(),
};
auto uniformBindGroup = g_device.CreateBindGroup(&uniformBindGroupDescriptor);
state.uniform.try_emplace(config.uniformSize, uniformLayout, std::move(uniformBindGroup));
}
const std::array bindGroupLayouts{
uniformLayout,
state.samplerLayout,
state.textureLayout,
};
const auto pipelineLayoutDescriptor = wgpu::PipelineLayoutDescriptor{
.label = "Stream Pipeline Layout",
.bindGroupLayoutCount =
// TODO avoid creating bind group layouts if no tex?
static_cast<uint32_t>(config.flags & metaforce::EStreamFlagBits::fHasTexture ? bindGroupLayouts.size() : 1),
.bindGroupLayouts = bindGroupLayouts.data(),
};
auto pipelineLayout = g_device.CreatePipelineLayout(&pipelineLayoutDescriptor);
const auto pipelineDescriptor = wgpu::RenderPipelineDescriptor{
.label = "Stream Pipeline",
.layout = pipelineLayout,
.vertex = make_vertex_state(shader, vertexBuffers),
.primitive =
wgpu::PrimitiveState{
.topology = primitive,
.frontFace = frontFace,
.cullMode = cullMode,
},
.depthStencil = &depthStencil,
.multisample =
wgpu::MultisampleState{
.count = g_graphicsConfig.msaaSamples,
},
.fragment = &fragmentState,
};
return g_device.CreateRenderPipeline(&pipelineDescriptor);
}
State construct_state() {
const auto samplerBinding = wgpu::SamplerBindingLayout{
.type = wgpu::SamplerBindingType::Filtering,
};
const std::array samplerLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Fragment,
.sampler = samplerBinding,
},
};
const auto samplerLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
.label = "Stream Sampler Bind Group Layout",
.entryCount = samplerLayoutEntries.size(),
.entries = samplerLayoutEntries.data(),
};
auto samplerLayout = g_device.CreateBindGroupLayout(&samplerLayoutDescriptor);
const auto textureBinding = wgpu::TextureBindingLayout{
.sampleType = wgpu::TextureSampleType::Float,
.viewDimension = wgpu::TextureViewDimension::e2D,
};
const std::array textureLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Fragment,
.texture = textureBinding,
},
};
const auto textureLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
.label = "Stream Texture Bind Group Layout",
.entryCount = textureLayoutEntries.size(),
.entries = textureLayoutEntries.data(),
};
auto textureLayout = g_device.CreateBindGroupLayout(&textureLayoutDescriptor);
return {
.samplerLayout = samplerLayout,
.textureLayout = textureLayout,
};
}
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass) {
if (!bind_pipeline(data.pipeline, pass)) {
return;
}
const std::array offsets{data.uniformRange.first};
pass.SetBindGroup(0, state.uniform.at(data.uniformSize).bindGroup, offsets.size(), offsets.data());
if (data.samplerBindGroup && data.textureBindGroup) {
pass.SetBindGroup(1, find_bind_group(data.samplerBindGroup));
pass.SetBindGroup(2, find_bind_group(data.textureBindGroup));
}
pass.SetVertexBuffer(0, g_vertexBuffer, data.vertRange.first, data.vertRange.second);
pass.Draw(data.vertexCount);
}
} // namespace aurora::gfx::stream