mirror of https://github.com/AxioDL/metaforce.git
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "Runtime/RetroTypes.hpp"
|
|
|
|
#include "amuse/amuse.hpp"
|
|
#include "boo2/audiodev/IAudioVoiceEngine.hpp"
|
|
#include "hecl/Runtime.hpp"
|
|
#include "DataSpec/DNACommon/URDEVersionInfo.hpp"
|
|
|
|
namespace hecl {
|
|
class CVarManager;
|
|
} // namespace hecl
|
|
|
|
namespace urde {
|
|
using ERegion = DataSpec::ERegion;
|
|
using EGame = DataSpec::EGame;
|
|
|
|
class CStopwatch;
|
|
enum class EGameplayResult { None, Win, Lose, Playing };
|
|
|
|
enum class EFlowState {
|
|
None,
|
|
WinBad,
|
|
WinGood,
|
|
WinBest,
|
|
LoseGame,
|
|
Default,
|
|
StateSetter,
|
|
};
|
|
|
|
class IMain {
|
|
public:
|
|
virtual ~IMain() = default;
|
|
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr,
|
|
boo2::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
|
|
virtual void Draw() = 0;
|
|
virtual bool Proc() = 0;
|
|
virtual void Shutdown() = 0;
|
|
virtual EFlowState GetFlowState() const = 0;
|
|
virtual void SetFlowState(EFlowState) = 0;
|
|
virtual size_t GetExpectedIdSize() const = 0;
|
|
virtual void WarmupShaders() = 0;
|
|
virtual EGame GetGame() const =0;
|
|
virtual ERegion GetRegion() const =0;
|
|
virtual bool IsPAL() const = 0;
|
|
virtual bool IsJapanese() const = 0;
|
|
virtual bool IsUSA() const = 0;
|
|
virtual bool IsTrilogy() const = 0;
|
|
virtual std::string_view GetVersionString() const=0;
|
|
};
|
|
} // namespace urde
|