mirror of https://github.com/AxioDL/metaforce.git
344 lines
13 KiB
C++
344 lines
13 KiB
C++
#pragma once
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/GX.hpp"
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#include "Runtime/Graphics/CTevCombiners.hpp"
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#include "Runtime/ConsoleVariables/CVar.hpp"
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#include <array>
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#include <chrono>
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#include <vector>
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector2i.hpp>
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#include <aurora/gfx.hpp>
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#include <optick.h>
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using frame_clock = std::chrono::high_resolution_clock;
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namespace metaforce {
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class CTexture;
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extern CVar* g_disableLighting;
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class CLight;
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class CTimeProvider;
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using ERglLight = u8;
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struct SViewport {
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u32 x0_left;
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u32 x4_top;
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u32 x8_width;
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u32 xc_height;
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float x10_halfWidth;
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float x14_halfHeight;
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float aspect;
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};
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struct SClipScreenRect {
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bool x0_valid = false;
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int x4_left = 0;
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int x8_top = 0;
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int xc_width = 0;
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int x10_height = 0;
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int x14_dstWidth = 0;
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float x18_uvXMin = 0.f;
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float x1c_uvXMax = 0.f;
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float x20_uvYMin = 0.f;
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float x24_uvYMax = 0.f;
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SClipScreenRect() = default;
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SClipScreenRect(bool valid, int left, int top, int width, int height, int dstWidth, float uvXMin, float uvXMax,
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float uvYMin, float uvYMax)
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: x0_valid(valid)
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, x4_left(left)
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, x8_top(top)
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, xc_width(width)
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, x10_height(height)
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, x14_dstWidth(dstWidth)
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, x18_uvXMin(uvXMin)
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, x1c_uvXMax(uvXMax)
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, x20_uvYMin(uvYMin)
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, x24_uvYMax(uvYMax) {}
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SClipScreenRect(const aurora::gfx::ClipRect& rect) {
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x4_left = rect.x;
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x8_top = rect.y;
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xc_width = rect.width;
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x10_height = rect.height;
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x14_dstWidth = rect.width;
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}
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SClipScreenRect(const SViewport& vp) {
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x4_left = vp.x0_left;
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x8_top = vp.x4_top;
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xc_width = vp.x8_width;
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x10_height = vp.xc_height;
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}
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};
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#define DEPTH_FAR 1.f
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#define DEPTH_SKY 0.999f
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#define DEPTH_TARGET_MANAGER 0.12500012f
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#define DEPTH_WORLD (1.f / 8.f)
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#define DEPTH_GUN (1.f / 32.f)
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#define DEPTH_SCREEN_ACTORS (1.f / 64.f)
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#define DEPTH_HUD (1.f / 512.f)
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#define DEPTH_NEAR 0.f
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#define CUBEMAP_RES 256
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#define CUBEMAP_MIPS 6
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class CGraphics {
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public:
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struct CProjectionState {
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bool x0_persp;
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float x4_left;
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float x8_right;
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float xc_top;
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float x10_bottom;
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float x14_near;
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float x18_far;
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};
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static CProjectionState g_Proj;
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static zeus::CVector2f g_CachedDepthRange;
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static CFogState g_Fog;
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static SViewport g_Viewport;
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static float g_ProjAspect;
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static u32 g_NumBreakpointsWaiting;
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static u32 g_FlippingState;
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static bool g_LastFrameUsedAbove;
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static bool g_InterruptLastFrameUsedAbove;
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static std::bitset<aurora::gfx::MaxLights> g_LightActive;
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static zeus::CTransform g_GXModelView;
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static zeus::CTransform g_GXModelViewInvXpose;
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static zeus::CTransform g_GXModelMatrix;
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static zeus::CTransform g_ViewMatrix;
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static zeus::CVector3f g_ViewPoint;
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static zeus::CTransform g_GXViewPointMatrix;
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static zeus::CTransform g_CameraMatrix;
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static SClipScreenRect g_CroppedViewport;
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static bool g_IsGXModelMatrixIdentity;
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static zeus::CColor g_ClearColor;
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static float g_ClearDepthValue; // Was a 24bit value, we use a float range from [0,1]
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static bool g_IsBeginSceneClearFb;
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static ERglEnum g_depthFunc;
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static ERglCullMode g_cullMode;
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static void DisableAllLights();
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static void LoadLight(ERglLight light, const CLight& info);
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static void EnableLight(ERglLight light);
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static void SetLightState(std::bitset<aurora::gfx::MaxLights> lightState);
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static void SetAmbientColor(const zeus::CColor& col);
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static void SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color);
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static void SetDepthWriteMode(bool test, ERglEnum comp, bool write);
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static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp);
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static void SetCullMode(ERglCullMode);
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static void BeginScene();
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static void EndScene();
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static void Render2D(CTexture& tex, u32 x, u32 y, u32 w, u32 h, const zeus::CColor& col);
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static bool BeginRender2D(const CTexture& tex);
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static void DoRender2D(const CTexture& tex, s32 x, s32 y, s32 w1, s32 w2, s32 w3, s32 w4, s32 w5,
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const zeus::CColor& col);
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static void EndRender2D(bool v);
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1);
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static void SetViewPointMatrix(const zeus::CTransform& xf);
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static void SetViewMatrix();
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static void SetModelMatrix(const zeus::CTransform& xf);
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static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix();
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float fovy, float aspect, float znear, float zfar);
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static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar);
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static void FlushProjection();
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static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point);
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static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static void SetViewportResolution(const zeus::CVector2i& res);
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static void SetViewport(int leftOff, int bottomOff, int width, int height);
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static void SetScissor(int leftOff, int bottomOff, int width, int height);
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static void SetDepthRange(float near, float far);
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static CTimeProvider* g_ExternalTimeProvider;
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static float g_DefaultSeconds;
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static u32 g_RenderTimings;
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static void SetExternalTimeProvider(CTimeProvider* provider) { g_ExternalTimeProvider = provider; }
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static float GetSecondsMod900();
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static void TickRenderTimings();
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static u32 g_FrameCounter;
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static u32 g_Framerate;
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static u32 g_FramesPast;
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static frame_clock::time_point g_FrameStartTime;
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static u32 GetFrameCounter() { return g_FrameCounter; }
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static u32 GetFPS() { return g_Framerate; }
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static void UpdateFPSCounter();
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static void SetUseVideoFilter(bool);
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static void SetClearColor(const zeus::CColor& color);
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static void SetCopyClear(const zeus::CColor& color, float depth);
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static void SetIsBeginSceneClearFb(bool clear);
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static u32 GetViewportLeft() { return g_Viewport.x0_left; }
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static u32 GetViewportTop() { return g_Viewport.x4_top; }
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static u32 GetViewportWidth() { return g_Viewport.x8_width; }
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static u32 GetViewportHeight() { return g_Viewport.xc_height; }
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static float GetViewportHalfWidth() { return g_Viewport.x10_halfWidth; }
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static float GetViewportHalfHeight() { return g_Viewport.x14_halfHeight; }
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static float GetViewportAspect() { return g_Viewport.aspect; }
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static bool IsCroppedViewportValid() { return g_CroppedViewport.x0_valid; }
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static int GetCroppedViewportLeft() { return g_CroppedViewport.x4_left; }
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static int GetCroppedViewportTop() { return g_CroppedViewport.x8_top; }
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static int GetCroppedViewportWidth() { return g_CroppedViewport.xc_width; }
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static int GetCroppedViewportHeight() { return g_CroppedViewport.x10_height; }
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static float GetCroppedViewportDstWidth() { return g_CroppedViewport.x14_dstWidth; }
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static float GetCroppedViewportUVXMin() { return g_CroppedViewport.x18_uvXMin; }
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static float GetCroppedViewportUVXMax() { return g_CroppedViewport.x1c_uvXMax; }
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static float GetCroppedViewportUVYMin() { return g_CroppedViewport.x20_uvYMin; }
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static float GetCroppedViewportUVYMax() { return g_CroppedViewport.x24_uvYMax; }
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// static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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// static const char* g_BooPlatformName;
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// static boo::IGraphicsDataFactory* g_BooFactory;
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// static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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// static boo::ObjToken<boo::ITextureR> g_SpareTexture;
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static const std::array<zeus::CMatrix3f, 6> skCubeBasisMats;
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// static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc,
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// const boo::ObjToken<boo::ITextureR>& spareTex) {
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// g_BooPlatform = factory->platform();
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// g_BooPlatformName = factory->platformName();
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// g_BooFactory = factory;
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// g_BooMainCommandQueue = cc;
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// g_SpareTexture = spareTex;
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// }
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//
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// static void ShutdownBoo() {
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// g_BooFactory = nullptr;
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// g_BooMainCommandQueue = nullptr;
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// g_SpareTexture.reset();
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// }
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//
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// static const char* PlatformName() { return g_BooPlatformName; }
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// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
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// g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
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// }
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// static bool g_commitAsLazy;
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// static void SetCommitResourcesAsLazy(bool newStatus) {
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// if (newStatus != g_commitAsLazy) {
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// g_commitAsLazy = newStatus;
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// if (!newStatus && g_BooFactory) {
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// g_BooFactory->commitPendingTransaction();
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// }
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// }
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// }
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//
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// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
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// CommitResources(commitFunc __BooTraceArgsUse, g_commitAsLazy);
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// }
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//
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// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs, bool lazy) {
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// if (!g_BooFactory) {
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// return;
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// }
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// if (lazy) {
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// g_BooFactory->lazyCommitTransaction(commitFunc __BooTraceArgsUse);
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// } else {
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// g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
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// }
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// }
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//
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// static void SetShaderDataBinding(const boo::ObjToken<boo::IShaderDataBinding>& binding) {
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// g_BooMainCommandQueue->setShaderDataBinding(binding);
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// }
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static void ResolveSpareTexture(const SClipScreenRect& rect, int bindIdx = 0, bool clearDepth = false) {
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aurora::gfx::resolve_color({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx, clearDepth);
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// boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
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// g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, true, false, clearDepth);
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}
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static void ResolveSpareDepth(const SClipScreenRect& rect, int bindIdx = 0) {
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aurora::gfx::resolve_depth({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx);
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// boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
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// g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, false, true);
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}
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// static void DrawInstances(size_t start, size_t count, size_t instCount, size_t startInst = 0) {
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// g_BooMainCommandQueue->drawInstances(start, count, instCount, startInst);
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// }
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// static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); }
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// static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); }
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static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass);
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static void StreamBegin(GX::Primitive primitive);
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static void StreamNormal(const zeus::CVector3f& nrm);
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static void StreamColor(float r, float g, float b, float a);
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static void StreamColor(const zeus::CColor& color);
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static void StreamTexcoord(float x, float y);
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static void StreamTexcoord(const zeus::CVector2f& uv);
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static void StreamVertex(float xyz);
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static void StreamVertex(float x, float y, float z);
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static void StreamVertex(const zeus::CVector3f& pos);
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static void StreamEnd();
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static void DrawPrimitive(GX::Primitive primitive, const zeus::CVector3f* pos, const zeus::CVector3f& normal,
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const zeus::CColor& col, s32 numVerts);
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};
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template <class VTX>
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class TriFanToStrip {
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std::vector<VTX>& m_vec;
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size_t m_start;
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size_t m_added = 0;
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public:
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explicit TriFanToStrip(std::vector<VTX>& vec) : m_vec(vec), m_start(vec.size()) {}
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void AddVert(const VTX& vert) {
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++m_added;
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if (m_added > 3 && (m_added & 1) == 0) {
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m_vec.reserve(m_vec.size() + 3);
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m_vec.push_back(m_vec.back());
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m_vec.push_back(m_vec[m_start]);
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}
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m_vec.push_back(vert);
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}
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template <class... _Args>
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void EmplaceVert(_Args&&... args) {
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++m_added;
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if (m_added > 3 && (m_added & 1) == 0) {
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m_vec.reserve(m_vec.size() + 3);
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m_vec.push_back(m_vec.back());
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m_vec.push_back(m_vec[m_start]);
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}
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m_vec.emplace_back(std::forward<_Args>(args)...);
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}
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// void Draw() const { CGraphics::DrawArray(m_start, m_vec.size() - m_start); }
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};
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#ifdef BOO_GRAPHICS_DEBUG_GROUPS
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class GraphicsDebugGroup {
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/* Stack only */
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void* operator new(size_t);
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void operator delete(void*);
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void* operator new[](size_t);
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void operator delete[](void*);
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public:
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explicit GraphicsDebugGroup(const char* name, const zeus::CColor& color = zeus::skWhite) {
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zeus::simd_floats f(color.mSimd);
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CGraphics::g_BooMainCommandQueue->pushDebugGroup(name, f.array());
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}
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~GraphicsDebugGroup() { CGraphics::g_BooMainCommandQueue->popDebugGroup(); }
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};
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#define SCOPED_GRAPHICS_DEBUG_GROUP(...) GraphicsDebugGroup _GfxDbg_(__VA_ARGS__);
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#else
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#define SCOPED_GRAPHICS_DEBUG_GROUP(name, ...) OPTICK_EVENT_DYNAMIC(name)
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#endif
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} // namespace metaforce
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