mirror of https://github.com/AxioDL/metaforce.git
172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
#include "shader.hpp"
|
|
|
|
#include "../../gpu.hpp"
|
|
#include "../common.hpp"
|
|
|
|
#include <magic_enum.hpp>
|
|
#include <utility>
|
|
|
|
namespace aurora::gfx {
|
|
extern std::unordered_map<ShaderRef, wgpu::ShaderModule> g_gxCachedShaders;
|
|
} // namespace aurora::gfx
|
|
|
|
namespace aurora::gfx::stream {
|
|
static logvisor::Module Log("aurora::gfx::stream");
|
|
|
|
using gpu::g_device;
|
|
using gpu::g_graphicsConfig;
|
|
using gpu::utils::make_vertex_state;
|
|
|
|
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config) {
|
|
std::array<wgpu::VertexAttribute, 4> attributes{};
|
|
attributes[0] = wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x3,
|
|
.offset = 0,
|
|
.shaderLocation = 0,
|
|
};
|
|
uint64_t offset = 12;
|
|
uint32_t shaderLocation = 1;
|
|
if (config.flags & metaforce::EStreamFlagBits::fHasNormal) {
|
|
attributes[shaderLocation] = wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x3,
|
|
.offset = offset,
|
|
.shaderLocation = shaderLocation,
|
|
};
|
|
offset += 12;
|
|
shaderLocation++;
|
|
}
|
|
if (config.flags & metaforce::EStreamFlagBits::fHasColor) {
|
|
attributes[shaderLocation] = wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x4,
|
|
.offset = offset,
|
|
.shaderLocation = shaderLocation,
|
|
};
|
|
offset += 16;
|
|
shaderLocation++;
|
|
}
|
|
if (config.flags & metaforce::EStreamFlagBits::fHasTexture) {
|
|
attributes[shaderLocation] = wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x2,
|
|
.offset = offset,
|
|
.shaderLocation = shaderLocation,
|
|
};
|
|
offset += 8;
|
|
shaderLocation++;
|
|
}
|
|
const std::array vertexBuffers{wgpu::VertexBufferLayout{
|
|
.arrayStride = offset,
|
|
.attributeCount = shaderLocation,
|
|
.attributes = attributes.data(),
|
|
}};
|
|
|
|
wgpu::BindGroupLayout uniformLayout;
|
|
if (state.uniform.contains(config.uniformSize)) {
|
|
uniformLayout = state.uniform.at(config.uniformSize).layout;
|
|
} else {
|
|
const std::array uniformLayoutEntries{wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
wgpu::BufferBindingLayout{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
.minBindingSize = config.uniformSize,
|
|
},
|
|
}};
|
|
const auto uniformLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
|
|
.label = "Stream Uniform Bind Group Layout",
|
|
.entryCount = uniformLayoutEntries.size(),
|
|
.entries = uniformLayoutEntries.data(),
|
|
};
|
|
uniformLayout = g_device.CreateBindGroupLayout(&uniformLayoutDescriptor);
|
|
|
|
const std::array uniformBindGroupEntries{wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.buffer = g_uniformBuffer,
|
|
.size = config.uniformSize,
|
|
}};
|
|
const auto uniformBindGroupDescriptor = wgpu::BindGroupDescriptor{
|
|
.label = "Stream Quad Uniform Bind Group",
|
|
.layout = uniformLayout,
|
|
.entryCount = uniformBindGroupEntries.size(),
|
|
.entries = uniformBindGroupEntries.data(),
|
|
};
|
|
auto uniformBindGroup = g_device.CreateBindGroup(&uniformBindGroupDescriptor);
|
|
|
|
state.uniform.try_emplace(config.uniformSize, uniformLayout, std::move(uniformBindGroup));
|
|
}
|
|
|
|
const std::array bindGroupLayouts{
|
|
uniformLayout,
|
|
state.samplerLayout,
|
|
state.textureLayout,
|
|
};
|
|
const auto pipelineLayoutDescriptor = wgpu::PipelineLayoutDescriptor{
|
|
.label = "Stream Pipeline Layout",
|
|
.bindGroupLayoutCount =
|
|
static_cast<uint32_t>(config.flags & metaforce::EStreamFlagBits::fHasTexture ? bindGroupLayouts.size() : 1),
|
|
.bindGroupLayouts = bindGroupLayouts.data(),
|
|
};
|
|
auto pipelineLayout = g_device.CreatePipelineLayout(&pipelineLayoutDescriptor);
|
|
|
|
return build_pipeline(pipelineLayout, vertexBuffers, config, "Stream Pipeline");
|
|
}
|
|
|
|
State construct_state() {
|
|
const auto samplerBinding = wgpu::SamplerBindingLayout{
|
|
.type = wgpu::SamplerBindingType::Filtering,
|
|
};
|
|
const std::array samplerLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.sampler = samplerBinding,
|
|
},
|
|
};
|
|
const auto samplerLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
|
|
.label = "Stream Sampler Bind Group Layout",
|
|
.entryCount = samplerLayoutEntries.size(),
|
|
.entries = samplerLayoutEntries.data(),
|
|
};
|
|
auto samplerLayout = g_device.CreateBindGroupLayout(&samplerLayoutDescriptor);
|
|
|
|
const auto textureBinding = wgpu::TextureBindingLayout{
|
|
.sampleType = wgpu::TextureSampleType::Float,
|
|
.viewDimension = wgpu::TextureViewDimension::e2D,
|
|
};
|
|
const std::array textureLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.texture = textureBinding,
|
|
},
|
|
};
|
|
const auto textureLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
|
|
.label = "Stream Texture Bind Group Layout",
|
|
.entryCount = textureLayoutEntries.size(),
|
|
.entries = textureLayoutEntries.data(),
|
|
};
|
|
auto textureLayout = g_device.CreateBindGroupLayout(&textureLayoutDescriptor);
|
|
|
|
return {
|
|
.samplerLayout = samplerLayout,
|
|
.textureLayout = textureLayout,
|
|
};
|
|
}
|
|
|
|
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass) {
|
|
if (!bind_pipeline(data.pipeline, pass)) {
|
|
return;
|
|
}
|
|
|
|
const std::array offsets{data.uniformRange.first};
|
|
pass.SetBindGroup(0, state.uniform.at(data.uniformSize).bindGroup, offsets.size(), offsets.data());
|
|
if (data.samplerBindGroup && data.textureBindGroup) {
|
|
pass.SetBindGroup(1, find_bind_group(data.samplerBindGroup));
|
|
pass.SetBindGroup(2, find_bind_group(data.textureBindGroup));
|
|
}
|
|
pass.SetVertexBuffer(0, g_vertexBuffer, data.vertRange.first, data.vertRange.second);
|
|
pass.Draw(data.vertexCount);
|
|
}
|
|
} // namespace aurora::gfx::stream
|