mirror of https://github.com/AxioDL/metaforce.git
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "GameGlobalObjects.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
namespace MP1
|
|
{
|
|
class CGameArchitectureSupport* g_archSupport = nullptr;
|
|
}
|
|
|
|
class IMain* g_Main = nullptr;
|
|
class CMemoryCardSys* g_MemoryCardSys = nullptr;
|
|
class IFactory* g_ResFactory = nullptr;
|
|
class CSimplePool* g_SimplePool = nullptr;
|
|
class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
|
|
class CAiFuncMap* g_AiFuncMap = nullptr;
|
|
class CGameState* g_GameState = nullptr;
|
|
class CInGameTweakManagerBase* g_TweakManager = nullptr;
|
|
class CBooRenderer* g_Renderer = nullptr;
|
|
class CStringTable* g_MainStringTable = nullptr;
|
|
|
|
ITweakGame* g_tweakGame = nullptr;
|
|
ITweakPlayer* g_tweakPlayer = nullptr;
|
|
ITweakPlayerControl* g_tweakPlayerControl = nullptr;
|
|
ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr;
|
|
ITweakPlayerControl* g_currentPlayerControl = nullptr;
|
|
ITweakPlayerGun* g_tweakPlayerGun = nullptr;
|
|
ITweakGunRes* g_tweakGunRes = nullptr;
|
|
ITweakPlayerRes* g_tweakPlayerRes = nullptr;
|
|
ITweakTargeting* g_tweakTargeting = nullptr;
|
|
ITweakAutoMapper* g_tweakAutoMapper = nullptr;
|
|
ITweakGui* g_tweakGui = nullptr;
|
|
ITweakSlideShow* g_tweakSlideShow = nullptr;
|
|
ITweakParticle* g_tweakParticle = nullptr;
|
|
ITweakBall* g_tweakBall = nullptr;
|
|
ITweakGuiColors* g_tweakGuiColors = nullptr;
|
|
|
|
}
|