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metaforce/Runtime/Weapon/CPowerBeam.hpp
2017-09-01 18:06:05 -10:00

26 lines
588 B
C++

#ifndef __URDE_CPOWERBEAM_HPP__
#define __URDE_CPOWERBEAM_HPP__
#include "CGunWeapon.hpp"
namespace urde
{
class CPowerBeam : public CGunWeapon
{
TCachedToken<CGenDescription> x21c_shotSmoke;
TCachedToken<CGenDescription> x228_power2nd1;
std::unique_ptr<CElementGen> x234_shotSmokeGen;
float x23c_ = 0.f;
u32 x240_ = 0;
bool x244_24 : 1;
bool x244_25 : 1;
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}
#endif // __URDE_CPOWERBEAM_HPP__