mirror of https://github.com/AxioDL/metaforce.git
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#pragma once
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#include "Runtime/RetroTypes.hpp"
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#include <amuse/amuse.hpp>
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#include <boo/boo.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <hecl/Runtime.hpp>
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#include "DataSpec/DNACommon/MetaforceVersionInfo.hpp"
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namespace hecl {
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class Console;
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class CVarManager;
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} // namespace hecl
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namespace metaforce {
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using ERegion = DataSpec::ERegion;
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using EGame = DataSpec::EGame;
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class CStopwatch;
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enum class EGameplayResult { None, Win, Lose, Playing };
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enum class EFlowState {
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None,
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WinBad,
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WinGood,
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WinBest,
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LoseGame,
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Default,
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StateSetter,
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};
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class IMain {
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public:
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virtual ~IMain() = default;
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window,
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boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
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virtual void Draw() = 0;
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virtual bool Proc(float dt) = 0;
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virtual void Shutdown() = 0;
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virtual boo::IWindow* GetMainWindow() const = 0;
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virtual EFlowState GetFlowState() const = 0;
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virtual void SetFlowState(EFlowState) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
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virtual void WarmupShaders() = 0;
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virtual hecl::Console* Console() const = 0;
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virtual EGame GetGame() const =0;
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virtual ERegion GetRegion() const =0;
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virtual bool IsPAL() const = 0;
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virtual bool IsJapanese() const = 0;
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virtual bool IsUSA() const = 0;
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virtual bool IsTrilogy() const = 0;
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virtual std::string_view GetVersionString() const=0;
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};
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} // namespace metaforce
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