metaforce/Runtime/CMainFlowBase.hpp

31 lines
698 B
C++

#ifndef __RETRO_CMAINFLOWBASE_HPP__
#define __RETRO_CMAINFLOWBASE_HPP__
#include "CIOWin.hpp"
namespace Retro
{
enum EClientFlowStates
{
ClientStateUnspecified = -1,
ClientStateFrontEnd = 7,
ClientStateGameLoad = 13,
ClientStateMoviePlay = 14
};
class CMainFlowBase : public CIOWin
{
protected:
EClientFlowStates x14_gameState;
public:
CMainFlowBase(const char* name) : CIOWin(name) {}
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
virtual void AdvanceGameState(CArchitectureQueue& queue)=0;
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)=0;
};
}
#endif // __RETRO_CMAINFLOWBASE_HPP__